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author | MW | 2007-12-10 13:27:23 +0000 |
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committer | MW | 2007-12-10 13:27:23 +0000 |
commit | 611327e1040fa706665c543f67f9331a7e0136c5 (patch) | |
tree | 4426a50291dbc1c7c4ec065fd5c48921a767b658 /OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |
parent | added musings on llInstantMessage (diff) | |
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more work on texture downloading.
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs index 0f3bca1..b9d1232 100644 --- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -35,8 +35,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
35 | public interface IScenePresenceBody | 35 | public interface IScenePresenceBody |
36 | { | 36 | { |
37 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | 37 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); |
38 | void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | ||
39 | void SendOurAppearance(IClientAPI OurClient); | ||
40 | void SendAppearanceToOtherAgent(ScenePresence avatarInfo); | ||
41 | } | 38 | } |
42 | } \ No newline at end of file | 39 | } \ No newline at end of file |