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author | diva | 2008-12-20 22:44:26 +0000 |
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committer | diva | 2008-12-20 22:44:26 +0000 |
commit | 3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0 (patch) | |
tree | b35fe7f32a6b51812ca00273e0f940d4a8a3d514 /OpenSim/Region/Environment/Scenes/Hypergrid | |
parent | Mantis#2796. Thank you kindly, Gerhard for a patch that addresses: (diff) | |
download | opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.zip opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.tar.gz opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.tar.bz2 opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.tar.xz |
Slowing things down even more on TPs, to see if that helps the European folks connected to osgrid.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Hypergrid')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index 0ee0869..3bc7fd1 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
251 | // return; | 251 | // return; |
252 | //} | 252 | //} |
253 | 253 | ||
254 | Thread.Sleep(2000); | 254 | Thread.Sleep(5000); |
255 | 255 | ||
256 | m_log.DebugFormat( | 256 | m_log.DebugFormat( |
257 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); | 257 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); |
@@ -293,6 +293,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
293 | /// | 293 | /// |
294 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | 294 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) |
295 | { | 295 | { |
296 | Thread.Sleep(2000); | ||
296 | CloseConnection(avatar.UUID); | 297 | CloseConnection(avatar.UUID); |
297 | } | 298 | } |
298 | // if (teleport success) // seems to be always success here | 299 | // if (teleport success) // seems to be always success here |