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author | lbsa71 | 2007-07-17 17:47:23 +0000 |
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committer | lbsa71 | 2007-07-17 17:47:23 +0000 |
commit | d95918f2288967de3937ec7aa648a5303eba4027 (patch) | |
tree | 7eeb692e0939d566da2e246a7077b8fcc68ec1b3 /OpenSim/Region/Environment/Scenes/EntityBase.cs | |
parent | * Added "backup" console command for sdague (diff) | |
download | opensim-SC-d95918f2288967de3937ec7aa648a5303eba4027.zip opensim-SC-d95918f2288967de3937ec7aa648a5303eba4027.tar.gz opensim-SC-d95918f2288967de3937ec7aa648a5303eba4027.tar.bz2 opensim-SC-d95918f2288967de3937ec7aa648a5303eba4027.tar.xz |
* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 04cf595..fc75bdc 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -6,9 +6,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
6 | { | 6 | { |
7 | public abstract class EntityBase | 7 | public abstract class EntityBase |
8 | { | 8 | { |
9 | public LLUUID uuid; | 9 | public LLUUID m_uuid; |
10 | 10 | ||
11 | protected List<EntityBase> children; | 11 | protected List<EntityBase> m_children; |
12 | 12 | ||
13 | protected Scene m_world; | 13 | protected Scene m_world; |
14 | protected string m_name; | 14 | protected string m_name; |
@@ -82,13 +82,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
82 | /// </summary> | 82 | /// </summary> |
83 | public EntityBase() | 83 | public EntityBase() |
84 | { | 84 | { |
85 | uuid = new LLUUID(); | 85 | m_uuid = new LLUUID(); |
86 | 86 | ||
87 | m_pos = new LLVector3(); | 87 | m_pos = new LLVector3(); |
88 | m_velocity = new LLVector3(); | 88 | m_velocity = new LLVector3(); |
89 | Rotation = new Quaternion(); | 89 | Rotation = new Quaternion(); |
90 | m_name = "(basic entity)"; | 90 | m_name = "(basic entity)"; |
91 | children = new List<EntityBase>(); | 91 | m_children = new List<EntityBase>(); |
92 | } | 92 | } |
93 | 93 | ||
94 | /// <summary> | 94 | /// <summary> |
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | /// </summary> | 96 | /// </summary> |
97 | public virtual void updateMovement() | 97 | public virtual void updateMovement() |
98 | { | 98 | { |
99 | foreach (EntityBase child in children) | 99 | foreach (EntityBase child in m_children) |
100 | { | 100 | { |
101 | child.updateMovement(); | 101 | child.updateMovement(); |
102 | } | 102 | } |
@@ -105,12 +105,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
105 | /// <summary> | 105 | /// <summary> |
106 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | 106 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. |
107 | /// </summary> | 107 | /// </summary> |
108 | public virtual void update() | 108 | public virtual void Update() |
109 | { | 109 | { |
110 | // Do any per-frame updates needed that are applicable to every type of entity | 110 | // Do any per-frame updates needed that are applicable to every type of entity |
111 | foreach (EntityBase child in children) | 111 | foreach (EntityBase child in m_children) |
112 | { | 112 | { |
113 | child.update(); | 113 | child.Update(); |
114 | } | 114 | } |
115 | } | 115 | } |
116 | 116 | ||