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author | Teravus Ovares | 2008-03-25 16:09:43 +0000 |
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committer | Teravus Ovares | 2008-03-25 16:09:43 +0000 |
commit | 3d1b4f8578e4dc3df0436c1c13f1b2983d3b55e7 (patch) | |
tree | 0e6e421b696c94a8331c99782259ebce5a7b92d7 /OpenSim/Region/Environment/Scenes/EntityBase.cs | |
parent | * Refactored out circular reference in Region.Environment <-> Framework.Data.... (diff) | |
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* On Ray casting. Now returning the face normal of the collision face.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 713b205..c6a5b29 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
228 | public class EntityIntersection | 228 | public class EntityIntersection |
229 | { | 229 | { |
230 | public Vector3 ipoint = new Vector3(0, 0, 0); | 230 | public Vector3 ipoint = new Vector3(0, 0, 0); |
231 | public float normal = 0; | 231 | public Vector3 normal = new Vector3(0, 0, 0); |
232 | public bool HitTF = false; | 232 | public bool HitTF = false; |
233 | public SceneObjectPart obj; | 233 | public SceneObjectPart obj; |
234 | public float distance = 0; | 234 | public float distance = 0; |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
237 | { | 237 | { |
238 | } | 238 | } |
239 | 239 | ||
240 | public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF) | 240 | public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF) |
241 | { | 241 | { |
242 | ipoint = _ipoint; | 242 | ipoint = _ipoint; |
243 | normal = _normal; | 243 | normal = _normal; |