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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/EntityBase.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 40caabc..884ff32 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -28,8 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Runtime.Serialization; | 29 | using System.Runtime.Serialization; |
30 | using System.Security.Permissions; | 30 | using System.Security.Permissions; |
31 | using Axiom.Math; | 31 | using OpenMetaverse; |
32 | using libsecondlife; | ||
33 | 32 | ||
34 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
35 | { | 34 | { |
@@ -45,9 +44,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | } | 44 | } |
46 | protected Scene m_scene; | 45 | protected Scene m_scene; |
47 | 46 | ||
48 | protected LLUUID m_uuid; | 47 | protected UUID m_uuid; |
49 | 48 | ||
50 | public virtual LLUUID UUID | 49 | public virtual UUID UUID |
51 | { | 50 | { |
52 | get { return m_uuid; } | 51 | get { return m_uuid; } |
53 | set { m_uuid = value; } | 52 | set { m_uuid = value; } |
@@ -73,30 +72,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | } | 72 | } |
74 | protected bool m_isDeleted; | 73 | protected bool m_isDeleted; |
75 | 74 | ||
76 | protected LLVector3 m_pos; | 75 | protected Vector3 m_pos; |
77 | 76 | ||
78 | /// <summary> | 77 | /// <summary> |
79 | /// | 78 | /// |
80 | /// </summary> | 79 | /// </summary> |
81 | public virtual LLVector3 AbsolutePosition | 80 | public virtual Vector3 AbsolutePosition |
82 | { | 81 | { |
83 | get { return m_pos; } | 82 | get { return m_pos; } |
84 | set { m_pos = value; } | 83 | set { m_pos = value; } |
85 | } | 84 | } |
86 | 85 | ||
87 | protected LLVector3 m_velocity; | 86 | protected Vector3 m_velocity; |
88 | protected LLVector3 m_rotationalvelocity; | 87 | protected Vector3 m_rotationalvelocity; |
89 | 88 | ||
90 | /// <summary> | 89 | /// <summary> |
91 | /// | 90 | /// |
92 | /// </summary> | 91 | /// </summary> |
93 | public virtual LLVector3 Velocity | 92 | public virtual Vector3 Velocity |
94 | { | 93 | { |
95 | get { return m_velocity; } | 94 | get { return m_velocity; } |
96 | set { m_velocity = value; } | 95 | set { m_velocity = value; } |
97 | } | 96 | } |
98 | 97 | ||
99 | protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); | 98 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); |
100 | 99 | ||
101 | public virtual Quaternion Rotation | 100 | public virtual Quaternion Rotation |
102 | { | 101 | { |
@@ -117,13 +116,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | /// </summary> | 116 | /// </summary> |
118 | public EntityBase() | 117 | public EntityBase() |
119 | { | 118 | { |
120 | m_uuid = LLUUID.Zero; | 119 | m_uuid = UUID.Zero; |
121 | 120 | ||
122 | m_pos = new LLVector3(); | 121 | m_pos = Vector3.Zero; |
123 | m_velocity = new LLVector3(); | 122 | m_velocity = Vector3.Zero; |
124 | Rotation = new Quaternion(); | 123 | Rotation = Quaternion.Identity; |
125 | m_name = "(basic entity)"; | 124 | m_name = "(basic entity)"; |
126 | m_rotationalvelocity = new LLVector3(0, 0, 0); | 125 | m_rotationalvelocity = Vector3.Zero; |
127 | } | 126 | } |
128 | 127 | ||
129 | /// <summary> | 128 | /// <summary> |
@@ -157,33 +156,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | throw new ArgumentNullException("info"); | 156 | throw new ArgumentNullException("info"); |
158 | } | 157 | } |
159 | 158 | ||
160 | m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid))); | 159 | m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid))); |
161 | m_name = (string)info.GetValue("m_name", typeof(string)); | 160 | m_name = (string)info.GetValue("m_name", typeof(string)); |
162 | 161 | ||
163 | m_pos | 162 | m_pos |
164 | = new LLVector3( | 163 | = new Vector3( |
165 | (float)info.GetValue("m_pos.X", typeof(float)), | 164 | (float)info.GetValue("m_pos.X", typeof(float)), |
166 | (float)info.GetValue("m_pos.Y", typeof(float)), | 165 | (float)info.GetValue("m_pos.Y", typeof(float)), |
167 | (float)info.GetValue("m_pos.Z", typeof(float))); | 166 | (float)info.GetValue("m_pos.Z", typeof(float))); |
168 | 167 | ||
169 | m_velocity | 168 | m_velocity |
170 | = new LLVector3( | 169 | = new Vector3( |
171 | (float)info.GetValue("m_velocity.X", typeof(float)), | 170 | (float)info.GetValue("m_velocity.X", typeof(float)), |
172 | (float)info.GetValue("m_velocity.Y", typeof(float)), | 171 | (float)info.GetValue("m_velocity.Y", typeof(float)), |
173 | (float)info.GetValue("m_velocity.Z", typeof(float))); | 172 | (float)info.GetValue("m_velocity.Z", typeof(float))); |
174 | 173 | ||
175 | m_rotationalvelocity | 174 | m_rotationalvelocity |
176 | = new LLVector3( | 175 | = new Vector3( |
177 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), | 176 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), |
178 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), | 177 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), |
179 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); | 178 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); |
180 | 179 | ||
181 | m_rotation | 180 | m_rotation |
182 | = new Quaternion( | 181 | = new Quaternion( |
183 | (float)info.GetValue("m_rotation.w", typeof(float)), | 182 | (float)info.GetValue("m_rotation.X", typeof(float)), |
184 | (float)info.GetValue("m_rotation.x", typeof(float)), | 183 | (float)info.GetValue("m_rotation.Y", typeof(float)), |
185 | (float)info.GetValue("m_rotation.y", typeof(float)), | 184 | (float)info.GetValue("m_rotation.Z", typeof(float)), |
186 | (float)info.GetValue("m_rotation.z", typeof(float))); | 185 | (float)info.GetValue("m_rotation.W", typeof(float))); |
187 | 186 | ||
188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | 187 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); |
189 | 188 | ||
@@ -200,29 +199,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | throw new ArgumentNullException("info"); | 199 | throw new ArgumentNullException("info"); |
201 | } | 200 | } |
202 | 201 | ||
203 | info.AddValue("m_uuid", m_uuid.UUID); | 202 | info.AddValue("m_uuid", m_uuid.Guid); |
204 | info.AddValue("m_name", m_name); | 203 | info.AddValue("m_name", m_name); |
205 | 204 | ||
206 | // LLVector3 | 205 | // Vector3 |
207 | info.AddValue("m_pos.X", m_pos.X); | 206 | info.AddValue("m_pos.X", m_pos.X); |
208 | info.AddValue("m_pos.Y", m_pos.Y); | 207 | info.AddValue("m_pos.Y", m_pos.Y); |
209 | info.AddValue("m_pos.Z", m_pos.Z); | 208 | info.AddValue("m_pos.Z", m_pos.Z); |
210 | 209 | ||
211 | // LLVector3 | 210 | // Vector3 |
212 | info.AddValue("m_velocity.X", m_velocity.X); | 211 | info.AddValue("m_velocity.X", m_velocity.X); |
213 | info.AddValue("m_velocity.Y", m_velocity.Y); | 212 | info.AddValue("m_velocity.Y", m_velocity.Y); |
214 | info.AddValue("m_velocity.Z", m_velocity.Z); | 213 | info.AddValue("m_velocity.Z", m_velocity.Z); |
215 | 214 | ||
216 | // LLVector3 | 215 | // Vector3 |
217 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | 216 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); |
218 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | 217 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); |
219 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | 218 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); |
220 | 219 | ||
221 | // Quaternion | 220 | // Quaternion |
222 | info.AddValue("m_rotation.w", m_rotation.w); | 221 | info.AddValue("m_rotation.X", m_rotation.X); |
223 | info.AddValue("m_rotation.x", m_rotation.x); | 222 | info.AddValue("m_rotation.Y", m_rotation.Y); |
224 | info.AddValue("m_rotation.y", m_rotation.y); | 223 | info.AddValue("m_rotation.Z", m_rotation.Z); |
225 | info.AddValue("m_rotation.z", m_rotation.z); | 224 | info.AddValue("m_rotation.W", m_rotation.W); |
226 | 225 | ||
227 | info.AddValue("m_localId", m_localId); | 226 | info.AddValue("m_localId", m_localId); |
228 | } | 227 | } |