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author | Melanie Thielker | 2008-10-18 05:51:36 +0000 |
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committer | Melanie Thielker | 2008-10-18 05:51:36 +0000 |
commit | efe3f3eb2a0a31b1da474974c7d8193c2b28e13f (patch) | |
tree | df1d30ad2f9230ea4e8fbfd1e6368d539600c785 /OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | |
parent | * Fix an over compensation for bounciness on flat Primitive (diff) | |
download | opensim-SC-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.zip opensim-SC-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.tar.gz opensim-SC-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.tar.bz2 opensim-SC-efe3f3eb2a0a31b1da474974c7d8193c2b28e13f.tar.xz |
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs index 21fa71b..bd81a6d 100644 --- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -38,8 +38,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | { | 38 | { |
39 | class DeleteToInventoryHolder | 39 | class DeleteToInventoryHolder |
40 | { | 40 | { |
41 | public DeRezObjectPacket DeRezPacket; | 41 | public int destination; |
42 | public EntityBase selectedEnt; | ||
43 | public IClientAPI remoteClient; | 42 | public IClientAPI remoteClient; |
44 | public SceneObjectGroup objectGroup; | 43 | public SceneObjectGroup objectGroup; |
45 | public UUID folderID; | 44 | public UUID folderID; |
@@ -70,20 +69,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
70 | /// <summary> | 69 | /// <summary> |
71 | /// Delete the given object from the scene | 70 | /// Delete the given object from the scene |
72 | /// </summary> | 71 | /// </summary> |
73 | public void DeleteToInventory( | 72 | public void DeleteToInventory(int destination, UUID folderID, |
74 | DeRezObjectPacket DeRezPacket, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient, | 73 | SceneObjectGroup objectGroup, IClientAPI remoteClient, |
75 | EntityBase selectedEnt, bool permissionToDelete) | 74 | bool permissionToDelete) |
76 | { | 75 | { |
77 | m_inventoryTicker.Stop(); | 76 | m_inventoryTicker.Stop(); |
78 | 77 | ||
79 | lock (m_inventoryDeletes) | 78 | lock (m_inventoryDeletes) |
80 | { | 79 | { |
81 | DeleteToInventoryHolder dtis = new DeleteToInventoryHolder(); | 80 | DeleteToInventoryHolder dtis = new DeleteToInventoryHolder(); |
82 | dtis.DeRezPacket = DeRezPacket; | 81 | dtis.destination = destination; |
83 | dtis.folderID = folderID; | 82 | dtis.folderID = folderID; |
84 | dtis.objectGroup = objectGroup; | 83 | dtis.objectGroup = objectGroup; |
85 | dtis.remoteClient = remoteClient; | 84 | dtis.remoteClient = remoteClient; |
86 | dtis.selectedEnt = selectedEnt; | ||
87 | dtis.permissionToDelete = permissionToDelete; | 85 | dtis.permissionToDelete = permissionToDelete; |
88 | 86 | ||
89 | m_inventoryDeletes.Enqueue(dtis); | 87 | m_inventoryDeletes.Enqueue(dtis); |
@@ -121,8 +119,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
121 | "[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left); | 119 | "[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left); |
122 | 120 | ||
123 | x = m_inventoryDeletes.Dequeue(); | 121 | x = m_inventoryDeletes.Dequeue(); |
124 | m_scene.DeleteToInventory( | 122 | m_scene.DeleteToInventory(x.destination, |
125 | x.DeRezPacket, x.selectedEnt, x.remoteClient, x.objectGroup, x.folderID, x.permissionToDelete); | 123 | x.folderID, x.objectGroup, x.remoteClient, |
124 | x.permissionToDelete); | ||
126 | 125 | ||
127 | return true; | 126 | return true; |
128 | } | 127 | } |