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author | Justin Clarke Casey | 2008-11-17 15:40:27 +0000 |
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committer | Justin Clarke Casey | 2008-11-17 15:40:27 +0000 |
commit | d54b6608a7acfa7fc9fd074f2fbd241519067fcb (patch) | |
tree | 4fb604c6b80f0e67d9ea8e884941386a9a4d6a4f /OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | |
parent | fixing warnings in YProlog language support (diff) | |
download | opensim-SC-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.zip opensim-SC-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.tar.gz opensim-SC-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.tar.bz2 opensim-SC-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.tar.xz |
* Stop nulling SOG.m_rootPart and parts on object deletion
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts
will not be sent to the client
* This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation
* Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP
* Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs index 706ba6a..442b40d 100644 --- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | "[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left); | 126 | "[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left); |
127 | 127 | ||
128 | x = m_inventoryDeletes.Dequeue(); | 128 | x = m_inventoryDeletes.Dequeue(); |
129 | if (x.objectGroup.RootPart != null) | 129 | if (!x.objectGroup.IsDeleted) |
130 | { | 130 | { |
131 | try | 131 | try |
132 | { | 132 | { |