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author | Justin Clarke Casey | 2008-11-21 18:46:24 +0000 |
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committer | Justin Clarke Casey | 2008-11-21 18:46:24 +0000 |
commit | 02105c9c2a652914a454e5f75b2197d88c36b867 (patch) | |
tree | db7c4b19ea96d46289ed579fa0573febda925d31 /OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
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* Extend sog delete to inventory test to crank the normally async sog deleter by hand
* After the crank, assert that the object has now been removed from the scene
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs index 19ba5fa..20cf318 100644 --- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -114,7 +114,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | } | 114 | } |
115 | } | 115 | } |
116 | 116 | ||
117 | private bool InventoryDeQueueAndDelete() | 117 | /// <summary> |
118 | /// Move the next object in the queue to inventory. Then delete it properly from the scene. | ||
119 | /// </summary> | ||
120 | /// <returns></returns> | ||
121 | public bool InventoryDeQueueAndDelete() | ||
118 | { | 122 | { |
119 | DeleteToInventoryHolder x = null; | 123 | DeleteToInventoryHolder x = null; |
120 | 124 | ||