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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/Animation.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Animation.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Animation.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Animation.cs b/OpenSim/Region/Environment/Scenes/Animation.cs
index b2fca90..2854e06 100644
--- a/OpenSim/Region/Environment/Scenes/Animation.cs
+++ b/OpenSim/Region/Environment/Scenes/Animation.cs
@@ -26,14 +26,14 @@
26 */ 26 */
27 27
28using System; 28using System;
29using libsecondlife; 29using OpenMetaverse;
30 30
31namespace OpenSim.Region.Environment.Scenes 31namespace OpenSim.Region.Environment.Scenes
32{ 32{
33 public class Animation 33 public class Animation
34 { 34 {
35 private LLUUID animID; 35 private UUID animID;
36 public LLUUID AnimID 36 public UUID AnimID
37 { 37 {
38 get { return animID; } 38 get { return animID; }
39 set { animID = value; } 39 set { animID = value; }
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
50 { 50 {
51 } 51 }
52 52
53 public Animation(LLUUID animID, int sequenceNum) 53 public Animation(UUID animID, int sequenceNum)
54 { 54 {
55 this.animID = animID; 55 this.animID = animID;
56 this.sequenceNum = sequenceNum; 56 this.sequenceNum = sequenceNum;