diff options
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 109 |
1 files changed, 99 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 07d1357..8a995e0 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -14,21 +14,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
14 | { | 14 | { |
15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
16 | 16 | ||
17 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
18 | private ulong m_regionHandle; | ||
19 | |||
20 | public string SitName = ""; | 17 | public string SitName = ""; |
21 | public string TouchName = ""; | 18 | public string TouchName = ""; |
22 | public string Text = ""; | 19 | public string Text = ""; |
23 | 20 | ||
24 | public LLUUID CreatorID; | 21 | public LLUUID CreatorID; |
25 | public LLUUID OwnerID; | 22 | public LLUUID OwnerID; |
23 | public LLUUID GroupID; | ||
26 | public LLUUID LastOwnerID; | 24 | public LLUUID LastOwnerID; |
27 | public Int32 CreationDate; | 25 | public Int32 CreationDate; |
28 | |||
29 | public LLUUID uuid; | ||
30 | public uint m_localID; | ||
31 | |||
32 | public uint ParentID = 0; | 26 | public uint ParentID = 0; |
33 | 27 | ||
34 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 28 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
@@ -43,6 +37,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | 37 | ||
44 | 38 | ||
45 | #region Properties | 39 | #region Properties |
40 | |||
41 | protected LLUUID m_uuid; | ||
42 | public LLUUID UUID | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | return m_uuid; | ||
47 | } | ||
48 | set | ||
49 | { | ||
50 | value = m_uuid; | ||
51 | } | ||
52 | } | ||
53 | |||
54 | protected uint m_localID; | ||
55 | public uint LocalID | ||
56 | { | ||
57 | get | ||
58 | { | ||
59 | return m_localID; | ||
60 | } | ||
61 | set | ||
62 | { | ||
63 | m_localID = value; | ||
64 | } | ||
65 | } | ||
66 | |||
46 | protected string m_name; | 67 | protected string m_name; |
47 | /// <summary> | 68 | /// <summary> |
48 | /// | 69 | /// |
@@ -53,6 +74,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | set { m_name = value; } | 74 | set { m_name = value; } |
54 | } | 75 | } |
55 | 76 | ||
77 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags) 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
78 | public uint ObjectFlags | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | return (uint)m_flags; | ||
83 | } | ||
84 | set | ||
85 | { | ||
86 | m_flags =(LLObject.ObjectFlags) value; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | protected ulong m_regionHandle; | ||
91 | public ulong RegionHandle | ||
92 | { | ||
93 | get | ||
94 | { | ||
95 | return m_regionHandle; | ||
96 | } | ||
97 | set | ||
98 | { | ||
99 | m_regionHandle = value; | ||
100 | } | ||
101 | } | ||
102 | |||
56 | protected LLVector3 m_offset; | 103 | protected LLVector3 m_offset; |
57 | public LLVector3 OffsetPosition | 104 | public LLVector3 OffsetPosition |
58 | { | 105 | { |
@@ -79,6 +126,48 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | } | 126 | } |
80 | } | 127 | } |
81 | 128 | ||
129 | protected LLVector3 m_velocity; | ||
130 | /// <summary></summary> | ||
131 | public LLVector3 Velocity | ||
132 | { | ||
133 | get | ||
134 | { | ||
135 | return m_velocity; | ||
136 | } | ||
137 | set | ||
138 | { | ||
139 | m_velocity = value; | ||
140 | } | ||
141 | } | ||
142 | |||
143 | protected LLVector3 m_angularVelocity; | ||
144 | /// <summary></summary> | ||
145 | public LLVector3 AngularVelocity | ||
146 | { | ||
147 | get | ||
148 | { | ||
149 | return m_angularVelocity; | ||
150 | } | ||
151 | set | ||
152 | { | ||
153 | m_angularVelocity = value; | ||
154 | } | ||
155 | } | ||
156 | |||
157 | protected LLVector3 m_acceleration; | ||
158 | /// <summary></summary> | ||
159 | public LLVector3 Acceleration | ||
160 | { | ||
161 | get | ||
162 | { | ||
163 | return m_acceleration; | ||
164 | } | ||
165 | set | ||
166 | { | ||
167 | m_acceleration = value; | ||
168 | } | ||
169 | } | ||
170 | |||
82 | private string m_description = ""; | 171 | private string m_description = ""; |
83 | public string Description | 172 | public string Description |
84 | { | 173 | { |
@@ -123,14 +212,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | this.OwnerID = ownerID; | 212 | this.OwnerID = ownerID; |
124 | this.CreatorID = this.OwnerID; | 213 | this.CreatorID = this.OwnerID; |
125 | this.LastOwnerID = LLUUID.Zero; | 214 | this.LastOwnerID = LLUUID.Zero; |
126 | this.uuid = LLUUID.Random(); | 215 | this.UUID = LLUUID.Random(); |
127 | this.m_localID = (uint)(localID); | 216 | this.LocalID = (uint)(localID); |
128 | this.m_Shape = shape; | 217 | this.m_Shape = shape; |
129 | 218 | ||
130 | this.OffsetPosition = position; | 219 | this.OffsetPosition = position; |
131 | 220 | ||
132 | //temporary code just so the m_flags field doesn't give a compiler warning | 221 | //temporary code just so the m_flags field doesn't give a compiler warning |
133 | if (m_flags == 1) | 222 | if (m_flags ==LLObject.ObjectFlags.AllowInventoryDrop) |
134 | { | 223 | { |
135 | 224 | ||
136 | } | 225 | } |