diff options
and more work on those classes. Think they are just about ready to begin hooking them up.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | 76 |
1 files changed, 74 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index b0fe12a..9d9c97b 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | |||
@@ -47,6 +47,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
47 | /// <summary> | 47 | /// <summary> |
48 | /// | 48 | /// |
49 | /// </summary> | 49 | /// </summary> |
50 | public AllNewSceneObjectGroup2() | ||
51 | { | ||
52 | |||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// | ||
57 | /// </summary> | ||
50 | public AllNewSceneObjectGroup2(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 58 | public AllNewSceneObjectGroup2(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
51 | { | 59 | { |
52 | m_regionHandle = regionHandle; | 60 | m_regionHandle = regionHandle; |
@@ -62,7 +70,70 @@ namespace OpenSim.Region.Environment.Scenes | |||
62 | /// <summary> | 70 | /// <summary> |
63 | /// | 71 | /// |
64 | /// </summary> | 72 | /// </summary> |
65 | public void FlagGroupForFullUpdate() | 73 | /// <returns></returns> |
74 | public new AllNewSceneObjectGroup2 Copy() | ||
75 | { | ||
76 | AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone(); | ||
77 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | ||
78 | dupe.CopyRootPart(this.m_rootPart); | ||
79 | |||
80 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | ||
81 | { | ||
82 | if (part.UUID != this.m_rootPart.UUID) | ||
83 | { | ||
84 | dupe.CopyPart(part); | ||
85 | } | ||
86 | } | ||
87 | return dupe; | ||
88 | } | ||
89 | |||
90 | public void CopyRootPart(AllNewSceneObjectPart2 part) | ||
91 | { | ||
92 | |||
93 | } | ||
94 | |||
95 | public void CopyPart(AllNewSceneObjectPart2 part) | ||
96 | { | ||
97 | |||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// | ||
102 | /// </summary> | ||
103 | public override void Update() | ||
104 | { | ||
105 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | ||
106 | { | ||
107 | part.SendScheduledUpdates(); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// | ||
113 | /// </summary> | ||
114 | public void ScheduleGroupForFullUpdate() | ||
115 | { | ||
116 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | ||
117 | { | ||
118 | part.ScheduleFullUpdate(); | ||
119 | } | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// | ||
124 | /// </summary> | ||
125 | public void ScheduleGroupForTerseUpdate() | ||
126 | { | ||
127 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | ||
128 | { | ||
129 | part.ScheduleTerseUpdate(); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | public void ScheduleGroupFullUpdate() | ||
66 | { | 137 | { |
67 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 138 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) |
68 | { | 139 | { |
@@ -73,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | /// <summary> | 144 | /// <summary> |
74 | /// | 145 | /// |
75 | /// </summary> | 146 | /// </summary> |
76 | public void FlagGroupForTerseUpdate() | 147 | public void SendGroupTerseUpdate() |
77 | { | 148 | { |
78 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 149 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) |
79 | { | 150 | { |
@@ -177,6 +248,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 248 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
178 | { | 249 | { |
179 | this.Pos = pos; | 250 | this.Pos = pos; |
251 | this.m_rootPart.SendTerseUpdateToALLClients(); | ||
180 | } | 252 | } |
181 | 253 | ||
182 | /// <summary> | 254 | /// <summary> |