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authorMW2007-08-01 16:50:20 +0000
committerMW2007-08-01 16:50:20 +0000
commitedc572dacf3ff65c5584f8c02bb291abce0c7122 (patch)
tree0e1c8802d3bb8406883d01a1648b20d36215ec4e /OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
parentremove Adam's work around, this shouldn't be needed any more (diff)
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Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index a4b3852..f932b70 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -23,7 +23,7 @@ namespace OpenSim.Region.Environment.Scenes
23 /// <summary> 23 /// <summary>
24 /// 24 ///
25 /// </summary> 25 /// </summary>
26 public int primCount 26 public int PrimCount
27 { 27 {
28 get 28 get
29 { 29 {
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes
99 { 99 {
100 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) 100 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
101 { 101 {
102 if (part.m_localID == localID) 102 if (part.LocalID == localID)
103 { 103 {
104 return part; 104 return part;
105 } 105 }
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
185 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 185 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
186 if (part != null) 186 if (part != null)
187 { 187 {
188 if (part.uuid == this.m_rootPart.uuid) 188 if (part.UUID == this.m_rootPart.UUID)
189 { 189 {
190 this.UpdateRootPosition(pos); 190 this.UpdateRootPosition(pos);
191 } 191 }
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Environment.Scenes
210 210
211 foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) 211 foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values)
212 { 212 {
213 if (obPart.uuid != this.m_rootPart.uuid) 213 if (obPart.UUID != this.m_rootPart.UUID)
214 { 214 {
215 obPart.OffsetPosition = obPart.OffsetPosition + diff; 215 obPart.OffsetPosition = obPart.OffsetPosition + diff;
216 } 216 }
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
244 AllNewSceneObjectPart2 part = this.GetChildPrim(localID); 244 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
245 if (part != null) 245 if (part != null)
246 { 246 {
247 if (part.uuid == this.m_rootPart.uuid) 247 if (part.UUID == this.m_rootPart.UUID)
248 { 248 {
249 this.UpdateRootRotation(rot); 249 this.UpdateRootRotation(rot);
250 } 250 }
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
262 262
263 foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) 263 foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values)
264 { 264 {
265 if (prim.uuid != this.m_rootPart.uuid) 265 if (prim.UUID != this.m_rootPart.UUID)
266 { 266 {
267 Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); 267 Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
268 axPos = oldParentRot * axPos; 268 axPos = oldParentRot * axPos;
@@ -283,8 +283,8 @@ namespace OpenSim.Region.Environment.Scenes
283 private void SetPartAsRoot(AllNewSceneObjectPart2 part) 283 private void SetPartAsRoot(AllNewSceneObjectPart2 part)
284 { 284 {
285 this.m_rootPart = part; 285 this.m_rootPart = part;
286 this.m_uuid = part.uuid; 286 this.m_uuid = part.UUID;
287 this.m_localId = part.m_localID; 287 this.m_localId = part.LocalID;
288 } 288 }
289 289
290 /// <summary> 290 /// <summary>