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author | Sean Dague | 2007-07-30 20:11:40 +0000 |
---|---|---|
committer | Sean Dague | 2007-07-30 20:11:40 +0000 |
commit | 74bb5282a09ec095a7ff810c62f79cc64e187686 (patch) | |
tree | e0a9b703bfcbbab59b04351dd71508fa913e741a /OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | |
parent | added OnDisconnectUser event to required classes (diff) | |
download | opensim-SC-74bb5282a09ec095a7ff810c62f79cc64e187686.zip opensim-SC-74bb5282a09ec095a7ff810c62f79cc64e187686.tar.gz opensim-SC-74bb5282a09ec095a7ff810c62f79cc64e187686.tar.bz2 opensim-SC-74bb5282a09ec095a7ff810c62f79cc64e187686.tar.xz |
mass update of files to have native line endings
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | 598 |
1 files changed, 299 insertions, 299 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index 4f48217..a4b3852 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | |||
@@ -1,299 +1,299 @@ | |||
1 | using System.Collections.Generic; | 1 | using System.Collections.Generic; |
2 | using System.Text; | 2 | using System.Text; |
3 | using Axiom.Math; | 3 | using Axiom.Math; |
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | using libsecondlife.Packets; | 5 | using libsecondlife.Packets; |
6 | using OpenSim.Framework.Interfaces; | 6 | using OpenSim.Framework.Interfaces; |
7 | using OpenSim.Framework.Types; | 7 | using OpenSim.Framework.Types; |
8 | using OpenSim.Physics.Manager; | 8 | using OpenSim.Physics.Manager; |
9 | 9 | ||
10 | namespace OpenSim.Region.Environment.Scenes | 10 | namespace OpenSim.Region.Environment.Scenes |
11 | { | 11 | { |
12 | // public delegate void PrimCountTaintedDelegate(); | 12 | // public delegate void PrimCountTaintedDelegate(); |
13 | 13 | ||
14 | public class AllNewSceneObjectGroup2 : EntityBase | 14 | public class AllNewSceneObjectGroup2 : EntityBase |
15 | { | 15 | { |
16 | private Encoding enc = Encoding.ASCII; | 16 | private Encoding enc = Encoding.ASCII; |
17 | 17 | ||
18 | protected AllNewSceneObjectPart2 m_rootPart; | 18 | protected AllNewSceneObjectPart2 m_rootPart; |
19 | protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>(); | 19 | protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>(); |
20 | 20 | ||
21 | public event PrimCountTaintedDelegate OnPrimCountTainted; | 21 | public event PrimCountTaintedDelegate OnPrimCountTainted; |
22 | 22 | ||
23 | /// <summary> | 23 | /// <summary> |
24 | /// | 24 | /// |
25 | /// </summary> | 25 | /// </summary> |
26 | public int primCount | 26 | public int primCount |
27 | { | 27 | { |
28 | get | 28 | get |
29 | { | 29 | { |
30 | return 1; | 30 | return 1; |
31 | } | 31 | } |
32 | } | 32 | } |
33 | 33 | ||
34 | /// <summary> | 34 | /// <summary> |
35 | /// | 35 | /// |
36 | /// </summary> | 36 | /// </summary> |
37 | public LLVector3 GroupCentrePoint | 37 | public LLVector3 GroupCentrePoint |
38 | { | 38 | { |
39 | get | 39 | get |
40 | { | 40 | { |
41 | return new LLVector3(0, 0, 0); | 41 | return new LLVector3(0, 0, 0); |
42 | } | 42 | } |
43 | } | 43 | } |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// | 46 | /// |
47 | /// </summary> | 47 | /// </summary> |
48 | public AllNewSceneObjectGroup2() | 48 | public AllNewSceneObjectGroup2() |
49 | { | 49 | { |
50 | 50 | ||
51 | } | 51 | } |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// | 54 | /// |
55 | /// </summary> | 55 | /// </summary> |
56 | public void FlagGroupForFullUpdate() | 56 | public void FlagGroupForFullUpdate() |
57 | { | 57 | { |
58 | 58 | ||
59 | } | 59 | } |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// | 62 | /// |
63 | /// </summary> | 63 | /// </summary> |
64 | public void FlagGroupForTerseUpdate() | 64 | public void FlagGroupForTerseUpdate() |
65 | { | 65 | { |
66 | 66 | ||
67 | } | 67 | } |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// | 70 | /// |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="objectGroup"></param> | 72 | /// <param name="objectGroup"></param> |
73 | public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup) | 73 | public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup) |
74 | { | 74 | { |
75 | 75 | ||
76 | } | 76 | } |
77 | 77 | ||
78 | /// <summary> | 78 | /// <summary> |
79 | /// | 79 | /// |
80 | /// </summary> | 80 | /// </summary> |
81 | /// <param name="primID"></param> | 81 | /// <param name="primID"></param> |
82 | /// <returns></returns> | 82 | /// <returns></returns> |
83 | private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID) | 83 | private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID) |
84 | { | 84 | { |
85 | AllNewSceneObjectPart2 childPart = null; | 85 | AllNewSceneObjectPart2 childPart = null; |
86 | if (this.m_parts.ContainsKey(primID)) | 86 | if (this.m_parts.ContainsKey(primID)) |
87 | { | 87 | { |
88 | childPart = this.m_parts[primID]; | 88 | childPart = this.m_parts[primID]; |
89 | } | 89 | } |
90 | return childPart; | 90 | return childPart; |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
94 | /// | 94 | /// |
95 | /// </summary> | 95 | /// </summary> |
96 | /// <param name="localID"></param> | 96 | /// <param name="localID"></param> |
97 | /// <returns></returns> | 97 | /// <returns></returns> |
98 | private AllNewSceneObjectPart2 GetChildPrim(uint localID) | 98 | private AllNewSceneObjectPart2 GetChildPrim(uint localID) |
99 | { | 99 | { |
100 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 100 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) |
101 | { | 101 | { |
102 | if (part.m_localID == localID) | 102 | if (part.m_localID == localID) |
103 | { | 103 | { |
104 | return part; | 104 | return part; |
105 | } | 105 | } |
106 | } | 106 | } |
107 | return null; | 107 | return null; |
108 | } | 108 | } |
109 | 109 | ||
110 | public void TriggerTainted() | 110 | public void TriggerTainted() |
111 | { | 111 | { |
112 | if (OnPrimCountTainted != null) | 112 | if (OnPrimCountTainted != null) |
113 | { | 113 | { |
114 | this.OnPrimCountTainted(); | 114 | this.OnPrimCountTainted(); |
115 | } | 115 | } |
116 | } | 116 | } |
117 | 117 | ||
118 | /// <summary> | 118 | /// <summary> |
119 | /// | 119 | /// |
120 | /// </summary> | 120 | /// </summary> |
121 | /// <param name="offset"></param> | 121 | /// <param name="offset"></param> |
122 | /// <param name="pos"></param> | 122 | /// <param name="pos"></param> |
123 | /// <param name="remoteClient"></param> | 123 | /// <param name="remoteClient"></param> |
124 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 124 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
125 | { | 125 | { |
126 | this.Pos = pos; | 126 | this.Pos = pos; |
127 | } | 127 | } |
128 | 128 | ||
129 | /// <summary> | 129 | /// <summary> |
130 | /// | 130 | /// |
131 | /// </summary> | 131 | /// </summary> |
132 | /// <param name="client"></param> | 132 | /// <param name="client"></param> |
133 | public void GetProperites(IClientAPI client) | 133 | public void GetProperites(IClientAPI client) |
134 | { | 134 | { |
135 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | 135 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); |
136 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | 136 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; |
137 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | 137 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); |
138 | proper.ObjectData[0].ItemID = LLUUID.Zero; | 138 | proper.ObjectData[0].ItemID = LLUUID.Zero; |
139 | proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate; | 139 | proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate; |
140 | proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID; | 140 | proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID; |
141 | proper.ObjectData[0].FolderID = LLUUID.Zero; | 141 | proper.ObjectData[0].FolderID = LLUUID.Zero; |
142 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | 142 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; |
143 | proper.ObjectData[0].GroupID = LLUUID.Zero; | 143 | proper.ObjectData[0].GroupID = LLUUID.Zero; |
144 | proper.ObjectData[0].InventorySerial = 0; | 144 | proper.ObjectData[0].InventorySerial = 0; |
145 | proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; | 145 | proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; |
146 | proper.ObjectData[0].ObjectID = this.m_uuid; | 146 | proper.ObjectData[0].ObjectID = this.m_uuid; |
147 | proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; | 147 | proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; |
148 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); | 148 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); |
149 | proper.ObjectData[0].TextureID = new byte[0]; | 149 | proper.ObjectData[0].TextureID = new byte[0]; |
150 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); | 150 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); |
151 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0"); | 151 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0"); |
152 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); | 152 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); |
153 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; | 153 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; |
154 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; | 154 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; |
155 | proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask; | 155 | proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask; |
156 | proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask; | 156 | proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask; |
157 | proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask; | 157 | proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask; |
158 | 158 | ||
159 | client.OutPacket(proper); | 159 | client.OutPacket(proper); |
160 | } | 160 | } |
161 | 161 | ||
162 | #region Shape | 162 | #region Shape |
163 | /// <summary> | 163 | /// <summary> |
164 | /// | 164 | /// |
165 | /// </summary> | 165 | /// </summary> |
166 | /// <param name="shapeBlock"></param> | 166 | /// <param name="shapeBlock"></param> |
167 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | 167 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) |
168 | { | 168 | { |
169 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 169 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); |
170 | if (part != null) | 170 | if (part != null) |
171 | { | 171 | { |
172 | part.UpdateShape(shapeBlock); | 172 | part.UpdateShape(shapeBlock); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | #endregion | 175 | #endregion |
176 | 176 | ||
177 | #region Position | 177 | #region Position |
178 | public void UpdateGroupPosition(LLVector3 pos) | 178 | public void UpdateGroupPosition(LLVector3 pos) |
179 | { | 179 | { |
180 | this.m_pos = pos; | 180 | this.m_pos = pos; |
181 | } | 181 | } |
182 | 182 | ||
183 | public void UpdateSinglePosition(LLVector3 pos, uint localID) | 183 | public void UpdateSinglePosition(LLVector3 pos, uint localID) |
184 | { | 184 | { |
185 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 185 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); |
186 | if (part != null) | 186 | if (part != null) |
187 | { | 187 | { |
188 | if (part.uuid == this.m_rootPart.uuid) | 188 | if (part.uuid == this.m_rootPart.uuid) |
189 | { | 189 | { |
190 | this.UpdateRootPosition(pos); | 190 | this.UpdateRootPosition(pos); |
191 | } | 191 | } |
192 | else | 192 | else |
193 | { | 193 | { |
194 | part.UpdateOffSet(pos); | 194 | part.UpdateOffSet(pos); |
195 | } | 195 | } |
196 | } | 196 | } |
197 | } | 197 | } |
198 | 198 | ||
199 | private void UpdateRootPosition(LLVector3 pos) | 199 | private void UpdateRootPosition(LLVector3 pos) |
200 | { | 200 | { |
201 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 201 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
202 | LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z); | 202 | LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z); |
203 | LLVector3 diff = oldPos - newPos; | 203 | LLVector3 diff = oldPos - newPos; |
204 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 204 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
205 | Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | 205 | Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); |
206 | axDiff = partRotation.Inverse() * axDiff; | 206 | axDiff = partRotation.Inverse() * axDiff; |
207 | diff.X = axDiff.x; | 207 | diff.X = axDiff.x; |
208 | diff.Y = axDiff.y; | 208 | diff.Y = axDiff.y; |
209 | diff.Z = axDiff.z; | 209 | diff.Z = axDiff.z; |
210 | 210 | ||
211 | foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) | 211 | foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) |
212 | { | 212 | { |
213 | if (obPart.uuid != this.m_rootPart.uuid) | 213 | if (obPart.uuid != this.m_rootPart.uuid) |
214 | { | 214 | { |
215 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 215 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
216 | } | 216 | } |
217 | } | 217 | } |
218 | this.Pos = newPos; | 218 | this.Pos = newPos; |
219 | pos.X = newPos.X; | 219 | pos.X = newPos.X; |
220 | pos.Y = newPos.Y; | 220 | pos.Y = newPos.Y; |
221 | pos.Z = newPos.Z; | 221 | pos.Z = newPos.Z; |
222 | } | 222 | } |
223 | #endregion | 223 | #endregion |
224 | 224 | ||
225 | #region Roation | 225 | #region Roation |
226 | public void UpdateGroupRotation(LLQuaternion rot) | 226 | public void UpdateGroupRotation(LLQuaternion rot) |
227 | { | 227 | { |
228 | this.m_rootPart.UpdateRotation(rot); | 228 | this.m_rootPart.UpdateRotation(rot); |
229 | } | 229 | } |
230 | 230 | ||
231 | /// <summary> | 231 | /// <summary> |
232 | /// | 232 | /// |
233 | /// </summary> | 233 | /// </summary> |
234 | /// <param name="pos"></param> | 234 | /// <param name="pos"></param> |
235 | /// <param name="rot"></param> | 235 | /// <param name="rot"></param> |
236 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | 236 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) |
237 | { | 237 | { |
238 | this.m_rootPart.UpdateRotation(rot); | 238 | this.m_rootPart.UpdateRotation(rot); |
239 | this.m_pos = pos; | 239 | this.m_pos = pos; |
240 | } | 240 | } |
241 | 241 | ||
242 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) | 242 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) |
243 | { | 243 | { |
244 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); | 244 | AllNewSceneObjectPart2 part = this.GetChildPrim(localID); |
245 | if (part != null) | 245 | if (part != null) |
246 | { | 246 | { |
247 | if (part.uuid == this.m_rootPart.uuid) | 247 | if (part.uuid == this.m_rootPart.uuid) |
248 | { | 248 | { |
249 | this.UpdateRootRotation(rot); | 249 | this.UpdateRootRotation(rot); |
250 | } | 250 | } |
251 | else | 251 | else |
252 | { | 252 | { |
253 | part.UpdateRotation(rot); | 253 | part.UpdateRotation(rot); |
254 | } | 254 | } |
255 | } | 255 | } |
256 | } | 256 | } |
257 | private void UpdateRootRotation(LLQuaternion rot) | 257 | private void UpdateRootRotation(LLQuaternion rot) |
258 | { | 258 | { |
259 | this.m_rootPart.UpdateRotation(rot); | 259 | this.m_rootPart.UpdateRotation(rot); |
260 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 260 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
261 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | 261 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); |
262 | 262 | ||
263 | foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) | 263 | foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) |
264 | { | 264 | { |
265 | if (prim.uuid != this.m_rootPart.uuid) | 265 | if (prim.uuid != this.m_rootPart.uuid) |
266 | { | 266 | { |
267 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); | 267 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); |
268 | axPos = oldParentRot * axPos; | 268 | axPos = oldParentRot * axPos; |
269 | axPos = axRot.Inverse() * axPos; | 269 | axPos = axRot.Inverse() * axPos; |
270 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 270 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); |
271 | Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z); | 271 | Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z); |
272 | Axiom.Math.Quaternion newRot = oldParentRot * primsRot; | 272 | Axiom.Math.Quaternion newRot = oldParentRot * primsRot; |
273 | newRot = axRot.Inverse() * newRot; | 273 | newRot = axRot.Inverse() * newRot; |
274 | prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); | 274 | prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); |
275 | } | 275 | } |
276 | } | 276 | } |
277 | } | 277 | } |
278 | #endregion | 278 | #endregion |
279 | /// <summary> | 279 | /// <summary> |
280 | /// | 280 | /// |
281 | /// </summary> | 281 | /// </summary> |
282 | /// <param name="part"></param> | 282 | /// <param name="part"></param> |
283 | private void SetPartAsRoot(AllNewSceneObjectPart2 part) | 283 | private void SetPartAsRoot(AllNewSceneObjectPart2 part) |
284 | { | 284 | { |
285 | this.m_rootPart = part; | 285 | this.m_rootPart = part; |
286 | this.m_uuid = part.uuid; | 286 | this.m_uuid = part.uuid; |
287 | this.m_localId = part.m_localID; | 287 | this.m_localId = part.m_localID; |
288 | } | 288 | } |
289 | 289 | ||
290 | /// <summary> | 290 | /// <summary> |
291 | /// | 291 | /// |
292 | /// </summary> | 292 | /// </summary> |
293 | /// <param name="part"></param> | 293 | /// <param name="part"></param> |
294 | private void SetPartAsNonRoot(AllNewSceneObjectPart2 part) | 294 | private void SetPartAsNonRoot(AllNewSceneObjectPart2 part) |
295 | { | 295 | { |
296 | 296 | ||
297 | } | 297 | } |
298 | } | 298 | } |
299 | } | 299 | } |