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authorMW2007-08-28 14:21:17 +0000
committerMW2007-08-28 14:21:17 +0000
commit8e3b2392d129d727bfd00a2d9faa08d9e5be92de (patch)
tree7e6b89ee495af1d5ea76c58fc0796a3bb38ecc5d /OpenSim/Region/Environment/RegionManager.cs
parentEnsure that UserProfileData doesn't pass down null values. (diff)
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Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
Diffstat (limited to 'OpenSim/Region/Environment/RegionManager.cs')
-rw-r--r--OpenSim/Region/Environment/RegionManager.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
index 255aa45..0146b52 100644
--- a/OpenSim/Region/Environment/RegionManager.cs
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -9,6 +9,8 @@ using OpenSim.Region.Environment.LandManagement;
9 9
10namespace OpenSim.Region.Environment 10namespace OpenSim.Region.Environment
11{ 11{
12 public delegate TResult ModuleAPIMethod<TResult, TParam0, TParam1>(TParam0 param0, TParam1 param1);
13
12 public class RegionManager 14 public class RegionManager
13 { 15 {
14 protected AgentCircuitManager authenticateHandler; 16 protected AgentCircuitManager authenticateHandler;