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author | Teravus Ovares | 2007-12-07 07:42:03 +0000 |
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committer | Teravus Ovares | 2007-12-07 07:42:03 +0000 |
commit | 57f666497bef6a68df9cc6e37ccf288c462a37b5 (patch) | |
tree | 4a1f4c3061ddca46fbe789191b45a6967a7a6889 /OpenSim/Region/Environment/PermissionManager.cs | |
parent | added timer_Script to OpenSim.ini.example (diff) | |
download | opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.zip opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.gz opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.bz2 opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.xz |
* Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set).
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
Diffstat (limited to 'OpenSim/Region/Environment/PermissionManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/PermissionManager.cs | 189 |
1 files changed, 76 insertions, 113 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index 573fc29..37df180 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs | |||
@@ -35,7 +35,13 @@ namespace OpenSim.Region.Environment | |||
35 | public class PermissionManager | 35 | public class PermissionManager |
36 | { | 36 | { |
37 | protected Scene m_scene; | 37 | protected Scene m_scene; |
38 | 38 | ||
39 | // These are here for testing. They will be taken out | ||
40 | private uint PERM_ALL = (uint)2147483647; | ||
41 | private uint PERM_COPY = (uint)32768; | ||
42 | private uint PERM_MODIFY = (uint)16384; | ||
43 | private uint PERM_MOVE = (uint)524288; | ||
44 | private uint PERM_TRANS = (uint)8192; | ||
39 | // Bypasses the permissions engine (always returns OK) | 45 | // Bypasses the permissions engine (always returns OK) |
40 | // disable in any production environment | 46 | // disable in any production environment |
41 | // TODO: Change this to false when permissions are a desired default | 47 | // TODO: Change this to false when permissions are a desired default |
@@ -136,112 +142,7 @@ namespace OpenSim.Region.Environment | |||
136 | #region Object Permissions | 142 | #region Object Permissions |
137 | 143 | ||
138 | 144 | ||
139 | public virtual bool AnyoneCanCopyPermission(LLUUID user, LLUUID objId) | 145 | |
140 | { | ||
141 | |||
142 | // Default: deny | ||
143 | bool permission = false; | ||
144 | |||
145 | if (!m_scene.Entities.ContainsKey(objId)) | ||
146 | { | ||
147 | return false; | ||
148 | } | ||
149 | |||
150 | // If it's not an object, we cant edit it. | ||
151 | if (!(m_scene.Entities[objId] is SceneObjectGroup)) | ||
152 | { | ||
153 | return false; | ||
154 | } | ||
155 | |||
156 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId]; | ||
157 | LLUUID taskOwner = null; | ||
158 | // Added this because at this point in time it wouldn't be wise for | ||
159 | // the administrator object permissions to take effect. | ||
160 | LLUUID objectOwner = task.OwnerID; | ||
161 | uint objectflags = task.RootPart.EveryoneMask; | ||
162 | |||
163 | // Object owners should be able to edit their own content | ||
164 | if (user == objectOwner) | ||
165 | permission = true; | ||
166 | |||
167 | // If the 'anybody can move' flag is set then allow anyone to copy it | ||
168 | if ((objectflags & (uint)LLObject.ObjectFlags.ObjectCopy ) != 0) | ||
169 | permission = true; | ||
170 | |||
171 | // Users should be able to edit what is over their land. | ||
172 | if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == | ||
173 | user) | ||
174 | permission = true; | ||
175 | |||
176 | // Estate users should be able to edit anything in the sim | ||
177 | if (IsEstateManager(user)) | ||
178 | permission = true; | ||
179 | |||
180 | // Admin objects should not be editable by the above | ||
181 | if (IsAdministrator(taskOwner)) | ||
182 | permission = false; | ||
183 | |||
184 | // Admin should be able to edit anything in the sim (including admin objects) | ||
185 | if (IsAdministrator(user)) | ||
186 | permission = true; | ||
187 | |||
188 | return permission; | ||
189 | |||
190 | } | ||
191 | |||
192 | |||
193 | public virtual bool AnyoneCanMovePermission(LLUUID user, LLUUID objId) | ||
194 | { | ||
195 | |||
196 | // Default: deny | ||
197 | bool permission = false; | ||
198 | |||
199 | if (!m_scene.Entities.ContainsKey(objId)) | ||
200 | { | ||
201 | return false; | ||
202 | } | ||
203 | |||
204 | // If it's not an object, we cant edit it. | ||
205 | if (!(m_scene.Entities[objId] is SceneObjectGroup)) | ||
206 | { | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId]; | ||
211 | LLUUID taskOwner = null; | ||
212 | // Added this because at this point in time it wouldn't be wise for | ||
213 | // the administrator object permissions to take effect. | ||
214 | LLUUID objectOwner = task.OwnerID; | ||
215 | uint objectflags = task.RootPart.EveryoneMask; | ||
216 | |||
217 | // Object owners should be able to edit their own content | ||
218 | if (user == objectOwner) | ||
219 | permission = true; | ||
220 | |||
221 | // If the 'anybody can move' flag is set then allow anyone to move it | ||
222 | if ((objectflags & (uint)LLObject.ObjectFlags.ObjectMove) != 0) | ||
223 | permission = true; | ||
224 | |||
225 | // Users should be able to edit what is over their land. | ||
226 | if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == | ||
227 | user) | ||
228 | permission = true; | ||
229 | |||
230 | // Estate users should be able to edit anything in the sim | ||
231 | if (IsEstateManager(user)) | ||
232 | permission = true; | ||
233 | |||
234 | // Admin objects should not be editable by the above | ||
235 | if (IsAdministrator(taskOwner)) | ||
236 | permission = false; | ||
237 | |||
238 | // Admin should be able to edit anything in the sim (including admin objects) | ||
239 | if (IsAdministrator(user)) | ||
240 | permission = true; | ||
241 | |||
242 | return permission; | ||
243 | |||
244 | } | ||
245 | public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID) | 146 | public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID) |
246 | { | 147 | { |
247 | if (!m_scene.Entities.ContainsKey(objID)) | 148 | if (!m_scene.Entities.ContainsKey(objID)) |
@@ -260,6 +161,9 @@ namespace OpenSim.Region.Environment | |||
260 | // Added this because at this point in time it wouldn't be wise for | 161 | // Added this because at this point in time it wouldn't be wise for |
261 | // the administrator object permissions to take effect. | 162 | // the administrator object permissions to take effect. |
262 | LLUUID objectOwner = task.OwnerID; | 163 | LLUUID objectOwner = task.OwnerID; |
164 | |||
165 | //return task.RootPart.ObjectFlags;task.RootPart.ObjectFlags | | ||
166 | |||
263 | uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask; | 167 | uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask; |
264 | uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask; | 168 | uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask; |
265 | uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask; | 169 | uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask; |
@@ -288,7 +192,20 @@ namespace OpenSim.Region.Environment | |||
288 | if (IsAdministrator(user)) | 192 | if (IsAdministrator(user)) |
289 | return OwnerMask; | 193 | return OwnerMask; |
290 | 194 | ||
291 | return 0; | 195 | if (((EveryoneMask & PERM_MOVE) != 0) || ((EveryoneMask & PERM_COPY) != 0)) |
196 | { | ||
197 | if ((EveryoneMask & PERM_MOVE) != 0) | ||
198 | OwnerMask &= ~PERM_MOVE; | ||
199 | |||
200 | if ((EveryoneMask & PERM_COPY) != 0) | ||
201 | OwnerMask &= ~PERM_COPY; | ||
202 | |||
203 | OwnerMask &= ~PERM_MODIFY; | ||
204 | OwnerMask &= ~PERM_TRANS; | ||
205 | |||
206 | return OwnerMask; | ||
207 | } | ||
208 | return EveryoneMask; | ||
292 | } | 209 | } |
293 | 210 | ||
294 | protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) | 211 | protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) |
@@ -353,15 +270,61 @@ namespace OpenSim.Region.Environment | |||
353 | return GenericObjectPermission(user, obj); | 270 | return GenericObjectPermission(user, obj); |
354 | } | 271 | } |
355 | 272 | ||
356 | public virtual bool CanReturnObject(LLUUID user, LLUUID obj) | 273 | public virtual bool CanEditObjectPosition(LLUUID user, LLUUID obj) |
357 | { | 274 | { |
358 | return GenericObjectPermission(user, obj); | 275 | bool permission = GenericObjectPermission(user,obj); |
276 | if (!permission) | ||
277 | { | ||
278 | if (!m_scene.Entities.ContainsKey(obj)) | ||
279 | { | ||
280 | return false; | ||
281 | } | ||
282 | |||
283 | // If it's not an object, we cant edit it. | ||
284 | if (!(m_scene.Entities[obj] is SceneObjectGroup)) | ||
285 | { | ||
286 | return false; | ||
287 | } | ||
288 | |||
289 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj]; | ||
290 | LLUUID taskOwner = null; | ||
291 | // Added this because at this point in time it wouldn't be wise for | ||
292 | // the administrator object permissions to take effect. | ||
293 | LLUUID objectOwner = task.OwnerID; | ||
294 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) | ||
295 | permission = true; | ||
296 | } | ||
297 | return permission; | ||
359 | } | 298 | } |
360 | |||
361 | public virtual bool CanCopyObject(LLUUID user, LLUUID obj) | 299 | public virtual bool CanCopyObject(LLUUID user, LLUUID obj) |
362 | { | 300 | { |
363 | return true; | 301 | bool permission = GenericObjectPermission(user, obj); |
364 | // return GenericObjectPermission(user, obj); | 302 | if (!permission) |
303 | { | ||
304 | if (!m_scene.Entities.ContainsKey(obj)) | ||
305 | { | ||
306 | return false; | ||
307 | } | ||
308 | |||
309 | // If it's not an object, we cant edit it. | ||
310 | if (!(m_scene.Entities[obj] is SceneObjectGroup)) | ||
311 | { | ||
312 | return false; | ||
313 | } | ||
314 | |||
315 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj]; | ||
316 | LLUUID taskOwner = null; | ||
317 | // Added this because at this point in time it wouldn't be wise for | ||
318 | // the administrator object permissions to take effect. | ||
319 | LLUUID objectOwner = task.OwnerID; | ||
320 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) | ||
321 | permission = true; | ||
322 | } | ||
323 | return permission; | ||
324 | } | ||
325 | public virtual bool CanReturnObject(LLUUID user, LLUUID obj) | ||
326 | { | ||
327 | return GenericObjectPermission(user, obj); | ||
365 | } | 328 | } |
366 | 329 | ||
367 | #endregion | 330 | #endregion |