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authorTeravus Ovares2008-02-10 21:27:32 +0000
committerTeravus Ovares2008-02-10 21:27:32 +0000
commit38f0615ffef1b60d98029ca433d158d97c0d0183 (patch)
tree56b476fcb1696dcb8de3e310e8e93b79f36a125a /OpenSim/Region/Environment/PermissionManager.cs
parentRemoved some ScriptEngine config debugging. (diff)
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* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs93
1 files changed, 41 insertions, 52 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index bb0a756..47e29a3 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -42,6 +42,7 @@ namespace OpenSim.Region.Environment
42 private uint PERM_MODIFY = (uint) 16384; 42 private uint PERM_MODIFY = (uint) 16384;
43 private uint PERM_MOVE = (uint) 524288; 43 private uint PERM_MOVE = (uint) 524288;
44 private uint PERM_TRANS = (uint) 8192; 44 private uint PERM_TRANS = (uint) 8192;
45 private uint PERM_LOCKED = (uint) 540672;
45 // Bypasses the permissions engine (always returns OK) 46 // Bypasses the permissions engine (always returns OK)
46 // disable in any production environment 47 // disable in any production environment
47 // TODO: Change this to false when permissions are a desired default 48 // TODO: Change this to false when permissions are a desired default
@@ -201,28 +202,25 @@ namespace OpenSim.Region.Environment
201 // Remove any of the objectFlags that are temporary. These will get added back if appropriate 202 // Remove any of the objectFlags that are temporary. These will get added back if appropriate
202 // in the next bit of code 203 // in the next bit of code
203 204
204 objflags &= (uint)LLObject.ObjectFlags.ObjectCopy; // Tells client you can copy the object 205 objflags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; // Tells client you can copy the object
205 objflags &= (uint)LLObject.ObjectFlags.ObjectModify; // tells client you can modify the object 206 objflags &= ~(uint)LLObject.ObjectFlags.ObjectModify; // tells client you can modify the object
206 objflags &= (uint)LLObject.ObjectFlags.ObjectMove; // tells client that you can move the object (only, no mod) 207 objflags &= ~(uint)LLObject.ObjectFlags.ObjectMove; // tells client that you can move the object (only, no mod)
207 objflags &= (uint)LLObject.ObjectFlags.ObjectTransfer; // tells the client that you can /take/ the object if you don't own it 208 objflags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; // tells the client that you can /take/ the object if you don't own it
208 objflags &= (uint)LLObject.ObjectFlags.ObjectYouOwner; // Tells client that you're the owner of the object 209 objflags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; // Tells client that you're the owner of the object
209 objflags &= (uint)LLObject.ObjectFlags.ObjectYouOfficer; // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set 210 objflags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
210 211
211 212
212 // Creating the three ObjectFlags options for this method to choose from. 213 // Creating the three ObjectFlags options for this method to choose from.
213 bool tasklocked = task.GetLocked(); // more debug needed to apply this, so we're going to set this to false for now 214 // Customize the OwnerMask
214 tasklocked = false; 215 uint objectOwnerMask = ApplyObjectModifyMasks(task.RootPart.OwnerMask, objflags);
215
216 uint objectOwnerMask = ApplyObjectModifyMasks(task.RootPart.OwnerMask, objflags, tasklocked);
217 objectOwnerMask = AddBackBrokenObjectProperties(task.RootPart, objectOwnerMask);
218
219 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner; 216 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
220 217
221 uint objectGroupMask = ApplyObjectModifyMasks(task.RootPart.GroupMask, objflags, tasklocked); 218 // Customize the GroupMask
222 objectGroupMask = AddBackBrokenObjectProperties(task.RootPart,objectGroupMask); 219 uint objectGroupMask = ApplyObjectModifyMasks(task.RootPart.GroupMask, objflags);
223 220
224 uint objectEveryoneMask = ApplyObjectModifyMasks(task.RootPart.EveryoneMask, objflags, tasklocked); 221 // Customize the EveryoneMask
225 objectEveryoneMask = AddBackBrokenObjectProperties(task.RootPart,objectEveryoneMask); 222 uint objectEveryoneMask = ApplyObjectModifyMasks(task.RootPart.EveryoneMask, objflags);
223
226 224
227 // Hack to allow collaboration until Groups and Group Permissions are implemented 225 // Hack to allow collaboration until Groups and Group Permissions are implemented
228 if ((objectEveryoneMask & (uint)LLObject.ObjectFlags.ObjectMove) != 0) 226 if ((objectEveryoneMask & (uint)LLObject.ObjectFlags.ObjectMove) != 0)
@@ -259,44 +257,14 @@ namespace OpenSim.Region.Environment
259 257
260 return objectEveryoneMask; 258 return objectEveryoneMask;
261 } 259 }
262 private uint AddBackBrokenObjectProperties(SceneObjectPart task, uint objectmask) 260
263 {
264 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
265 objectmask |= (uint)LLObject.ObjectFlags.Physics;
266
267 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Scripted) != 0)
268 objectmask |= (uint)LLObject.ObjectFlags.Scripted;
269
270 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0)
271 objectmask |= (uint)LLObject.ObjectFlags.TemporaryOnRez;
272 261
273 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0)
274 objectmask |= (uint)LLObject.ObjectFlags.Phantom;
275
276 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
277 objectmask |= (uint)LLObject.ObjectFlags.Touch;
278
279 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.Scripted) != 0)
280 objectmask |= (uint)LLObject.ObjectFlags.Scripted;
281
282 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.AllowInventoryDrop) != 0)
283 objectmask |= (uint)LLObject.ObjectFlags.AllowInventoryDrop;
284
285
286 if ((task.ObjectFlags & (uint)LLObject.ObjectFlags.CastShadows) != 0)
287 objectmask |= (uint)LLObject.ObjectFlags.CastShadows;
288
289 return objectmask;
290 }
291 262
292 263 private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
293 private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask, bool locked)
294 { 264 {
295 // We are adding the temporary objectflags to the object's objectflags based on the 265 // We are adding the temporary objectflags to the object's objectflags based on the
296 // permission flag given. These change the F flags on the client. 266 // permission flag given. These change the F flags on the client.
297 if (!locked) 267
298 {
299
300 if ((setPermissionMask & (uint)PermissionMask.Copy) != 0) 268 if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
301 { 269 {
302 objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy; 270 objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
@@ -316,14 +284,15 @@ namespace OpenSim.Region.Environment
316 { 284 {
317 objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer; 285 objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
318 } 286 }
319 } 287
320 return objectFlagsMask; 288 return objectFlagsMask;
321 } 289 }
322 290
323 protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId) 291 protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
324 { 292 {
325 // Default: deny 293 // Default: deny
326 bool permission = false; 294 bool permission = false;
295 bool locked = false;
327 296
328 if (!m_scene.Entities.ContainsKey(objId)) 297 if (!m_scene.Entities.ContainsKey(objId))
329 { 298 {
@@ -340,6 +309,19 @@ namespace OpenSim.Region.Environment
340 SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; 309 SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId];
341 310
342 LLUUID objectOwner = group.OwnerID; 311 LLUUID objectOwner = group.OwnerID;
312 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
313
314 // People shouldn't be able to do anything with locked objects, except the Administrator
315 // The 'set permissions' runs through a different permission check, so when an object owner
316 // sets an object locked, the only thing that they can do is unlock it.
317 //
318 // Nobody but the object owner can set permissions on an object
319 //
320
321 if (locked && (!IsAdministrator(currentUser)))
322 {
323 return false;
324 }
343 325
344 // Object owners should be able to edit their own content 326 // Object owners should be able to edit their own content
345 if (currentUser == objectOwner) 327 if (currentUser == objectOwner)
@@ -419,8 +401,15 @@ namespace OpenSim.Region.Environment
419 // Added this because at this point in time it wouldn't be wise for 401 // Added this because at this point in time it wouldn't be wise for
420 // the administrator object permissions to take effect. 402 // the administrator object permissions to take effect.
421 LLUUID objectOwner = task.OwnerID; 403 LLUUID objectOwner = task.OwnerID;
404
405 // Anyone can move
422 if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) 406 if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
423 permission = true; 407 permission = true;
408
409 // Locked
410 if ((task.RootPart.OwnerMask & PERM_LOCKED) != 0)
411 permission = false;
412
424 } 413 }
425 return permission; 414 return permission;
426 } 415 }