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authorAdam Frisby2007-06-28 19:35:20 +0000
committerAdam Frisby2007-06-28 19:35:20 +0000
commit135e9b1f538ae77dfd8bf68139c960fb8e016c16 (patch)
tree91655f67e6e024415f6069977f54cb891670171a /OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
parent*Added UUIDNameRequest packet support (untested, but should work -- at least ... (diff)
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* Removed J# language support because it has issues with Mono.
Diffstat (limited to 'OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build')
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build24
1 files changed, 11 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index fcfc623..2fa5e76 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,25 +11,24 @@
11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="RegionManager.cs" />
15 <include name="EstateManager.cs" /> 14 <include name="EstateManager.cs" />
16 <include name="ParcelManager.cs" /> 15 <include name="ParcelManager.cs" />
17 <include name="Scenes/ScenePresence.Body.cs" /> 16 <include name="RegionManager.cs" />
18 <include name="Scenes/SceneEvents.cs" />
19 <include name="Scenes/ScenePresence.Animations.cs" />
20 <include name="Scenes/Scene.PacketHandlers.cs" />
21 <include name="Scenes/SceneObject.cs" />
22 <include name="Scenes/Primitive.cs" />
23 <include name="Scenes/IScenePresenceBody.cs" />
24 <include name="Scenes/Entity.cs" /> 17 <include name="Scenes/Entity.cs" />
18 <include name="Scenes/IScenePresenceBody.cs" />
19 <include name="Scenes/Primitive.cs" />
20 <include name="Scenes/Scene.cs" />
21 <include name="Scenes/Scene.PacketHandlers.cs" />
25 <include name="Scenes/SceneBase.cs" /> 22 <include name="Scenes/SceneBase.cs" />
23 <include name="Scenes/SceneEvents.cs" />
24 <include name="Scenes/SceneObject.cs" />
25 <include name="Scenes/ScenePresence.Animations.cs" />
26 <include name="Scenes/ScenePresence.Body.cs" />
26 <include name="Scenes/ScenePresence.cs" /> 27 <include name="Scenes/ScenePresence.cs" />
27 <include name="Scenes/Scene.cs" />
28 <include name="Scenes/scripting/ScriptManager.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" />
30 <include name="Scenes/scripting/Script.cs" /> 28 <include name="Scenes/scripting/Script.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" />
30 <include name="Scenes/scripting/ScriptManager.cs" />
31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> 31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
32 <include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
33 <include name="Scenes/scripting/Engines/JScriptEngine.cs" /> 32 <include name="Scenes/scripting/Engines/JScriptEngine.cs" />
34 </sources> 33 </sources>
35 <references basedir="${project::get-base-directory()}"> 34 <references basedir="${project::get-base-directory()}">
@@ -52,7 +51,6 @@
52 <include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" /> 51 <include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
53 <include name="System.dll" /> 52 <include name="System.dll" />
54 <include name="System.Xml.dll" /> 53 <include name="System.Xml.dll" />
55 <include name="VJSharpCodeProvider.dll" />
56 <include name="../../../bin/XMLRPC.dll" /> 54 <include name="../../../bin/XMLRPC.dll" />
57 </references> 55 </references>
58 </csc> 56 </csc>