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authorlbsa712007-07-01 13:17:27 +0000
committerlbsa712007-07-01 13:17:27 +0000
commit5e805656db1215518a344d6d5364629a4997fd47 (patch)
tree2d8b50bac8e77f983e3016e969df3535c52fb0d3 /OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
parent* Project files fixed for OGS. (diff)
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Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
Diffstat (limited to 'OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build')
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index eb26ea0..2fa5e76 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,23 +11,23 @@
11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="RegionManager.cs" />
15 <include name="EstateManager.cs" /> 14 <include name="EstateManager.cs" />
16 <include name="ParcelManager.cs" /> 15 <include name="ParcelManager.cs" />
16 <include name="RegionManager.cs" />
17 <include name="Scenes/Entity.cs" /> 17 <include name="Scenes/Entity.cs" />
18 <include name="Scenes/IScenePresenceBody.cs" />
19 <include name="Scenes/Primitive.cs" />
18 <include name="Scenes/Scene.cs" /> 20 <include name="Scenes/Scene.cs" />
19 <include name="Scenes/ScenePresence.Body.cs" />
20 <include name="Scenes/SceneEvents.cs" />
21 <include name="Scenes/ScenePresence.cs" />
22 <include name="Scenes/ScenePresence.Animations.cs" />
23 <include name="Scenes/Scene.PacketHandlers.cs" /> 21 <include name="Scenes/Scene.PacketHandlers.cs" />
24 <include name="Scenes/SceneObject.cs" />
25 <include name="Scenes/Primitive.cs" />
26 <include name="Scenes/SceneBase.cs" /> 22 <include name="Scenes/SceneBase.cs" />
27 <include name="Scenes/IScenePresenceBody.cs" /> 23 <include name="Scenes/SceneEvents.cs" />
28 <include name="Scenes/scripting/ScriptManager.cs" /> 24 <include name="Scenes/SceneObject.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" /> 25 <include name="Scenes/ScenePresence.Animations.cs" />
26 <include name="Scenes/ScenePresence.Body.cs" />
27 <include name="Scenes/ScenePresence.cs" />
30 <include name="Scenes/scripting/Script.cs" /> 28 <include name="Scenes/scripting/Script.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" />
30 <include name="Scenes/scripting/ScriptManager.cs" />
31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> 31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
32 <include name="Scenes/scripting/Engines/JScriptEngine.cs" /> 32 <include name="Scenes/scripting/Engines/JScriptEngine.cs" />
33 </sources> 33 </sources>