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author | lbsa71 | 2007-09-20 23:47:32 +0000 |
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committer | lbsa71 | 2007-09-20 23:47:32 +0000 |
commit | ca611c6668c5a063ce92feb72ce14866fc3322a3 (patch) | |
tree | 15f856675fc2d12d73c96cd7f65ab83ea1681b15 /OpenSim/Region/Environment/Modules | |
parent | * Some more presence refactoring (diff) | |
download | opensim-SC-ca611c6668c5a063ce92feb72ce14866fc3322a3.zip opensim-SC-ca611c6668c5a063ce92feb72ce14866fc3322a3.tar.gz opensim-SC-ca611c6668c5a063ce92feb72ce14866fc3322a3.tar.bz2 opensim-SC-ca611c6668c5a063ce92feb72ce14866fc3322a3.tar.xz |
* even more renaming and refactoring; the cleaning woman is on call.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ChatModule.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index dfbb2bb..d19bae5 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules | |||
124 | string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); | 124 | string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); |
125 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 125 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
126 | { | 126 | { |
127 | presence.ControllingClient.SendChatMessage( | 127 | presence._ControllingClient.SendChatMessage( |
128 | Helpers.StringToField(mess), 255, pos, "IRC:", | 128 | Helpers.StringToField(mess), 255, pos, "IRC:", |
129 | LLUUID.Zero); | 129 | LLUUID.Zero); |
130 | }); | 130 | }); |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules | |||
159 | int dis = -1000; | 159 | int dis = -1000; |
160 | 160 | ||
161 | //err ??? the following code seems to be request a scenePresence when it already has a ref to it | 161 | //err ??? the following code seems to be request a scenePresence when it already has a ref to it |
162 | avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); | 162 | avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId); |
163 | if (avatar != null) | 163 | if (avatar != null) |
164 | { | 164 | { |
165 | dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); | 165 | dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); |
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules | |||
171 | if ((dis < 10) && (dis > -10)) | 171 | if ((dis < 10) && (dis > -10)) |
172 | { | 172 | { |
173 | //should change so the message is sent through the avatar rather than direct to the ClientView | 173 | //should change so the message is sent through the avatar rather than direct to the ClientView |
174 | presence.ControllingClient.SendChatMessage(message, | 174 | presence._ControllingClient.SendChatMessage(message, |
175 | type, | 175 | type, |
176 | fromPos, | 176 | fromPos, |
177 | fromName, | 177 | fromName, |
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules | |||
182 | if ((dis < 30) && (dis > -30)) | 182 | if ((dis < 30) && (dis > -30)) |
183 | { | 183 | { |
184 | //Console.WriteLine("sending chat"); | 184 | //Console.WriteLine("sending chat"); |
185 | presence.ControllingClient.SendChatMessage(message, | 185 | presence._ControllingClient.SendChatMessage(message, |
186 | type, | 186 | type, |
187 | fromPos, | 187 | fromPos, |
188 | fromName, | 188 | fromName, |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules | |||
192 | case 2: // Shout | 192 | case 2: // Shout |
193 | if ((dis < 100) && (dis > -100)) | 193 | if ((dis < 100) && (dis > -100)) |
194 | { | 194 | { |
195 | presence.ControllingClient.SendChatMessage(message, | 195 | presence._ControllingClient.SendChatMessage(message, |
196 | type, | 196 | type, |
197 | fromPos, | 197 | fromPos, |
198 | fromName, | 198 | fromName, |
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules | |||
201 | break; | 201 | break; |
202 | 202 | ||
203 | case 0xff: // Broadcast | 203 | case 0xff: // Broadcast |
204 | presence.ControllingClient.SendChatMessage(message, type, | 204 | presence._ControllingClient.SendChatMessage(message, type, |
205 | fromPos, | 205 | fromPos, |
206 | fromName, | 206 | fromName, |
207 | fromAgentID); | 207 | fromAgentID); |