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author | Justin Clarke Casey | 2008-03-22 19:15:01 +0000 |
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committer | Justin Clarke Casey | 2008-03-22 19:15:01 +0000 |
commit | 6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2 (patch) | |
tree | 284a352290743690f3d4bf98844c92366705702d /OpenSim/Region/Environment/Modules | |
parent | * Reducing spam on console so we only notify once if we're dropping repeated ... (diff) | |
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* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it.
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 6432537..4fdec65 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Environment.Modules | |||
122 | { | 122 | { |
123 | if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == missingTextureRequestCounts[e.RequestedAssetID]) | 123 | if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == missingTextureRequestCounts[e.RequestedAssetID]) |
124 | { | 124 | { |
125 | m_log.WarnFormat( | 125 | m_log.DebugFormat( |
126 | "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for {1} since we have received more than {2} requests", | 126 | "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for {1} since we have received more than {2} requests", |
127 | e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | 127 | e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); |
128 | } | 128 | } |
@@ -143,12 +143,12 @@ namespace OpenSim.Region.Environment.Modules | |||
143 | 143 | ||
144 | if (dispatchedTextureRequestCounts[e.RequestedAssetID] > MAX_ALLOWED_TEXTURE_REQUESTS) | 144 | if (dispatchedTextureRequestCounts[e.RequestedAssetID] > MAX_ALLOWED_TEXTURE_REQUESTS) |
145 | { | 145 | { |
146 | if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID]) | 146 | // if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID]) |
147 | { | 147 | // { |
148 | m_log.WarnFormat( | 148 | // m_log.DebugFormat( |
149 | "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for dispatched texture {0} for {1} since we have received more than {2} requests", | 149 | // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping further requests for dispatched/queued texture {0} for {1} since we have received more than {2} requests", |
150 | e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | 150 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); |
151 | } | 151 | // } |
152 | 152 | ||
153 | return; | 153 | return; |
154 | } | 154 | } |