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author | Justin Clarke Casey | 2008-11-14 15:48:34 +0000 |
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committer | Justin Clarke Casey | 2008-11-14 15:48:34 +0000 |
commit | 165fcd1aac4cf703384c4d8d062b7ce9795ef4b2 (patch) | |
tree | 9ce1375be9e8bb964ade1b29276587b2518209cc /OpenSim/Region/Environment/Modules | |
parent | * Hook up create new object event in the permissions module (diff) | |
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* Switch default permissions back to false (so they are not on) as they were two revisions ago, since it sounds like this was our agreed position from some time back
* Make the default also false (to match what is in OpenSim.ini.example)
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index fe6256f..28e9850 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
62 | #region Bypass Permissions / Debug Permissions Stuff | 62 | #region Bypass Permissions / Debug Permissions Stuff |
63 | 63 | ||
64 | // Bypasses the permissions engine | 64 | // Bypasses the permissions engine |
65 | private bool m_bypassPermissions = false; | 65 | private bool m_bypassPermissions = true; |
66 | private bool m_bypassPermissionsValue = true; | 66 | private bool m_bypassPermissionsValue = true; |
67 | private bool m_debugPermissions = false; | 67 | private bool m_debugPermissions = false; |
68 | private bool m_allowGridGods = false; | 68 | private bool m_allowGridGods = false; |
@@ -372,8 +372,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
372 | if (IsEstateManager(user) && m_RegionOwnerIsGod) | 372 | if (IsEstateManager(user) && m_RegionOwnerIsGod) |
373 | return objectOwnerMask; | 373 | return objectOwnerMask; |
374 | 374 | ||
375 | |||
376 | |||
377 | // Admin should be able to edit anything in the sim (including admin objects) | 375 | // Admin should be able to edit anything in the sim (including admin objects) |
378 | if (IsAdministrator(user)) | 376 | if (IsAdministrator(user)) |
379 | return objectOwnerMask; | 377 | return objectOwnerMask; |
@@ -823,13 +821,11 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
823 | return false; | 821 | return false; |
824 | } | 822 | } |
825 | 823 | ||
826 | |||
827 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objectID]; | 824 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objectID]; |
828 | 825 | ||
829 | UUID objectOwner = group.OwnerID; | 826 | UUID objectOwner = group.OwnerID; |
830 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); | 827 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); |
831 | 828 | ||
832 | |||
833 | // This is an exception to the generic object permission. | 829 | // This is an exception to the generic object permission. |
834 | // Administrators who lock their objects should not be able to move them, | 830 | // Administrators who lock their objects should not be able to move them, |
835 | // however generic object permission should return true. | 831 | // however generic object permission should return true. |