diff options
author | Dahlia Trimble | 2009-01-10 09:15:23 +0000 |
---|---|---|
committer | Dahlia Trimble | 2009-01-10 09:15:23 +0000 |
commit | 630ce5b26446883043aa5e6541a4550d0e918659 (patch) | |
tree | 5128485b0d8e94c96593b352a421623cbd053acb /OpenSim/Region/Environment/Modules | |
parent | Include the changes from StrawBerryFride's patch to (diff) | |
download | opensim-SC-630ce5b26446883043aa5e6541a4550d0e918659.zip opensim-SC-630ce5b26446883043aa5e6541a4550d0e918659.tar.gz opensim-SC-630ce5b26446883043aa5e6541a4550d0e918659.tar.bz2 opensim-SC-630ce5b26446883043aa5e6541a4550d0e918659.tar.xz |
Revert progressive texture patch from r8001 until issues can be addressed
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
6 files changed, 194 insertions, 302 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs index 2f5ea23..6bb61e2 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs | |||
@@ -204,14 +204,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
204 | /// <param name="e"></param> | 204 | /// <param name="e"></param> |
205 | public void TextureRequest(Object sender, TextureRequestArgs e) | 205 | public void TextureRequest(Object sender, TextureRequestArgs e) |
206 | { | 206 | { |
207 | IClientAPI client = (IClientAPI) sender; | 207 | IClientAPI client = (IClientAPI)sender; |
208 | 208 | ||
209 | if (e.Priority == 1016001f) // Preview | 209 | if (e.Priority == 1016001f) // Preview |
210 | { | 210 | { |
211 | if (client.Scene is Scene) | 211 | if (client.Scene is Scene) |
212 | { | 212 | { |
213 | Scene scene = (Scene)client.Scene; | 213 | Scene scene = (Scene)client.Scene; |
214 | 214 | ||
215 | CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 215 | CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); |
216 | if (profile == null) // Deny unknown user | 216 | if (profile == null) // Deny unknown user |
217 | return; | 217 | return; |
@@ -241,52 +241,44 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
241 | { | 241 | { |
242 | ITextureSender sender = null; | 242 | ITextureSender sender = null; |
243 | 243 | ||
244 | // try | 244 | try |
245 | // { | 245 | { |
246 | while (true) | 246 | while (true) |
247 | { | 247 | { |
248 | try | 248 | sender = m_queueSenders.Dequeue(); |
249 | |||
250 | if (sender.Cancel) | ||
249 | { | 251 | { |
250 | sender = m_queueSenders.Dequeue(); | 252 | TextureSent(sender); |
251 | 253 | ||
252 | if (sender.Cancel) | 254 | sender.Cancel = false; |
255 | } | ||
256 | else | ||
257 | { | ||
258 | bool finished = sender.SendTexturePacket(); | ||
259 | if (finished) | ||
253 | { | 260 | { |
254 | TextureSent(sender); | 261 | TextureSent(sender); |
255 | |||
256 | sender.Cancel = false; | ||
257 | } | 262 | } |
258 | else | 263 | else |
259 | { | 264 | { |
260 | bool finished = sender.SendTexturePacket(); | 265 | m_queueSenders.Enqueue(sender); |
261 | if (finished) | ||
262 | { | ||
263 | TextureSent(sender); | ||
264 | } | ||
265 | else | ||
266 | { | ||
267 | m_queueSenders.Enqueue(sender); | ||
268 | } | ||
269 | } | 266 | } |
267 | } | ||
270 | 268 | ||
271 | // Make sure that any sender we currently have can get garbage collected | 269 | // Make sure that any sender we currently have can get garbage collected |
272 | sender = null; | 270 | sender = null; |
273 | 271 | ||
274 | //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count()); | 272 | //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count()); |
275 | } | ||
276 | catch(Exception e) | ||
277 | { | ||
278 | m_log.ErrorFormat( | ||
279 | "[TEXTURE]: Texture send thread caught exception. The texture send was aborted. Exception is {0}", e); | ||
280 | } | ||
281 | } | 273 | } |
282 | // } | 274 | } |
283 | // catch (Exception e) | 275 | catch (Exception e) |
284 | // { | 276 | { |
285 | // // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened | 277 | // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened |
286 | // m_log.ErrorFormat( | 278 | m_log.ErrorFormat( |
287 | // "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", | 279 | "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", |
288 | // e); | 280 | e); |
289 | // } | 281 | } |
290 | } | 282 | } |
291 | 283 | ||
292 | /// <summary> | 284 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs index 044ee76..34ddee6 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System.Reflection; | 28 | using System.Reflection; |
29 | using log4net; | 29 | using log4net; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | ||
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
33 | 34 | ||
@@ -38,11 +39,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
38 | /// </summary> | 39 | /// </summary> |
39 | public class TextureNotFoundSender : ITextureSender | 40 | public class TextureNotFoundSender : ITextureSender |
40 | { | 41 | { |
41 | // private static readonly log4net.ILog m_log | 42 | // private static readonly log4net.ILog m_log |
42 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 43 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
43 | 44 | ||
44 | // private IClientAPI m_client; | 45 | // private IClientAPI m_client; |
45 | // private UUID m_textureId; | 46 | // private UUID m_textureId; |
46 | 47 | ||
47 | public TextureNotFoundSender(IClientAPI client, UUID textureID) | 48 | public TextureNotFoundSender(IClientAPI client, UUID textureID) |
48 | { | 49 | { |
@@ -55,13 +56,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
55 | public bool Sending | 56 | public bool Sending |
56 | { | 57 | { |
57 | get { return false; } | 58 | get { return false; } |
58 | set {} | 59 | set { } |
59 | } | 60 | } |
60 | 61 | ||
61 | public bool Cancel | 62 | public bool Cancel |
62 | { | 63 | { |
63 | get { return false; } | 64 | get { return false; } |
64 | set {} | 65 | set { } |
65 | } | 66 | } |
66 | 67 | ||
67 | // See ITextureSender | 68 | // See ITextureSender |
@@ -73,13 +74,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
73 | // See ITextureSender | 74 | // See ITextureSender |
74 | public bool SendTexturePacket() | 75 | public bool SendTexturePacket() |
75 | { | 76 | { |
76 | // m_log.DebugFormat( | 77 | // m_log.DebugFormat( |
77 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", | 78 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", |
78 | // m_textureId); | 79 | // m_textureId); |
79 | 80 | ||
80 | // XXX Temporarily disabling as this appears to be causing client crashes on at least | 81 | // XXX Temporarily disabling as this appears to be causing client crashes on at least |
81 | // 1.19.0(5) of the Linden Second Life client. | 82 | // 1.19.0(5) of the Linden Second Life client. |
82 | // m_client.SendImageNotFound(m_textureId); | 83 | // m_client.SendImageNotFound(m_textureId); |
83 | 84 | ||
84 | return true; | 85 | return true; |
85 | } | 86 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs index aab4ad0..e0790a2 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -56,10 +56,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
56 | /// <summary> | 56 | /// <summary> |
57 | /// We will allow the client to request the same texture n times before dropping further requests | 57 | /// We will allow the client to request the same texture n times before dropping further requests |
58 | /// | 58 | /// |
59 | /// This number contains repeated requests for the same texture at different resolutions (which | 59 | /// This number includes repeated requests for the same texture at different resolutions (which we don't |
60 | /// are handled since r7368). However, this situation should be handled in a more sophisticated way. | 60 | /// currently handle properly as far as I know). However, this situation should be handled in a more |
61 | /// sophisticated way. | ||
61 | /// </summary> | 62 | /// </summary> |
62 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15; | 63 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; |
63 | 64 | ||
64 | /// <summary> | 65 | /// <summary> |
65 | /// XXX Also going to limit requests for found textures. | 66 | /// XXX Also going to limit requests for found textures. |
@@ -119,13 +120,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
119 | } | 120 | } |
120 | else | 121 | else |
121 | { | 122 | { |
122 | // m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID); | 123 | // m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID); |
123 | 124 | ||
124 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | 125 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |
125 | { | 126 | { |
126 | // m_log.DebugFormat( | 127 | // m_log.DebugFormat( |
127 | // "[TEXTURE]: Refusing request for {0} from client {1}", | 128 | // "[TEXTURE]: Refusing request for {0} from client {1}", |
128 | // e.RequestedAssetID, m_client.AgentId); | 129 | // e.RequestedAssetID, m_client.AgentId); |
129 | 130 | ||
130 | return; | 131 | return; |
131 | } | 132 | } |
@@ -138,9 +139,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
138 | 139 | ||
139 | // Commenting out this message for now as it causes too much noise with other | 140 | // Commenting out this message for now as it causes too much noise with other |
140 | // debug messages. | 141 | // debug messages. |
141 | // m_log.DebugFormat( | 142 | // m_log.DebugFormat( |
142 | // "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", | 143 | // "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", |
143 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | 144 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); |
144 | } | 145 | } |
145 | 146 | ||
146 | return; | 147 | return; |
@@ -148,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
148 | 149 | ||
149 | m_scene.AddPendingDownloads(1); | 150 | m_scene.AddPendingDownloads(1); |
150 | 151 | ||
151 | TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority); | 152 | TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); |
152 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); | 153 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); |
153 | 154 | ||
154 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); | 155 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); |
@@ -195,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
195 | { | 196 | { |
196 | missingTextureLimitStrategy.MonitorRequests(textureID); | 197 | missingTextureLimitStrategy.MonitorRequests(textureID); |
197 | 198 | ||
198 | // m_log.DebugFormat( | 199 | // m_log.DebugFormat( |
199 | // "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}", | 200 | // "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}", |
200 | // textureID, m_client.AgentId); | 201 | // textureID, m_client.AgentId); |
201 | } | 202 | } |
202 | 203 | ||
203 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); | 204 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs index cff215b..4049dfc 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
53 | agent.startpos = Vector3.Zero; | 53 | agent.startpos = Vector3.Zero; |
54 | agent.CapsPath = "http://wibble.com"; | 54 | agent.CapsPath = "http://wibble.com"; |
55 | 55 | ||
56 | new TextureSender(new TestClient(agent), 0, 0, 1.0f); | 56 | new TextureSender(new TestClient(agent), 0, 0); |
57 | } | 57 | } |
58 | } | 58 | } |
59 | } \ No newline at end of file | 59 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs index 0e34271..a6901b6 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs | |||
@@ -27,188 +27,106 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using OpenMetaverse.Packets; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
33 | 34 | ||
34 | namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | 35 | namespace OpenSim.Region.Environment.Modules.Agent.TextureSender |
35 | { | 36 | { |
36 | public class ImageDownload | 37 | /// <summary> |
38 | /// A TextureSender handles the process of receiving a texture requested by the client from the | ||
39 | /// AssetCache, and then sending that texture back to the client. | ||
40 | /// </summary> | ||
41 | public class TextureSender : ITextureSender | ||
37 | { | 42 | { |
38 | public const int FIRST_IMAGE_PACKET_SIZE = 600; | 43 | private static readonly ILog m_log |
39 | public const int IMAGE_PACKET_SIZE = 1000; | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | |||
41 | public OpenMetaverse.AssetTexture Texture; | ||
42 | public int DiscardLevel; | ||
43 | public float Priority; | ||
44 | public int CurrentPacket; | ||
45 | public int StopPacket; | ||
46 | |||
47 | public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet) | ||
48 | { | ||
49 | Texture = texture; | ||
50 | Update(discardLevel, priority, packet); | ||
51 | } | ||
52 | |||
53 | /// <summary> | ||
54 | /// Updates an image transfer with new information and recalculates | ||
55 | /// offsets | ||
56 | /// </summary> | ||
57 | /// <param name="discardLevel">New requested discard level</param> | ||
58 | /// <param name="priority">New requested priority</param> | ||
59 | /// <param name="packet">New requested packet offset</param> | ||
60 | public void Update(int discardLevel, float priority, int packet) | ||
61 | { | ||
62 | Priority = priority; | ||
63 | DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1); | ||
64 | StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End); | ||
65 | CurrentPacket = Clamp(packet, 1, TexturePacketCount()); | ||
66 | } | ||
67 | 45 | ||
68 | /// <summary> | 46 | /// <summary> |
69 | /// Returns the total number of packets needed to transfer this texture, | 47 | /// Records the number of times texture send has been called. |
70 | /// including the first packet of size FIRST_IMAGE_PACKET_SIZE | ||
71 | /// </summary> | 48 | /// </summary> |
72 | /// <returns>Total number of packets needed to transfer this texture</returns> | 49 | public int counter = 0; |
73 | public int TexturePacketCount() | ||
74 | { | ||
75 | return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1; | ||
76 | } | ||
77 | 50 | ||
78 | /// <summary> | 51 | public bool ImageLoaded = false; |
79 | /// Returns the current byte offset for this transfer, calculated from | ||
80 | /// the CurrentPacket | ||
81 | /// </summary> | ||
82 | /// <returns>Current byte offset for this transfer</returns> | ||
83 | public int CurrentBytePosition() | ||
84 | { | ||
85 | return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE; | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Returns the size, in bytes, of the last packet. This will be somewhere | ||
90 | /// between 1 and IMAGE_PACKET_SIZE bytes | ||
91 | /// </summary> | ||
92 | /// <returns>Size of the last packet in the transfer</returns> | ||
93 | public int LastPacketSize() | ||
94 | { | ||
95 | return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE)); | ||
96 | } | ||
97 | 52 | ||
98 | /// <summary> | 53 | /// <summary> |
99 | /// Find the packet number that contains a given byte position | 54 | /// Holds the texture asset to send. |
100 | /// </summary> | 55 | /// </summary> |
101 | /// <param name="bytePosition">Byte position</param> | 56 | private AssetBase m_asset; |
102 | /// <returns>Packet number that contains the given byte position</returns> | ||
103 | int GetPacketForBytePosition(int bytePosition) | ||
104 | { | ||
105 | return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE); | ||
106 | } | ||
107 | 57 | ||
108 | /// <summary> | 58 | //public UUID assetID { get { return m_asset.FullID; } } |
109 | /// Clamp a given value between a range | ||
110 | /// </summary> | ||
111 | /// <param name="value">Value to clamp</param> | ||
112 | /// <param name="min">Minimum allowable value</param> | ||
113 | /// <param name="max">Maximum allowable value</param> | ||
114 | /// <returns>A value inclusively between lower and upper</returns> | ||
115 | static int Clamp(int value, int min, int max) | ||
116 | { | ||
117 | // First we check to see if we're greater than the max | ||
118 | value = (value > max) ? max : value; | ||
119 | 59 | ||
120 | // Then we check to see if we're less than the min. | 60 | // private bool m_cancel = false; |
121 | value = (value < min) ? min : value; | ||
122 | 61 | ||
123 | // There's no check to see if min > max. | 62 | // See ITextureSender |
124 | return value; | ||
125 | } | ||
126 | } | ||
127 | 63 | ||
128 | /// <summary> | 64 | // private bool m_sending = false; |
129 | /// A TextureSender handles the process of receiving a texture requested by the client from the | ||
130 | /// AssetCache, and then sending that texture back to the client. | ||
131 | /// </summary> | ||
132 | public class TextureSender : ITextureSender | ||
133 | { | ||
134 | private static readonly ILog m_log | ||
135 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
136 | 65 | ||
137 | public bool ImageLoaded = false; | 66 | /// <summary> |
67 | /// This is actually the number of extra packets required to send the texture data! We always assume | ||
68 | /// at least one is required. | ||
69 | /// </summary> | ||
70 | private int NumPackets = 0; | ||
138 | 71 | ||
139 | /// <summary> | 72 | /// <summary> |
140 | /// Holds the texture asset to send. | 73 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts |
74 | /// at the 600th byte (0th indexed). | ||
141 | /// </summary> | 75 | /// </summary> |
142 | private AssetBase m_asset; | 76 | private int PacketCounter = 0; |
143 | private bool m_cancel = false; | ||
144 | private bool m_sending = false; | ||
145 | private bool sendFirstPacket = false; | ||
146 | private int initialDiscardLevel = 0; | ||
147 | private int initialPacketNum = 0; | ||
148 | private float initialPriority = 0.0f; | ||
149 | 77 | ||
150 | private ImageDownload download; | 78 | private int RequestedDiscardLevel = -1; |
151 | private IClientAPI RequestUser; | 79 | private IClientAPI RequestUser; |
80 | private uint StartPacketNumber = 0; | ||
152 | 81 | ||
153 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority) | 82 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) |
154 | { | 83 | { |
155 | RequestUser = client; | 84 | RequestUser = client; |
156 | initialDiscardLevel = discardLevel; | 85 | RequestedDiscardLevel = discardLevel; |
157 | initialPacketNum = (int)packetNumber; | 86 | StartPacketNumber = packetNumber; |
158 | initialPriority = priority; | ||
159 | } | 87 | } |
160 | 88 | ||
161 | #region ITextureSender Members | 89 | #region ITextureSender Members |
162 | 90 | ||
163 | public bool Cancel | 91 | public bool Cancel |
164 | { | 92 | { |
165 | get { return m_cancel; } | 93 | get { return false; } |
166 | set { m_cancel = value; } | 94 | set |
95 | { | ||
96 | // m_cancel = value; | ||
97 | } | ||
167 | } | 98 | } |
168 | 99 | ||
169 | public bool Sending | 100 | public bool Sending |
170 | { | 101 | { |
171 | get { return m_sending; } | 102 | get { return false; } |
172 | set { m_sending = value; } | 103 | set |
104 | { | ||
105 | // m_sending = value; | ||
106 | } | ||
173 | } | 107 | } |
174 | 108 | ||
175 | // See ITextureSender | 109 | // See ITextureSender |
176 | public void UpdateRequest(int discardLevel, uint packetNumber) | 110 | public void UpdateRequest(int discardLevel, uint packetNumber) |
177 | { | 111 | { |
178 | if (download == null) | 112 | RequestedDiscardLevel = discardLevel; |
179 | return; | 113 | StartPacketNumber = packetNumber; |
180 | 114 | PacketCounter = (int)StartPacketNumber; | |
181 | lock (download) | ||
182 | { | ||
183 | if (discardLevel < download.DiscardLevel) | ||
184 | m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}", | ||
185 | m_asset.FullID, download.DiscardLevel, discardLevel); | ||
186 | |||
187 | if (packetNumber != download.CurrentPacket) | ||
188 | m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}", | ||
189 | m_asset.FullID, download.CurrentPacket, packetNumber); | ||
190 | |||
191 | download.Update(discardLevel, download.Priority, (int)packetNumber); | ||
192 | |||
193 | sendFirstPacket = true; | ||
194 | } | ||
195 | } | 115 | } |
196 | 116 | ||
197 | // See ITextureSender | 117 | // See ITextureSender |
198 | public bool SendTexturePacket() | 118 | public bool SendTexturePacket() |
199 | { | 119 | { |
200 | if (download != null && !m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket)) | 120 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); |
201 | { | 121 | |
202 | SendPacket(); | 122 | SendPacket(); |
203 | return false; | 123 | counter++; |
204 | } | 124 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || |
205 | else | 125 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) |
206 | { | 126 | { |
207 | m_sending = false; | ||
208 | m_cancel = true; | ||
209 | sendFirstPacket = false; | ||
210 | return true; | 127 | return true; |
211 | } | 128 | } |
129 | return false; | ||
212 | } | 130 | } |
213 | 131 | ||
214 | #endregion | 132 | #endregion |
@@ -220,52 +138,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
220 | public void TextureReceived(AssetBase asset) | 138 | public void TextureReceived(AssetBase asset) |
221 | { | 139 | { |
222 | m_asset = asset; | 140 | m_asset = asset; |
223 | 141 | NumPackets = CalculateNumPackets(asset.Data.Length); | |
224 | try | 142 | PacketCounter = (int)StartPacketNumber; |
225 | { | 143 | ImageLoaded = true; |
226 | OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data); | ||
227 | if (texture.DecodeLayerBoundaries()) | ||
228 | { | ||
229 | bool sane = true; | ||
230 | |||
231 | // Sanity check all of the layers | ||
232 | for (int i = 0; i < texture.LayerInfo.Length; i++) | ||
233 | { | ||
234 | if (texture.LayerInfo[i].End > texture.AssetData.Length) | ||
235 | { | ||
236 | sane = false; | ||
237 | break; | ||
238 | } | ||
239 | } | ||
240 | |||
241 | if (sane) | ||
242 | { | ||
243 | download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum); | ||
244 | ImageLoaded = true; | ||
245 | m_sending = true; | ||
246 | m_cancel = false; | ||
247 | sendFirstPacket = true; | ||
248 | return; | ||
249 | } | ||
250 | else | ||
251 | { | ||
252 | m_log.Error("JPEG2000 texture decoding succeeded, but sanity check failed for " + | ||
253 | m_asset.FullID.ToString()); | ||
254 | } | ||
255 | } | ||
256 | else | ||
257 | { | ||
258 | m_log.Error("JPEG2000 texture decoding failed for " + m_asset.FullID.ToString()); | ||
259 | } | ||
260 | } | ||
261 | catch (Exception ex) | ||
262 | { | ||
263 | m_log.Error("JPEG2000 texture decoding threw an exception for " + m_asset.FullID.ToString(), ex); | ||
264 | } | ||
265 | |||
266 | ImageLoaded = false; | ||
267 | m_sending = false; | ||
268 | m_cancel = true; | ||
269 | } | 144 | } |
270 | 145 | ||
271 | /// <summary> | 146 | /// <summary> |
@@ -273,48 +148,66 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
273 | /// </summary> | 148 | /// </summary> |
274 | private void SendPacket() | 149 | private void SendPacket() |
275 | { | 150 | { |
276 | lock (download) | 151 | if (PacketCounter <= NumPackets) |
277 | { | 152 | { |
278 | if (sendFirstPacket) | 153 | if (PacketCounter == 0) |
279 | { | 154 | { |
280 | sendFirstPacket = false; | 155 | if (NumPackets == 0) |
281 | |||
282 | if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE) | ||
283 | { | 156 | { |
284 | RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); | 157 | RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); |
285 | return; | 158 | PacketCounter++; |
286 | } | 159 | } |
287 | else | 160 | else |
288 | { | 161 | { |
289 | byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE]; | 162 | byte[] ImageData1 = new byte[600]; |
290 | try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE); } | 163 | Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); |
291 | catch (Exception) | 164 | |
292 | { | 165 | RequestUser.SendImageFirstPart( |
293 | m_log.Error("Texture data copy failed on first packet for " + m_asset.FullID.ToString()); | 166 | (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2); |
294 | m_cancel = true; | 167 | PacketCounter++; |
295 | m_sending = false; | ||
296 | return; | ||
297 | } | ||
298 | RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2); | ||
299 | } | 168 | } |
300 | } | 169 | } |
301 | 170 | else | |
302 | int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ? | ||
303 | download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE; | ||
304 | |||
305 | byte[] imageData = new byte[imagePacketSize]; | ||
306 | try { Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize); } | ||
307 | catch (Exception) | ||
308 | { | 171 | { |
309 | m_log.Error("Texture data copy failed for " + m_asset.FullID.ToString()); | 172 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); |
310 | m_cancel = true; | 173 | if (size > 1000) size = 1000; |
311 | m_sending = false; | 174 | byte[] imageData = new byte[size]; |
312 | return; | 175 | try |
176 | { | ||
177 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size); | ||
178 | } | ||
179 | catch (ArgumentOutOfRangeException) | ||
180 | { | ||
181 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + | ||
182 | m_asset.FullID.ToString()); | ||
183 | return; | ||
184 | } | ||
185 | |||
186 | RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData); | ||
187 | PacketCounter++; | ||
313 | } | 188 | } |
189 | } | ||
190 | } | ||
314 | 191 | ||
315 | RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData); | 192 | /// <summary> |
316 | ++download.CurrentPacket; | 193 | /// Calculate the number of packets that will be required to send the texture loaded into this sender |
194 | /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... | ||
195 | /// </summary> | ||
196 | /// <param name="length"></param> | ||
197 | /// <returns></returns> | ||
198 | private int CalculateNumPackets(int length) | ||
199 | { | ||
200 | int numPackets = 0; | ||
201 | |||
202 | if (length > 600) | ||
203 | { | ||
204 | //over 600 bytes so split up file | ||
205 | int restData = (length - 600); | ||
206 | int restPackets = ((restData + 999) / 1000); | ||
207 | numPackets = restPackets; | ||
317 | } | 208 | } |
209 | |||
210 | return numPackets; | ||
318 | } | 211 | } |
319 | } | 212 | } |
320 | } | 213 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index ed77b2e..4a03ecd 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenMetaverse.Packets; | ||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using Nwc.XmlRpc; | 36 | using Nwc.XmlRpc; |
@@ -101,10 +102,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
101 | 102 | ||
102 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); | 103 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); |
103 | 104 | ||
104 | private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>(); | 105 | private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>(); |
105 | 106 | ||
106 | private Scene m_initialScene; // saves a lookup if we don't have a specific scene | 107 | private Scene m_initialScene; // saves a lookup if we don't have a specific scene |
107 | private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>(); | 108 | private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>(); |
108 | private IMessageTransferModule m_TransferModule = null; | 109 | private IMessageTransferModule m_TransferModule = null; |
109 | 110 | ||
110 | #region IRegionModule Members | 111 | #region IRegionModule Members |
@@ -124,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
124 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle)) | 125 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle)) |
125 | m_scenes[scene.RegionInfo.RegionHandle] = scene; | 126 | m_scenes[scene.RegionInfo.RegionHandle] = scene; |
126 | } | 127 | } |
127 | 128 | ||
128 | scene.RegisterModuleInterface<IFriendsModule>(this); | 129 | scene.RegisterModuleInterface<IFriendsModule>(this); |
129 | 130 | ||
130 | scene.EventManager.OnNewClient += OnNewClient; | 131 | scene.EventManager.OnNewClient += OnNewClient; |
131 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | 132 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; |
132 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | 133 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; |
@@ -179,7 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
179 | lock (m_rootAgents) | 180 | lock (m_rootAgents) |
180 | { | 181 | { |
181 | List<ScenePresence> friendsHere = new List<ScenePresence>(); | 182 | List<ScenePresence> friendsHere = new List<ScenePresence>(); |
182 | 183 | ||
183 | try | 184 | try |
184 | { | 185 | { |
185 | UUID agentID = new UUID((string)requestData["agentID"]); | 186 | UUID agentID = new UUID((string)requestData["agentID"]); |
@@ -212,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
212 | } | 213 | } |
213 | } | 214 | } |
214 | } | 215 | } |
215 | catch(Exception e) | 216 | catch (Exception e) |
216 | { | 217 | { |
217 | m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e); | 218 | m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e); |
218 | } | 219 | } |
@@ -374,24 +375,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
374 | } | 375 | } |
375 | return returnAgent; | 376 | return returnAgent; |
376 | } | 377 | } |
377 | 378 | ||
378 | public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage) | 379 | public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage) |
379 | { | 380 | { |
380 | CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId); | 381 | CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId); |
381 | 382 | ||
382 | if (userInfo != null) | 383 | if (userInfo != null) |
383 | { | 384 | { |
384 | GridInstantMessage msg = new GridInstantMessage( | 385 | GridInstantMessage msg = new GridInstantMessage( |
385 | toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId, | 386 | toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId, |
386 | (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero); | 387 | (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero); |
387 | 388 | ||
388 | FriendshipOffered(msg); | 389 | FriendshipOffered(msg); |
389 | } | 390 | } |
390 | else | 391 | else |
391 | { | 392 | { |
392 | m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId); | 393 | m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId); |
393 | } | 394 | } |
394 | } | 395 | } |
395 | 396 | ||
396 | #region FriendRequestHandling | 397 | #region FriendRequestHandling |
397 | 398 | ||
@@ -413,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
413 | FriendshipDeclined(client, im); | 414 | FriendshipDeclined(client, im); |
414 | } | 415 | } |
415 | } | 416 | } |
416 | 417 | ||
417 | /// <summary> | 418 | /// <summary> |
418 | /// Invoked when a user offers a friendship. | 419 | /// Invoked when a user offers a friendship. |
419 | /// </summary> | 420 | /// </summary> |
@@ -448,14 +449,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
448 | // If new friend is local, it will send an IM to the viewer. | 449 | // If new friend is local, it will send an IM to the viewer. |
449 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server | 450 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server |
450 | m_TransferModule.SendInstantMessage(im, | 451 | m_TransferModule.SendInstantMessage(im, |
451 | delegate(bool success) | 452 | delegate(bool success) |
452 | { | 453 | { |
453 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 454 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
454 | } | 455 | } |
455 | ); | 456 | ); |
456 | } | 457 | } |
457 | } | 458 | } |
458 | 459 | ||
459 | /// <summary> | 460 | /// <summary> |
460 | /// Invoked when a user accepts a friendship offer. | 461 | /// Invoked when a user accepts a friendship offer. |
461 | /// </summary> | 462 | /// </summary> |
@@ -464,9 +465,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
464 | private void FriendshipAccepted(IClientAPI client, GridInstantMessage im) | 465 | private void FriendshipAccepted(IClientAPI client, GridInstantMessage im) |
465 | { | 466 | { |
466 | m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})", | 467 | m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})", |
467 | client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog); | 468 | client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog); |
468 | } | 469 | } |
469 | 470 | ||
470 | /// <summary> | 471 | /// <summary> |
471 | /// Invoked when a user declines a friendship offer. | 472 | /// Invoked when a user declines a friendship offer. |
472 | /// </summary> | 473 | /// </summary> |
@@ -477,7 +478,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
477 | { | 478 | { |
478 | UUID fromAgentID = new UUID(im.fromAgentID); | 479 | UUID fromAgentID = new UUID(im.fromAgentID); |
479 | UUID toAgentID = new UUID(im.toAgentID); | 480 | UUID toAgentID = new UUID(im.toAgentID); |
480 | 481 | ||
481 | // declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator | 482 | // declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator |
482 | // toAgentID is initiator, fromAgentID declined friendship | 483 | // toAgentID is initiator, fromAgentID declined friendship |
483 | m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})", | 484 | m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})", |
@@ -487,14 +488,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
487 | // Send the decline to whoever is the destination. | 488 | // Send the decline to whoever is the destination. |
488 | GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID, | 489 | GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID, |
489 | im.dialog, im.message, im.offline != 0, im.Position); | 490 | im.dialog, im.message, im.offline != 0, im.Position); |
490 | 491 | ||
491 | // If new friend is local, it will send an IM to the viewer. | 492 | // If new friend is local, it will send an IM to the viewer. |
492 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server | 493 | // If new friend is remote, it will cause a OnGridInstantMessage on the remote server |
493 | m_TransferModule.SendInstantMessage(msg, | 494 | m_TransferModule.SendInstantMessage(msg, |
494 | delegate(bool success) { | 495 | delegate(bool success) |
496 | { | ||
495 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 497 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
496 | } | 498 | } |
497 | ); | 499 | ); |
498 | } | 500 | } |
499 | 501 | ||
500 | private void OnGridInstantMessage(GridInstantMessage msg) | 502 | private void OnGridInstantMessage(GridInstantMessage msg) |
@@ -510,7 +512,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
510 | { | 512 | { |
511 | // this should succeed as we *know* the root agent is here. | 513 | // this should succeed as we *know* the root agent is here. |
512 | m_TransferModule.SendInstantMessage(msg, | 514 | m_TransferModule.SendInstantMessage(msg, |
513 | delegate(bool success) { | 515 | delegate(bool success) |
516 | { | ||
514 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 517 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
515 | } | 518 | } |
516 | ); | 519 | ); |
@@ -566,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
566 | client.Name, client.AgentId, agentID, friendID); | 569 | client.Name, client.AgentId, agentID, friendID); |
567 | 570 | ||
568 | // store the new friend persistently for both avatars | 571 | // store the new friend persistently for both avatars |
569 | m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline); | 572 | m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline); |
570 | 573 | ||
571 | // The cache entries aren't valid anymore either, as we just added a friend to both sides. | 574 | // The cache entries aren't valid anymore either, as we just added a friend to both sides. |
572 | lock (m_friendLists) | 575 | lock (m_friendLists) |
@@ -609,7 +612,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
609 | if (m_TransferModule != null) | 612 | if (m_TransferModule != null) |
610 | { | 613 | { |
611 | m_TransferModule.SendInstantMessage(msg, | 614 | m_TransferModule.SendInstantMessage(msg, |
612 | delegate(bool success) { | 615 | delegate(bool success) |
616 | { | ||
613 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 617 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
614 | } | 618 | } |
615 | ); | 619 | ); |
@@ -633,7 +637,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
633 | if (m_TransferModule != null) | 637 | if (m_TransferModule != null) |
634 | { | 638 | { |
635 | m_TransferModule.SendInstantMessage(msg, | 639 | m_TransferModule.SendInstantMessage(msg, |
636 | delegate(bool success) { | 640 | delegate(bool success) |
641 | { | ||
637 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); | 642 | m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); |
638 | } | 643 | } |
639 | ); | 644 | ); |
@@ -809,16 +814,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
809 | // I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago... | 814 | // I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago... |
810 | List<UUID> friendIDsToSendTo = new List<UUID>(); | 815 | List<UUID> friendIDsToSendTo = new List<UUID>(); |
811 | List<UUID> candidateFriendIDsToReceive = new List<UUID>(); | 816 | List<UUID> candidateFriendIDsToReceive = new List<UUID>(); |
812 | 817 | ||
813 | foreach (FriendListItem item in friendList) | 818 | foreach (FriendListItem item in friendList) |
814 | { | 819 | { |
815 | if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0) | 820 | if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0) |
816 | { | 821 | { |
817 | // friend is allowed to see my presence => add | 822 | // friend is allowed to see my presence => add |
818 | if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) | 823 | if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) |
819 | friendIDsToSendTo.Add(item.Friend); | 824 | friendIDsToSendTo.Add(item.Friend); |
820 | 825 | ||
821 | if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) | 826 | if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) |
822 | candidateFriendIDsToReceive.Add(item.Friend); | 827 | candidateFriendIDsToReceive.Add(item.Friend); |
823 | } | 828 | } |
824 | } | 829 | } |
@@ -857,7 +862,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
857 | if (iAmOnline) | 862 | if (iAmOnline) |
858 | { | 863 | { |
859 | List<UUID> friendIDsToReceive = new List<UUID>(); | 864 | List<UUID> friendIDsToReceive = new List<UUID>(); |
860 | 865 | ||
861 | for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i) | 866 | for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i) |
862 | { | 867 | { |
863 | UUID uuid = candidateFriendIDsToReceive[i]; | 868 | UUID uuid = candidateFriendIDsToReceive[i]; |
@@ -867,11 +872,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
867 | friendIDsToReceive.Add(uuid); | 872 | friendIDsToReceive.Add(uuid); |
868 | } | 873 | } |
869 | } | 874 | } |
870 | 875 | ||
871 | m_log.DebugFormat( | 876 | m_log.DebugFormat( |
872 | "[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name); | 877 | "[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name); |
873 | 878 | ||
874 | if (friendIDsToReceive.Count > 0) | 879 | if (friendIDsToReceive.Count > 0) |
875 | client.SendAgentOnline(friendIDsToReceive.ToArray()); | 880 | client.SendAgentOnline(friendIDsToReceive.ToArray()); |
876 | 881 | ||
877 | // clear them for a possible second iteration; we don't have to repeat this | 882 | // clear them for a possible second iteration; we don't have to repeat this |
@@ -914,7 +919,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
914 | if (friendIDsToSendTo.Count > 0) | 919 | if (friendIDsToSendTo.Count > 0) |
915 | { | 920 | { |
916 | // sort them into regions | 921 | // sort them into regions |
917 | Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>(); | 922 | Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>(); |
918 | foreach (UUID uuid in friendIDsToSendTo) | 923 | foreach (UUID uuid in friendIDsToSendTo) |
919 | { | 924 | { |
920 | ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already | 925 | ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already |
@@ -993,5 +998,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
993 | } | 998 | } |
994 | } | 999 | } |
995 | 1000 | ||
996 | #endregion | 1001 | #endregion |
997 | } | 1002 | } |