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authorMelanie Thielker2008-11-09 19:30:40 +0000
committerMelanie Thielker2008-11-09 19:30:40 +0000
commit664e8a464e4608afeb590a3330ccc69e7988138b (patch)
tree099c17a1769a7e7ac16232c5a20f5d9515a1d480 /OpenSim/Region/Environment/Modules
parentCause llGetInventoryType to return the asset type, which corresponds with (diff)
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Script region crossing. This has not user functionality, but lays all the
groundwork.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 2fe36a8..11024d6 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
192 192
193 foreach (SceneObjectGroup sceneObject in sceneObjects) 193 foreach (SceneObjectGroup sceneObject in sceneObjects)
194 { 194 {
195 sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine); 195 sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
196 } 196 }
197 } 197 }
198 198
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index a069ac3..c856b5b 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
180 180
181 foreach (SceneObjectGroup sceneObject in sceneObjects) 181 foreach (SceneObjectGroup sceneObject in sceneObjects)
182 { 182 {
183 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine); 183 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
184 } 184 }
185 } 185 }
186 186