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author | Teravus Ovares | 2008-02-27 17:41:42 +0000 |
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committer | Teravus Ovares | 2008-02-27 17:41:42 +0000 |
commit | 34073607a2e3a0c2452603a48c3ab8d45aee8f3f (patch) | |
tree | f97ac0a768f0dac9d7cf26468f17d8731528c8bb /OpenSim/Region/Environment/Modules | |
parent | another attempt at fixing asset lockups (diff) | |
download | opensim-SC-34073607a2e3a0c2452603a48c3ab8d45aee8f3f.zip opensim-SC-34073607a2e3a0c2452603a48c3ab8d45aee8f3f.tar.gz opensim-SC-34073607a2e3a0c2452603a48c3ab8d45aee8f3f.tar.bz2 opensim-SC-34073607a2e3a0c2452603a48c3ab8d45aee8f3f.tar.xz |
* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCHandler being shared).
* Fixed a null ref issue in Scene.Close()
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/FriendsModule.cs | 79 |
1 files changed, 67 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs index 9a03aaf..53ed74a 100644 --- a/OpenSim/Region/Environment/Modules/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework.Console; | |||
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
36 | using OpenSim.Region.Environment.Scenes; | 36 | using OpenSim.Region.Environment.Scenes; |
37 | using libsecondlife; | 37 | using libsecondlife; |
38 | using Nwc.XmlRpc; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.Environment.Modules | 40 | namespace OpenSim.Region.Environment.Modules |
40 | { | 41 | { |
@@ -42,17 +43,31 @@ namespace OpenSim.Region.Environment.Modules | |||
42 | { | 43 | { |
43 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
44 | 45 | ||
45 | private Scene m_scene; | 46 | private List<Scene> m_scene = new List<Scene>(); |
46 | 47 | ||
47 | Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | 48 | Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); |
48 | 49 | ||
49 | public void Initialise(Scene scene, IConfigSource config) | 50 | public void Initialise(Scene scene, IConfigSource config) |
50 | { | 51 | { |
51 | m_scene = scene; | 52 | lock (m_scene) |
53 | { | ||
54 | if (m_scene.Count == 0) | ||
55 | { | ||
56 | scene.AddXmlRPCHandler("presence_update", processPresenceUpdate); | ||
57 | } | ||
58 | |||
59 | if (!m_scene.Contains(scene)) | ||
60 | m_scene.Add(scene); | ||
61 | } | ||
52 | scene.EventManager.OnNewClient += OnNewClient; | 62 | scene.EventManager.OnNewClient += OnNewClient; |
53 | scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; | 63 | scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; |
64 | |||
65 | } | ||
66 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) | ||
67 | { | ||
68 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); | ||
69 | return new XmlRpcResponse(); | ||
54 | } | 70 | } |
55 | |||
56 | private void OnNewClient(IClientAPI client) | 71 | private void OnNewClient(IClientAPI client) |
57 | { | 72 | { |
58 | // All friends establishment protocol goes over instant message | 73 | // All friends establishment protocol goes over instant message |
@@ -112,7 +127,8 @@ namespace OpenSim.Region.Environment.Modules | |||
112 | msg.Position = new sLLVector3(Position); | 127 | msg.Position = new sLLVector3(Position); |
113 | msg.RegionID = RegionID.UUID; | 128 | msg.RegionID = RegionID.UUID; |
114 | msg.binaryBucket = binaryBucket; | 129 | msg.binaryBucket = binaryBucket; |
115 | m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 130 | // We don't really care which scene we pipe it through. |
131 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
116 | } | 132 | } |
117 | 133 | ||
118 | // 39 == Accept Friendship | 134 | // 39 == Accept Friendship |
@@ -133,6 +149,14 @@ namespace OpenSim.Region.Environment.Modules | |||
133 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 149 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
134 | { | 150 | { |
135 | // Found Pending Friend Request with that Transaction.. | 151 | // Found Pending Friend Request with that Transaction.. |
152 | Scene SceneAgentIn = m_scene[0]; | ||
153 | |||
154 | // Found Pending Friend Request with that Transaction.. | ||
155 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | ||
156 | if (agentpresence != null) | ||
157 | { | ||
158 | SceneAgentIn = agentpresence.Scene; | ||
159 | } | ||
136 | 160 | ||
137 | // Compose response to other agent. | 161 | // Compose response to other agent. |
138 | GridInstantMessage msg = new GridInstantMessage(); | 162 | GridInstantMessage msg = new GridInstantMessage(); |
@@ -145,13 +169,15 @@ namespace OpenSim.Region.Environment.Modules | |||
145 | msg.message = agentID.UUID.ToString(); | 169 | msg.message = agentID.UUID.ToString(); |
146 | msg.ParentEstateID = 0; | 170 | msg.ParentEstateID = 0; |
147 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | 171 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); |
148 | msg.RegionID = m_scene.RegionInfo.RegionID.UUID; | 172 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; |
149 | msg.dialog = (byte)39;// Approved friend request | 173 | msg.dialog = (byte)39;// Approved friend request |
150 | msg.Position = new sLLVector3(); | 174 | msg.Position = new sLLVector3(); |
151 | msg.offline = (byte)0; | 175 | msg.offline = (byte)0; |
152 | msg.binaryBucket = new byte[0]; | 176 | msg.binaryBucket = new byte[0]; |
153 | m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 177 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database |
154 | m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); | 178 | |
179 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
180 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); | ||
155 | m_pendingFriendRequests.Remove(transactionID); | 181 | m_pendingFriendRequests.Remove(transactionID); |
156 | 182 | ||
157 | // TODO: Inform agent that the friend is online | 183 | // TODO: Inform agent that the friend is online |
@@ -162,8 +188,14 @@ namespace OpenSim.Region.Environment.Modules | |||
162 | { | 188 | { |
163 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 189 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
164 | { | 190 | { |
165 | // Found Pending Friend Request with that Transaction.. | 191 | Scene SceneAgentIn = m_scene[0]; |
166 | 192 | ||
193 | // Found Pending Friend Request with that Transaction.. | ||
194 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | ||
195 | if (agentpresence != null) | ||
196 | { | ||
197 | SceneAgentIn = agentpresence.Scene; | ||
198 | } | ||
167 | // Compose response to other agent. | 199 | // Compose response to other agent. |
168 | GridInstantMessage msg = new GridInstantMessage(); | 200 | GridInstantMessage msg = new GridInstantMessage(); |
169 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 201 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; |
@@ -175,19 +207,19 @@ namespace OpenSim.Region.Environment.Modules | |||
175 | msg.message = agentID.UUID.ToString(); | 207 | msg.message = agentID.UUID.ToString(); |
176 | msg.ParentEstateID = 0; | 208 | msg.ParentEstateID = 0; |
177 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | 209 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); |
178 | msg.RegionID = m_scene.RegionInfo.RegionID.UUID; | 210 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; |
179 | msg.dialog = (byte)40;// Deny friend request | 211 | msg.dialog = (byte)40;// Deny friend request |
180 | msg.Position = new sLLVector3(); | 212 | msg.Position = new sLLVector3(); |
181 | msg.offline = (byte)0; | 213 | msg.offline = (byte)0; |
182 | msg.binaryBucket = new byte[0]; | 214 | msg.binaryBucket = new byte[0]; |
183 | m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 215 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
184 | m_pendingFriendRequests.Remove(transactionID); | 216 | m_pendingFriendRequests.Remove(transactionID); |
185 | } | 217 | } |
186 | } | 218 | } |
187 | 219 | ||
188 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) | 220 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) |
189 | { | 221 | { |
190 | m_scene.StoreRemoveFriendship(agent, exfriendID); | 222 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); |
191 | // TODO: Inform the client that the ExFriend is offline | 223 | // TODO: Inform the client that the ExFriend is offline |
192 | } | 224 | } |
193 | 225 | ||
@@ -201,6 +233,29 @@ namespace OpenSim.Region.Environment.Modules | |||
201 | msg.binaryBucket); | 233 | msg.binaryBucket); |
202 | } | 234 | } |
203 | 235 | ||
236 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) | ||
237 | { | ||
238 | ScenePresence returnAgent = null; | ||
239 | lock (m_scene) | ||
240 | { | ||
241 | ScenePresence queryagent = null; | ||
242 | for (int i = 0; i < m_scene.Count; i++) | ||
243 | { | ||
244 | queryagent = m_scene[i].GetScenePresence(AgentID); | ||
245 | if (queryagent != null) | ||
246 | { | ||
247 | if (!queryagent.IsChildAgent) | ||
248 | { | ||
249 | returnAgent = queryagent; | ||
250 | break; | ||
251 | } | ||
252 | } | ||
253 | } | ||
254 | } | ||
255 | return returnAgent; | ||
256 | |||
257 | } | ||
258 | |||
204 | public void PostInitialise() | 259 | public void PostInitialise() |
205 | { | 260 | { |
206 | } | 261 | } |
@@ -216,7 +271,7 @@ namespace OpenSim.Region.Environment.Modules | |||
216 | 271 | ||
217 | public bool IsSharedModule | 272 | public bool IsSharedModule |
218 | { | 273 | { |
219 | get { return false; } | 274 | get { return true; } |
220 | } | 275 | } |
221 | } | 276 | } |
222 | } | 277 | } |