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author | Adam Frisby | 2008-04-21 09:38:51 +0000 |
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committer | Adam Frisby | 2008-04-21 09:38:51 +0000 |
commit | a0b8c46ef37f6bf44de36ab60fae741076d8a3bf (patch) | |
tree | 164d609f67e1cebdd9cf45d0d0de9eecdd8f4178 /OpenSim/Region/Environment/Modules | |
parent | * Formatted ExportSerialiserModule and SvnBackupModule (diff) | |
download | opensim-SC-a0b8c46ef37f6bf44de36ab60fae741076d8a3bf.zip opensim-SC-a0b8c46ef37f6bf44de36ab60fae741076d8a3bf.tar.gz opensim-SC-a0b8c46ef37f6bf44de36ab60fae741076d8a3bf.tar.bz2 opensim-SC-a0b8c46ef37f6bf44de36ab60fae741076d8a3bf.tar.xz |
* Various refactorings.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs | 48 |
2 files changed, 36 insertions, 18 deletions
diff --git a/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs b/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs index 1b537c2..38c0c1d 100644 --- a/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs +++ b/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs | |||
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules | |||
163 | // setup response to client | 163 | // setup response to client |
164 | Hashtable creds = new Hashtable(); | 164 | Hashtable creds = new Hashtable(); |
165 | creds["channel_uri"] = String.Format("sip:{0}@{1}", | 165 | creds["channel_uri"] = String.Format("sip:{0}@{1}", |
166 | m_scene.RegionInfo.RegionID.ToString(), m_sipDomain); | 166 | m_scene.RegionInfo.RegionID, m_sipDomain); |
167 | 167 | ||
168 | string regionName = m_scene.RegionInfo.RegionName; | 168 | string regionName = m_scene.RegionInfo.RegionName; |
169 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | 169 | ScenePresence avatar = m_scene.GetScenePresence(agentID); |
@@ -207,8 +207,6 @@ namespace OpenSim.Region.Environment.Modules | |||
207 | 207 | ||
208 | return "<llsd>undef</llsd>"; | 208 | return "<llsd>undef</llsd>"; |
209 | } | 209 | } |
210 | |||
211 | return null; | ||
212 | } | 210 | } |
213 | 211 | ||
214 | /// <summary> | 212 | /// <summary> |
@@ -282,8 +280,6 @@ namespace OpenSim.Region.Environment.Modules | |||
282 | 280 | ||
283 | return "<llsd>undef</llsd>"; | 281 | return "<llsd>undef</llsd>"; |
284 | } | 282 | } |
285 | |||
286 | return null; | ||
287 | } | 283 | } |
288 | } | 284 | } |
289 | } | 285 | } |
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs index 7e5cf47..277370d 100644 --- a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs | |||
@@ -51,6 +51,32 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser | |||
51 | 51 | ||
52 | public void SaveSerialisedToFile(string fileName, Scene scene) | 52 | public void SaveSerialisedToFile(string fileName, Scene scene) |
53 | { | 53 | { |
54 | string xmlstream = GetObjectXml(scene); | ||
55 | |||
56 | MemoryStream stream = ReformatXmlString(xmlstream); | ||
57 | |||
58 | stream.Seek(0, SeekOrigin.Begin); | ||
59 | CreateXmlFile(stream, fileName); | ||
60 | |||
61 | stream.Seek(0, SeekOrigin.Begin); | ||
62 | CreateCompressedXmlFile(stream, fileName); | ||
63 | } | ||
64 | |||
65 | private static MemoryStream ReformatXmlString(string xmlstream) | ||
66 | { | ||
67 | MemoryStream stream = new MemoryStream(); | ||
68 | XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); | ||
69 | XmlDocument doc = new XmlDocument(); | ||
70 | |||
71 | doc.LoadXml(xmlstream); | ||
72 | formatter.Formatting = Formatting.Indented; | ||
73 | doc.WriteContentTo(formatter); | ||
74 | formatter.Flush(); | ||
75 | return stream; | ||
76 | } | ||
77 | |||
78 | private static string GetObjectXml(Scene scene) | ||
79 | { | ||
54 | string xmlstream = "<scene>"; | 80 | string xmlstream = "<scene>"; |
55 | 81 | ||
56 | List<EntityBase> EntityList = scene.GetEntities(); | 82 | List<EntityBase> EntityList = scene.GetEntities(); |
@@ -69,29 +95,25 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser | |||
69 | xmlstream += xml; | 95 | xmlstream += xml; |
70 | 96 | ||
71 | xmlstream += "</scene>"; | 97 | xmlstream += "</scene>"; |
98 | return xmlstream; | ||
99 | } | ||
72 | 100 | ||
73 | MemoryStream stream = new MemoryStream(); | 101 | private static void CreateXmlFile(MemoryStream xmlStream, string fileName) |
74 | XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); | 102 | { |
75 | XmlDocument doc = new XmlDocument(); | ||
76 | |||
77 | doc.LoadXml(xmlstream); | ||
78 | formatter.Formatting = Formatting.Indented; | ||
79 | doc.WriteContentTo(formatter); | ||
80 | formatter.Flush(); | ||
81 | |||
82 | stream.Seek(0, SeekOrigin.Begin); | ||
83 | |||
84 | FileStream objectsFile = new FileStream(fileName, FileMode.Create); | 103 | FileStream objectsFile = new FileStream(fileName, FileMode.Create); |
85 | 104 | ||
86 | stream.WriteTo(objectsFile); | 105 | xmlStream.WriteTo(objectsFile); |
87 | objectsFile.Flush(); | 106 | objectsFile.Flush(); |
88 | objectsFile.Close(); | 107 | objectsFile.Close(); |
108 | } | ||
89 | 109 | ||
110 | private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName) | ||
111 | { | ||
90 | #region GZip Compressed Version | 112 | #region GZip Compressed Version |
91 | FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); | 113 | FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); |
92 | MemoryStream gzipMSStream = new MemoryStream(); | 114 | MemoryStream gzipMSStream = new MemoryStream(); |
93 | GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); | 115 | GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); |
94 | stream.WriteTo(gzipStream); | 116 | xmlStream.WriteTo(gzipStream); |
95 | gzipMSStream.WriteTo(objectsFileCompressed); | 117 | gzipMSStream.WriteTo(objectsFileCompressed); |
96 | objectsFileCompressed.Flush(); | 118 | objectsFileCompressed.Flush(); |
97 | objectsFileCompressed.Close(); | 119 | objectsFileCompressed.Close(); |