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authorMelanie Thielker2008-09-07 20:09:11 +0000
committerMelanie Thielker2008-09-07 20:09:11 +0000
commit58d79b33ff507a1d861d1196a925d2d09ad1c3f2 (patch)
tree0b4c898b5885bb2c6d16346744f06f8c4b17fe77 /OpenSim/Region/Environment/Modules
parentReturn 0 for no wind and 0 for no clouds from (diff)
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Mantis #2142
Thank you, HomerHorwitz, for a patch that fixes landmark teleport and about landmarks with the new OMV types.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index e5bdafc..f4ba9a3 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1111 { 1111 {
1112 // if you do a "About Landmark" on a landmark a second time, the viewer sends the 1112 // if you do a "About Landmark" on a landmark a second time, the viewer sends the
1113 // region_handle it got earlier via RegionHandleRequest 1113 // region_handle it got earlier via RegionHandleRequest
1114 ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]); 1114 ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]);
1115 parcelID = Util.BuildFakeParcelID(regionHandle, x, y); 1115 parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
1116 } 1116 }
1117 else if (regionID == m_scene.RegionInfo.RegionID) 1117 else if (regionID == m_scene.RegionInfo.RegionID)