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author | Melanie Thielker | 2008-10-03 13:45:54 +0000 |
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committer | Melanie Thielker | 2008-10-03 13:45:54 +0000 |
commit | 36097a8198772d937c82e7bfc6e01a643d7785af (patch) | |
tree | de4a6b516edf12ef24edee02bbd228c1be5d19fd /OpenSim/Region/Environment/Modules | |
parent | fix the sqlite break. There were two issue here: (diff) | |
download | opensim-SC-36097a8198772d937c82e7bfc6e01a643d7785af.zip opensim-SC-36097a8198772d937c82e7bfc6e01a643d7785af.tar.gz opensim-SC-36097a8198772d937c82e7bfc6e01a643d7785af.tar.bz2 opensim-SC-36097a8198772d937c82e7bfc6e01a643d7785af.tar.xz |
Prevent attachments to be persisted in the destination region when the
avatar is not present there.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs index 1a41c7b..ff9423f 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | |||
@@ -258,7 +258,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
258 | try | 258 | try |
259 | { | 259 | { |
260 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. | 260 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. |
261 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]); | 261 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); |
262 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); | 262 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); |
263 | scene.SendKiPrimitive(scene.Entities[uuid].LocalId); | 263 | scene.SendKiPrimitive(scene.Entities[uuid].LocalId); |
264 | scene.m_innerScene.DeleteSceneObject(uuid, false); | 264 | scene.m_innerScene.DeleteSceneObject(uuid, false); |