diff options
author | Jeff Ames | 2008-06-04 09:59:27 +0000 |
---|---|---|
committer | Jeff Ames | 2008-06-04 09:59:27 +0000 |
commit | 4ec4e16c809cf86a63b736d2b7b6ad7291595a5f (patch) | |
tree | cfa896ef9057228171e2ee39c4807060101ba90b /OpenSim/Region/Environment/Modules/World | |
parent | * If a ThreadAbortException reaches AuthUser() then let it pass through unmol... (diff) | |
download | opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.zip opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.tar.gz opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.tar.bz2 opensim-SC-4ec4e16c809cf86a63b736d2b7b6ad7291595a5f.tar.xz |
Formatting cleanup, minor refactoring, svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
6 files changed, 94 insertions, 94 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 0c5edaa..6a3b519 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -41,10 +41,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public class ArchiveReadRequest | 42 | public class ArchiveReadRequest |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | 46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); |
47 | 47 | ||
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private string m_loadPath; | 49 | private string m_loadPath; |
50 | 50 | ||
@@ -55,22 +55,22 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
55 | 55 | ||
56 | DearchiveRegion(); | 56 | DearchiveRegion(); |
57 | } | 57 | } |
58 | 58 | ||
59 | protected void DearchiveRegion() | 59 | protected void DearchiveRegion() |
60 | { | 60 | { |
61 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); | 61 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); |
62 | 62 | ||
63 | string serializedPrims = string.Empty; | 63 | string serializedPrims = string.Empty; |
64 | 64 | ||
65 | // Just test for now by reading first file | 65 | // Just test for now by reading first file |
66 | string filePath = "ERROR"; | 66 | string filePath = "ERROR"; |
67 | 67 | ||
68 | byte[] data; | 68 | byte[] data; |
69 | while ((data = archive.ReadEntry(out filePath)) != null) | 69 | while ((data = archive.ReadEntry(out filePath)) != null) |
70 | { | 70 | { |
71 | m_log.DebugFormat( | 71 | m_log.DebugFormat( |
72 | "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); | 72 | "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); |
73 | 73 | ||
74 | if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) | 74 | if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) |
75 | { | 75 | { |
76 | serializedPrims = m_asciiEncoding.GetString(data); | 76 | serializedPrims = m_asciiEncoding.GetString(data); |
@@ -78,37 +78,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
78 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) | 78 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) |
79 | { | 79 | { |
80 | // Right now we're nastily obtaining the lluuid from the filename | 80 | // Right now we're nastily obtaining the lluuid from the filename |
81 | string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); | 81 | string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); |
82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | 82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); |
83 | 83 | ||
84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); | 84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); |
85 | 85 | ||
86 | // Not preserving asset name or description as of yet | 86 | // Not preserving asset name or description as of yet |
87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); | 87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); |
88 | asset.Description = "imported description"; | 88 | asset.Description = "imported description"; |
89 | 89 | ||
90 | asset.Type = (sbyte)AssetType.Texture; | 90 | asset.Type = (sbyte)AssetType.Texture; |
91 | asset.InvType = (sbyte)InventoryType.Texture; | 91 | asset.InvType = (sbyte)InventoryType.Texture; |
92 | 92 | ||
93 | asset.Data = data; | 93 | asset.Data = data; |
94 | 94 | ||
95 | m_scene.AssetCache.AddAsset(asset); | 95 | m_scene.AssetCache.AddAsset(asset); |
96 | } | 96 | } |
97 | } | 97 | } |
98 | 98 | ||
99 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); | 99 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); |
100 | 100 | ||
101 | archive.Close(); | 101 | archive.Close(); |
102 | 102 | ||
103 | if (serializedPrims.Equals(string.Empty)) | 103 | if (serializedPrims.Equals(string.Empty)) |
104 | { | 104 | { |
105 | m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); | 105 | m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); |
106 | return; | 106 | return; |
107 | } | 107 | } |
108 | 108 | ||
109 | // Reload serialized prims | 109 | // Reload serialized prims |
110 | m_log.InfoFormat("[ARCHIVER]: Loading prim data"); | 110 | m_log.InfoFormat("[ARCHIVER]: Loading prim data"); |
111 | 111 | ||
112 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 112 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
113 | serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); | 113 | serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); |
114 | } | 114 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 1cc8877..6c341c6 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -80,16 +80,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
80 | { | 80 | { |
81 | // XXX: Not a great way to iterate through face textures, but there's no | 81 | // XXX: Not a great way to iterate through face textures, but there's no |
82 | // other way to tell how many faces there actually are | 82 | // other way to tell how many faces there actually are |
83 | //int i = 0; | 83 | //int i = 0; |
84 | foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures) | 84 | foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures) |
85 | { | 85 | { |
86 | if (texture != null) | 86 | if (texture != null) |
87 | { | 87 | { |
88 | //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); | 88 | //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); |
89 | textureUuids[texture.TextureID] = 1; | 89 | textureUuids[texture.TextureID] = 1; |
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) | 93 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) |
94 | { | 94 | { |
95 | if (tit.Type == (int)InventoryType.Texture) | 95 | if (tit.Type == (int)InventoryType.Texture) |
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
123 | TarArchiveWriter archive = new TarArchiveWriter(); | 123 | TarArchiveWriter archive = new TarArchiveWriter(); |
124 | 124 | ||
125 | archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); | 125 | archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); |
126 | 126 | ||
127 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | 127 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar |
128 | //archive.AddDir("assets"); | 128 | //archive.AddDir("assets"); |
129 | 129 | ||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
132 | if (assets[uuid] != null) | 132 | if (assets[uuid] != null) |
133 | { | 133 | { |
134 | archive.AddFile( | 134 | archive.AddFile( |
135 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | 135 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, |
136 | assets[uuid].Data); | 136 | assets[uuid].Data); |
137 | } | 137 | } |
138 | else | 138 | else |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
142 | } | 142 | } |
143 | 143 | ||
144 | archive.WriteTar(m_savePath); | 144 | archive.WriteTar(m_savePath); |
145 | 145 | ||
146 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); | 146 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); |
147 | } | 147 | } |
148 | 148 | ||
@@ -232,11 +232,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
232 | newThread.Start(); | 232 | newThread.Start(); |
233 | } | 233 | } |
234 | } | 234 | } |
235 | 235 | ||
236 | /// <summary> | 236 | /// <summary> |
237 | /// Perform the callback on the original requester of the assets | 237 | /// Perform the callback on the original requester of the assets |
238 | /// </summary> | 238 | /// </summary> |
239 | protected void PerformAssetsRequestCallback() | 239 | protected void PerformAssetsRequestCallback() |
240 | { | 240 | { |
241 | m_assetsRequestCallback(m_assets); | 241 | m_assetsRequestCallback(m_assets); |
242 | } | 242 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs index b199d5f..463e172 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs | |||
@@ -39,24 +39,24 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
39 | public class TarArchiveReader | 39 | public class TarArchiveReader |
40 | { | 40 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 42 | ||
43 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); | 43 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Binary reader for the underlying stream | 46 | /// Binary reader for the underlying stream |
47 | /// </summary> | 47 | /// </summary> |
48 | protected BinaryReader m_br; | 48 | protected BinaryReader m_br; |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Used to trim off null chars | 51 | /// Used to trim off null chars |
52 | /// </summary> | 52 | /// </summary> |
53 | protected char[] m_nullCharArray = new char[] { '\0' }; | 53 | protected char[] m_nullCharArray = new char[] { '\0' }; |
54 | 54 | ||
55 | public TarArchiveReader(string archivePath) | 55 | public TarArchiveReader(string archivePath) |
56 | { | 56 | { |
57 | m_br = new BinaryReader(new FileStream(archivePath, FileMode.Open)); | 57 | m_br = new BinaryReader(new FileStream(archivePath, FileMode.Open)); |
58 | } | 58 | } |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Are we at the end of the archive? | 61 | /// Are we at the end of the archive? |
62 | /// </summary> | 62 | /// </summary> |
@@ -64,13 +64,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
64 | public bool AtEof() | 64 | public bool AtEof() |
65 | { | 65 | { |
66 | // If we've reached the end of the archive we'll be in null block territory, which means | 66 | // If we've reached the end of the archive we'll be in null block territory, which means |
67 | // the next byte will be 0 | 67 | // the next byte will be 0 |
68 | if (m_br.PeekChar() == 0) | 68 | if (m_br.PeekChar() == 0) |
69 | return true; | 69 | return true; |
70 | 70 | ||
71 | return false; | 71 | return false; |
72 | } | 72 | } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Read the next entry in the tar file. | 75 | /// Read the next entry in the tar file. |
76 | /// </summary> | 76 | /// </summary> |
@@ -79,27 +79,27 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
79 | public byte[] ReadEntry(out string filePath) | 79 | public byte[] ReadEntry(out string filePath) |
80 | { | 80 | { |
81 | filePath = String.Empty; | 81 | filePath = String.Empty; |
82 | 82 | ||
83 | if (AtEof()) | 83 | if (AtEof()) |
84 | return null; | 84 | return null; |
85 | 85 | ||
86 | TarHeader header = ReadHeader(); | 86 | TarHeader header = ReadHeader(); |
87 | 87 | ||
88 | filePath = header.FilePath; | 88 | filePath = header.FilePath; |
89 | byte[] data = m_br.ReadBytes(header.FileSize); | 89 | byte[] data = m_br.ReadBytes(header.FileSize); |
90 | 90 | ||
91 | m_log.DebugFormat("[TAR ARCHIVE READER]: filePath {0}, fileSize {1}", filePath, header.FileSize); | 91 | m_log.DebugFormat("[TAR ARCHIVE READER]: filePath {0}, fileSize {1}", filePath, header.FileSize); |
92 | 92 | ||
93 | // Read the rest of the empty padding in the 512 byte block | 93 | // Read the rest of the empty padding in the 512 byte block |
94 | if (header.FileSize % 512 != 0) | 94 | if (header.FileSize % 512 != 0) |
95 | { | 95 | { |
96 | int paddingLeft = 512 - (header.FileSize % 512); | 96 | int paddingLeft = 512 - (header.FileSize % 512); |
97 | 97 | ||
98 | m_log.DebugFormat("[TAR ARCHIVE READER]: Reading {0} padding bytes", paddingLeft); | 98 | m_log.DebugFormat("[TAR ARCHIVE READER]: Reading {0} padding bytes", paddingLeft); |
99 | 99 | ||
100 | m_br.ReadBytes(paddingLeft); | 100 | m_br.ReadBytes(paddingLeft); |
101 | } | 101 | } |
102 | 102 | ||
103 | return data; | 103 | return data; |
104 | } | 104 | } |
105 | 105 | ||
@@ -109,44 +109,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
109 | /// </summary> | 109 | /// </summary> |
110 | /// <returns>A tar header struct.</returns> | 110 | /// <returns>A tar header struct.</returns> |
111 | protected TarHeader ReadHeader() | 111 | protected TarHeader ReadHeader() |
112 | { | 112 | { |
113 | TarHeader tarHeader = new TarHeader(); | 113 | TarHeader tarHeader = new TarHeader(); |
114 | 114 | ||
115 | byte[] header = m_br.ReadBytes(512); | 115 | byte[] header = m_br.ReadBytes(512); |
116 | 116 | ||
117 | tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); | 117 | tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); |
118 | tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray); | 118 | tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray); |
119 | tarHeader.FileSize = ConvertOctalBytesToDecimal(header, 124, 11); | 119 | tarHeader.FileSize = ConvertOctalBytesToDecimal(header, 124, 11); |
120 | 120 | ||
121 | return tarHeader; | 121 | return tarHeader; |
122 | } | 122 | } |
123 | 123 | ||
124 | public void Close() | 124 | public void Close() |
125 | { | 125 | { |
126 | m_br.Close(); | 126 | m_br.Close(); |
127 | } | 127 | } |
128 | 128 | ||
129 | /// <summary> | 129 | /// <summary> |
130 | /// Convert octal bytes to a decimal representation | 130 | /// Convert octal bytes to a decimal representation |
131 | /// </summary> | 131 | /// </summary> |
132 | /// <param name="bytes"></param> | 132 | /// <param name="bytes"></param> |
133 | /// <returns></returns> | 133 | /// <returns></returns> |
134 | public static int ConvertOctalBytesToDecimal(byte[] bytes, int startIndex, int count) | 134 | public static int ConvertOctalBytesToDecimal(byte[] bytes, int startIndex, int count) |
135 | { | 135 | { |
136 | string oString = m_asciiEncoding.GetString(bytes, startIndex, count); | 136 | string oString = m_asciiEncoding.GetString(bytes, startIndex, count); |
137 | 137 | ||
138 | int d = 0; | 138 | int d = 0; |
139 | 139 | ||
140 | foreach (char c in oString) | 140 | foreach (char c in oString) |
141 | { | 141 | { |
142 | d <<= 3; | 142 | d <<= 3; |
143 | d |= c - '0'; | 143 | d |= c - '0'; |
144 | } | 144 | } |
145 | 145 | ||
146 | return d; | 146 | return d; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | 149 | ||
150 | public struct TarHeader | 150 | public struct TarHeader |
151 | { | 151 | { |
152 | public string FilePath; | 152 | public string FilePath; |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index b7ed9f9..e0d2add 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -34,30 +34,30 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
34 | { | 34 | { |
35 | public interface IRegionSerialiser | 35 | public interface IRegionSerialiser |
36 | { | 36 | { |
37 | List<string> SerialiseRegion(Scene scene, string saveDir); | 37 | List<string> SerialiseRegion(Scene scene, string saveDir); |
38 | 38 | ||
39 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); | 39 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); |
40 | 40 | ||
41 | void SavePrimsToXml(Scene scene, string fileName); | 41 | void SavePrimsToXml(Scene scene, string fileName); |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Load prims from the xml2 format | 44 | /// Load prims from the xml2 format |
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="scene"></param> | 46 | /// <param name="scene"></param> |
47 | /// <param name="fileName"></param> | 47 | /// <param name="fileName"></param> |
48 | void LoadPrimsFromXml2(Scene scene, string fileName); | 48 | void LoadPrimsFromXml2(Scene scene, string fileName); |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Load prims from the xml2 format | 51 | /// Load prims from the xml2 format |
52 | /// </summary> | 52 | /// </summary> |
53 | /// <param name="scene"></param> | 53 | /// <param name="scene"></param> |
54 | /// <param name="reader"></param> | 54 | /// <param name="reader"></param> |
55 | void LoadPrimsFromXml2(Scene scene, TextReader reader); | 55 | void LoadPrimsFromXml2(Scene scene, TextReader reader); |
56 | 56 | ||
57 | void SavePrimsToXml2(Scene scene, string fileName); | 57 | void SavePrimsToXml2(Scene scene, string fileName); |
58 | 58 | ||
59 | void LoadGroupFromXml2String(Scene scene, string xmlString); | 59 | void LoadGroupFromXml2String(Scene scene, string xmlString); |
60 | 60 | ||
61 | string SavePrimGroupToXML2String(SceneObjectGroup grp); | 61 | string SavePrimGroupToXML2String(SceneObjectGroup grp); |
62 | } | 62 | } |
63 | } | 63 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 2ac0754..5ec8026 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 56 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
57 | { | 57 | { |
58 | SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml); | 58 | SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml); |
59 | 59 | ||
60 | if (newIDS) | 60 | if (newIDS) |
61 | { | 61 | { |
62 | obj.ResetIDs(); | 62 | obj.ResetIDs(); |
63 | } | 63 | } |
64 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 64 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
65 | //obj.RegenerateFullIDs(); | 65 | //obj.RegenerateFullIDs(); |
66 | 66 | ||
67 | scene.AddSceneObject(obj); | 67 | scene.AddSceneObject(obj); |
68 | 68 | ||
69 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 69 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
156 | { | 156 | { |
157 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName)); | 157 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName)); |
158 | } | 158 | } |
159 | 159 | ||
160 | /// <summary> | 160 | /// <summary> |
161 | /// Load prims from the xml2 format | 161 | /// Load prims from the xml2 format |
162 | /// </summary> | 162 | /// </summary> |
@@ -173,24 +173,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
173 | /// <param name="scene"></param> | 173 | /// <param name="scene"></param> |
174 | /// <param name="reader"></param> | 174 | /// <param name="reader"></param> |
175 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader) | 175 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader) |
176 | { | 176 | { |
177 | XmlDocument doc = new XmlDocument(); | 177 | XmlDocument doc = new XmlDocument(); |
178 | reader.WhitespaceHandling = WhitespaceHandling.None; | 178 | reader.WhitespaceHandling = WhitespaceHandling.None; |
179 | doc.Load(reader); | 179 | doc.Load(reader); |
180 | reader.Close(); | 180 | reader.Close(); |
181 | XmlNode rootNode = doc.FirstChild; | 181 | XmlNode rootNode = doc.FirstChild; |
182 | 182 | ||
183 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 183 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
184 | { | 184 | { |
185 | CreatePrimFromXml(scene, aPrimNode.OuterXml); | 185 | CreatePrimFromXml(scene, aPrimNode.OuterXml); |
186 | } | 186 | } |
187 | } | 187 | } |
188 | 188 | ||
189 | public static void CreatePrimFromXml(Scene scene, string xmlData) | 189 | public static void CreatePrimFromXml(Scene scene, string xmlData) |
190 | { | 190 | { |
191 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 191 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
192 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | 192 | LLVector3 receivedVelocity = obj.RootPart.Velocity; |
193 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | 193 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); |
194 | scene.AddSceneObjectFromStorage(obj); | 194 | scene.AddSceneObjectFromStorage(obj); |
195 | 195 | ||
196 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 196 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index b181fe8..c7c8e39 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | |||
@@ -86,42 +86,42 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
86 | #endregion | 86 | #endregion |
87 | 87 | ||
88 | #region IRegionSerialiser Members | 88 | #region IRegionSerialiser Members |
89 | 89 | ||
90 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) | 90 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) |
91 | { | 91 | { |
92 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); | 92 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); |
93 | } | 93 | } |
94 | 94 | ||
95 | public void SavePrimsToXml(Scene scene, string fileName) | 95 | public void SavePrimsToXml(Scene scene, string fileName) |
96 | { | 96 | { |
97 | SceneXmlLoader.SavePrimsToXml(scene, fileName); | 97 | SceneXmlLoader.SavePrimsToXml(scene, fileName); |
98 | } | 98 | } |
99 | 99 | ||
100 | public void LoadPrimsFromXml2(Scene scene, string fileName) | 100 | public void LoadPrimsFromXml2(Scene scene, string fileName) |
101 | { | 101 | { |
102 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); | 102 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); |
103 | } | 103 | } |
104 | 104 | ||
105 | public void LoadPrimsFromXml2(Scene scene, TextReader reader) | 105 | public void LoadPrimsFromXml2(Scene scene, TextReader reader) |
106 | { | 106 | { |
107 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader); | 107 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader); |
108 | } | 108 | } |
109 | 109 | ||
110 | public void SavePrimsToXml2(Scene scene, string fileName) | 110 | public void SavePrimsToXml2(Scene scene, string fileName) |
111 | { | 111 | { |
112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); | 112 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); |
113 | } | 113 | } |
114 | 114 | ||
115 | public void LoadGroupFromXml2String(Scene scene, string xmlString) | 115 | public void LoadGroupFromXml2String(Scene scene, string xmlString) |
116 | { | 116 | { |
117 | SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString); | 117 | SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString); |
118 | } | 118 | } |
119 | 119 | ||
120 | public string SavePrimGroupToXML2String(SceneObjectGroup grp) | 120 | public string SavePrimGroupToXML2String(SceneObjectGroup grp) |
121 | { | 121 | { |
122 | return SceneXmlLoader.SavePrimGroupToXML2String(grp); | 122 | return SceneXmlLoader.SavePrimGroupToXML2String(grp); |
123 | } | 123 | } |
124 | 124 | ||
125 | public List<string> SerialiseRegion(Scene scene, string saveDir) | 125 | public List<string> SerialiseRegion(Scene scene, string saveDir) |
126 | { | 126 | { |
127 | List<string> results = new List<string>(); | 127 | List<string> results = new List<string>(); |