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author | Justin Clarke Casey | 2008-12-04 19:57:36 +0000 |
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committer | Justin Clarke Casey | 2008-12-04 19:57:36 +0000 |
commit | 38ca31b37a6ac8fe74b77e4488112eb77d612827 (patch) | |
tree | 01c75a28b9f34667910f0992d8f817a5c5a1e5b3 /OpenSim/Region/Environment/Modules/World | |
parent | Minor formatting cleanup. (diff) | |
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* Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index b5a5123..fb1d1ff 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -624,6 +624,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
624 | public virtual void SendBulkUpdateInventory(InventoryItemBase item) | 624 | public virtual void SendBulkUpdateInventory(InventoryItemBase item) |
625 | { | 625 | { |
626 | } | 626 | } |
627 | |||
628 | public virtual void SendBulkUpdateInventory(InventoryFolderBase folderBase) | ||
629 | {} | ||
627 | 630 | ||
628 | public void SendTakeControls(int controls, bool passToAgent, bool TakeControls) | 631 | public void SendTakeControls(int controls, bool passToAgent, bool TakeControls) |
629 | { | 632 | { |