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authorMelanie Thielker2008-07-18 02:40:47 +0000
committerMelanie Thielker2008-07-18 02:40:47 +0000
commit263633e274082135b21b8183b92280b768d18883 (patch)
treef6104eef3633a8b454a4e8ac09d15182970c6bae /OpenSim/Region/Environment/Modules/World
parentadded region port number to output of "show regions" command (diff)
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Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs234
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs7
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs12
4 files changed, 180 insertions, 79 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index ac6a075..c5c0370 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -49,9 +49,26 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
49 49
50 private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) 50 private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
51 { 51 {
52 remote_client.SendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID); 52 //SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
53 remote_client.SendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID); 53
54 remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID); 54 uint sun = 0;
55 if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
56 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
57 remote_client.SendDetailedEstateData(invoice,
58 m_scene.RegionInfo.EstateSettings.EstateName,
59 m_scene.RegionInfo.EstateSettings.EstateID,
60 m_scene.RegionInfo.EstateSettings.ParentEstateID,
61 GetEstateFlags(),
62 sun,
63 m_scene.RegionInfo.RegionSettings.Covenant);
64
65 remote_client.SendEstateManagersList(invoice,
66 m_scene.RegionInfo.EstateSettings.EstateManagers,
67 m_scene.RegionInfo.EstateSettings.EstateID);
68
69 remote_client.SendBannedUserList(invoice,
70 m_scene.RegionInfo.EstateSettings.EstateBans,
71 m_scene.RegionInfo.EstateSettings.EstateID);
55 } 72 }
56 73
57 private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, 74 private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
@@ -150,8 +167,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
150 sendRegionHandshakeToAll(); 167 sendRegionHandshakeToAll();
151 } 168 }
152 169
153 public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, 170 public void setRegionTerrainSettings(float WaterHeight,
154 bool UseFixedSun, float SunHour) 171 float TerrainRaiseLimit, float TerrainLowerLimit,
172 bool UseEstateSun, bool UseFixedSun, float SunHour,
173 bool UseGlobal, bool EstateFixedSun, float EstateSunHour)
155 { 174 {
156 // Water Height 175 // Water Height
157 m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; 176 m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
@@ -161,10 +180,11 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
161 m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; 180 m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
162 181
163 // Time of day / fixed sun 182 // Time of day / fixed sun
183 m_scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun;
164 m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; 184 m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
165 m_scene.RegionInfo.RegionSettings.SunPosition = SunHour; 185 m_scene.RegionInfo.RegionSettings.SunPosition = SunHour;
166 186
167 m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); 187 m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseEstateSun, SunHour);
168 188
169 //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); 189 //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
170 //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); 190 //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
@@ -180,20 +200,23 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
180 200
181 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID) 201 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
182 { 202 {
183 m_scene.RegionInfo.CovenantID = estateCovenantID; 203 m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
184 m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID); 204 m_scene.RegionInfo.RegionSettings.Save();
185 } 205 }
186 206
187 private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user) 207 private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
188 { 208 {
189 // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. 209 // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
190 210
211 if (user == m_scene.RegionInfo.MasterAvatarAssignedUUID)
212 return; // never process owner
213
191 switch (estateAccessType) 214 switch (estateAccessType)
192 { 215 {
193 case 64: 216 case 64:
194 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 217 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
195 { 218 {
196 RegionBanListItem[] banlistcheck = m_scene.RegionInfo.regionBanlist.ToArray(); 219 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
197 220
198 bool alreadyInList = false; 221 bool alreadyInList = false;
199 222
@@ -209,15 +232,15 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
209 if (!alreadyInList) 232 if (!alreadyInList)
210 { 233 {
211 234
212 RegionBanListItem item = new RegionBanListItem(); 235 EstateBan item = new EstateBan();
213 236
214 item.bannedUUID = user; 237 item.bannedUUID = user;
215 item.regionUUID = m_scene.RegionInfo.RegionID; 238 item.estateID = m_scene.RegionInfo.EstateSettings.EstateID;
216 item.bannedIP = "0.0.0.0"; 239 item.bannedIP = "0.0.0.0";
217 item.bannedIPHostMask = "0.0.0.0"; 240 item.bannedIPHostMask = "0.0.0.0";
218 241
219 m_scene.RegionInfo.regionBanlist.Add(item); 242 m_scene.RegionInfo.EstateSettings.AddBan(item);
220 m_scene.AddToRegionBanlist(item); 243 m_scene.RegionInfo.EstateSettings.Save();
221 244
222 ScenePresence s = m_scene.GetScenePresence(user); 245 ScenePresence s = m_scene.GetScenePresence(user);
223 if (s != null) 246 if (s != null)
@@ -231,7 +254,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
231 remote_client.SendAlertMessage("User is already on the region ban list"); 254 remote_client.SendAlertMessage("User is already on the region ban list");
232 } 255 }
233 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 256 //m_scene.RegionInfo.regionBanlist.Add(Manager(user);
234 remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID); 257 remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
235 } 258 }
236 else 259 else
237 { 260 {
@@ -241,10 +264,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
241 case 128: 264 case 128:
242 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 265 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
243 { 266 {
244 RegionBanListItem[] banlistcheck = m_scene.RegionInfo.regionBanlist.ToArray(); 267 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
245 268
246 bool alreadyInList = false; 269 bool alreadyInList = false;
247 RegionBanListItem listitem = null; 270 EstateBan listitem = null;
248 271
249 for (int i = 0; i < banlistcheck.Length; i++) 272 for (int i = 0; i < banlistcheck.Length; i++)
250 { 273 {
@@ -258,15 +281,15 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
258 } 281 }
259 if (alreadyInList && listitem != null) 282 if (alreadyInList && listitem != null)
260 { 283 {
261 m_scene.RegionInfo.regionBanlist.Remove(listitem); 284 m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.bannedUUID);
262 m_scene.RemoveFromRegionBanlist(listitem); 285 m_scene.RegionInfo.EstateSettings.Save();
263 } 286 }
264 else 287 else
265 { 288 {
266 remote_client.SendAlertMessage("User is not on the region ban list"); 289 remote_client.SendAlertMessage("User is not on the region ban list");
267 } 290 }
268 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 291 //m_scene.RegionInfo.regionBanlist.Add(Manager(user);
269 remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID); 292 remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
270 } 293 }
271 else 294 else
272 { 295 {
@@ -280,7 +303,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
280 if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 303 if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
281 { 304 {
282 m_scene.RegionInfo.EstateSettings.AddEstateManager(user); 305 m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
283 remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID); 306 m_scene.RegionInfo.EstateSettings.Save();
307 remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
284 } 308 }
285 else 309 else
286 { 310 {
@@ -294,7 +318,9 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
294 if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 318 if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
295 { 319 {
296 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); 320 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
297 remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID); 321 m_scene.RegionInfo.EstateSettings.Save();
322
323 remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
298 } 324 }
299 else 325 else
300 { 326 {
@@ -358,28 +384,24 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
358 { 384 {
359 385
360 RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); 386 RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
361 args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; 387 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
362 args.estateID = m_scene.RegionInfo.EstateSettings.estateID; 388 args.estateID = m_scene.RegionInfo.EstateSettings.EstateID;
363 args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit; 389 args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit;
364 args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus; 390 args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus;
365 args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; 391 args.parentEstateID = m_scene.RegionInfo.EstateSettings.ParentEstateID;
366 args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; 392 args.pricePerMeter = m_scene.RegionInfo.EstateSettings.PricePerMeter;
367 args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; 393 args.redirectGridX = m_scene.RegionInfo.EstateSettings.RedirectGridX;
368 args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; 394 args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
369 args.regionFlags = GetRegionFlags(); 395 args.regionFlags = GetRegionFlags();
370 byte mature = 13; 396 byte mature = 13;
371 if(m_scene.RegionInfo.RegionSettings.Maturity == 1) 397 if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
372 mature = 21; 398 mature = 21;
373 args.simAccess = mature; 399 args.simAccess = mature;
374 400
375 if (m_scene.RegionInfo.RegionSettings.FixedSun) 401 args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
376 args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
377 else
378 args.sunHour = m_scene.EventManager.GetSunLindenHour();
379
380 args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; 402 args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
381 args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; 403 args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
382 args.useEstateSun = !m_scene.RegionInfo.RegionSettings.FixedSun; 404 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
383 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 405 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
384 args.simName = m_scene.RegionInfo.RegionName; 406 args.simName = m_scene.RegionInfo.RegionName;
385 407
@@ -387,9 +409,9 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
387 remote_client.SendRegionInfoToEstateMenu(args); 409 remote_client.SendRegionInfoToEstateMenu(args);
388 } 410 }
389 411
390 private static void HandleEstateCovenantRequest(IClientAPI remote_client) 412 private void HandleEstateCovenantRequest(IClientAPI remote_client)
391 { 413 {
392 remote_client.SendEstateCovenantInformation(); 414 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant);
393 } 415 }
394 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 416 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
395 { 417 {
@@ -508,7 +530,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
508 { 530 {
509 RegionHandshakeArgs args = new RegionHandshakeArgs(); 531 RegionHandshakeArgs args = new RegionHandshakeArgs();
510 bool estatemanager = false; 532 bool estatemanager = false;
511 LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers; 533 LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.EstateManagers;
512 for (int i = 0; i < EstateManagers.Length; i++) 534 for (int i = 0; i < EstateManagers.Length; i++)
513 { 535 {
514 if (EstateManagers[i] == remoteClient.AgentId) 536 if (EstateManagers[i] == remoteClient.AgentId)
@@ -517,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
517 539
518 args.isEstateManager = estatemanager; 540 args.isEstateManager = estatemanager;
519 541
520 args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; 542 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
521 args.terrainStartHeight0 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SW; 543 args.terrainStartHeight0 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SW;
522 args.terrainHeightRange0 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SW; 544 args.terrainHeightRange0 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SW;
523 args.terrainStartHeight1 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NW; 545 args.terrainStartHeight1 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NW;
@@ -554,6 +576,73 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
554 ); 576 );
555 } 577 }
556 578
579 public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
580 {
581 if(parms2 == 0)
582 {
583 m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
584 m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
585 }
586 else
587 {
588 m_scene.RegionInfo.EstateSettings.UseGlobalTime = false;
589 m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
590 }
591
592 if((parms1 & 0x00000010) != 0)
593 m_scene.RegionInfo.EstateSettings.FixedSun = true;
594 else
595 m_scene.RegionInfo.EstateSettings.FixedSun = false;
596
597 if((parms1 & 0x00008000) != 0)
598 m_scene.RegionInfo.EstateSettings.PublicAccess = true;
599 else
600 m_scene.RegionInfo.EstateSettings.PublicAccess = false;
601
602 if((parms1 & 0x10000000) != 0)
603 m_scene.RegionInfo.EstateSettings.AllowVoice = true;
604 else
605 m_scene.RegionInfo.EstateSettings.AllowVoice = false;
606
607 if((parms1 & 0x00100000) != 0)
608 m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
609 else
610 m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
611
612 if((parms1 & 0x00800000) != 0)
613 m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
614 else
615 m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
616
617 if((parms1 & 0x01000000) != 0)
618 m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
619 else
620 m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
621
622 if((parms1 & 0x02000000) != 0)
623 m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
624 else
625 m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
626
627 m_scene.RegionInfo.EstateSettings.Save();
628
629 float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
630 if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
631 {
632 sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
633 if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
634 sun = m_scene.EventManager.GetSunLindenHour();
635 }
636
637 m_scene.EventManager.TriggerEstateToolsTimeUpdate(
638 m_scene.RegionInfo.RegionHandle,
639 m_scene.RegionInfo.EstateSettings.FixedSun ||
640 m_scene.RegionInfo.RegionSettings.FixedSun,
641 m_scene.RegionInfo.RegionSettings.UseEstateSun, sun);
642
643 sendDetailedEstateData(remoteClient, invoice);
644 }
645
557 #endregion 646 #endregion
558 647
559 #region IRegionModule Members 648 #region IRegionModule Members
@@ -594,8 +683,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
594 setRegionTerrainSettings(height, 683 setRegionTerrainSettings(height,
595 (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, 684 (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
596 (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, 685 (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit,
686 m_scene.RegionInfo.RegionSettings.UseEstateSun,
597 m_scene.RegionInfo.RegionSettings.FixedSun, 687 m_scene.RegionInfo.RegionSettings.FixedSun,
598 (float)m_scene.RegionInfo.RegionSettings.SunPosition); 688 (float)m_scene.RegionInfo.RegionSettings.SunPosition,
689 m_scene.RegionInfo.EstateSettings.UseGlobalTime,
690 m_scene.RegionInfo.EstateSettings.FixedSun,
691 (float)m_scene.RegionInfo.EstateSettings.SunPosition);
599 692
600 sendRegionInfoPacketToAll(); 693 sendRegionInfoPacketToAll();
601 } 694 }
@@ -613,6 +706,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
613 client.OnSetRegionTerrainSettings += setRegionTerrainSettings; 706 client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
614 client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; 707 client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
615 client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; 708 client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
709 client.OnEstateChangeInfo += handleEstateChangeInfo;
616 client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; 710 client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
617 client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; 711 client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
618 client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; 712 client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
@@ -652,41 +746,53 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
652 if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch) 746 if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
653 flags |= (Simulator.RegionFlags)(1 << 29); 747 flags |= (Simulator.RegionFlags)(1 << 29);
654 748
655 // Partially implemented
656 //
657 if(m_scene.RegionInfo.RegionSettings.FixedSun) 749 if(m_scene.RegionInfo.RegionSettings.FixedSun)
658 flags |= Simulator.RegionFlags.SunFixed; 750 flags |= Simulator.RegionFlags.SunFixed;
751 if(m_scene.RegionInfo.RegionSettings.Sandbox)
752 flags |= Simulator.RegionFlags.Sandbox;
753
754 // Handled in LandObject.cs: AllowLandmark
755 // Handled in LandObject.cs: AllowSetHome
659 756
660 // Not implemented
661 //
662 // TODO: ExternallyVisible
663 flags |= Simulator.RegionFlags.ExternallyVisible;
664 // TODO: PublicAllowed
665 flags |= Simulator.RegionFlags.PublicAllowed;
666 // TODO: AllowDirectTeleport
667 flags |= Simulator.RegionFlags.AllowDirectTeleport;
668 // TODO: AllowVoice
669 flags |= Simulator.RegionFlags.AllowVoice;
670
671 // TDOD: AllowLandmark
672 // TDOD: AllowSetHome
673 // TODO: ResetHomeOnTeleport
674 // TODO: TaxFree ? (Linden-ism)
675 // TODO: Sandbox ?
676 // TODO: SkipUpdateInterestList 757 // TODO: SkipUpdateInterestList
677 // TODO: ExternallyVisible
678 // TODO: DenyAnonymous
679 // TODO: DenyIdentified
680 // TODO: DenyTransacted
681 // TODO: AbuseEmailToEstateOwner
682 // TODO: BlockDwell
683 // TODO: EstateSkipScripts
684 758
685 // Omitted 759 // Omitted
686 // 760 //
687 // Omitted: NullLayer (what is that?) 761 // Omitted: NullLayer (what is that?)
688 // Omitted: SkipAgentAction (what does it do?) 762 // Omitted: SkipAgentAction (what does it do?)
689 // Omitted: MainlandVisible (Do we need it) 763
764 return (uint)flags;
765 }
766
767 public uint GetEstateFlags()
768 {
769 Simulator.RegionFlags flags = Simulator.RegionFlags.None;
770
771 if(m_scene.RegionInfo.EstateSettings.FixedSun)
772 flags |= Simulator.RegionFlags.SunFixed;
773 if(m_scene.RegionInfo.EstateSettings.PublicAccess)
774 flags |= (Simulator.RegionFlags.PublicAllowed |
775 Simulator.RegionFlags.ExternallyVisible);
776 if(m_scene.RegionInfo.EstateSettings.AllowVoice)
777 flags |= Simulator.RegionFlags.AllowVoice;
778 if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
779 flags |= Simulator.RegionFlags.AllowDirectTeleport;
780 if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
781 flags |= Simulator.RegionFlags.DenyAnonymous;
782 if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
783 flags |= Simulator.RegionFlags.DenyIdentified;
784 if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
785 flags |= Simulator.RegionFlags.DenyTransacted;
786 if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
787 flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
788 if(m_scene.RegionInfo.EstateSettings.BlockDwell)
789 flags |= Simulator.RegionFlags.BlockDwell;
790 if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
791 flags |= Simulator.RegionFlags.EstateSkipScripts;
792 if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
793 flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
794 if(m_scene.RegionInfo.EstateSettings.TaxFree)
795 flags |= Simulator.RegionFlags.TaxFree;
690 796
691 return (uint)flags; 797 return (uint)flags;
692 } 798 }
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index e52896a..5aed2a7 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -162,9 +162,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
163 { 163 {
164 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 164 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
165 uint regionFlags = 67108864; 165 uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
166 if(estateModule != null) 166 if(estateModule != null)
167 regionFlags = estateModule.GetRegionFlags(); 167 regionFlags = estateModule.GetRegionFlags();
168 if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
169 regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
170 if(landData.ownerID == remote_client.AgentId)
171 regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
168 remote_client.SendLandProperties(remote_client, sequence_id, 172 remote_client.SendLandProperties(remote_client, sequence_id,
169 snap_selection, request_result, landData, 173 snap_selection, request_result, landData,
170 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 174 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 10971db..040b9b7 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -291,6 +291,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
291 public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest; 291 public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
292 public event EstateDebugRegionRequest OnEstateDebugRegionRequest; 292 public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
293 public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; 293 public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
294 public event EstateChangeInfo OnEstateChangeInfo;
294 public event ScriptReset OnScriptReset; 295 public event ScriptReset OnScriptReset;
295 public event GetScriptRunning OnGetScriptRunning; 296 public event GetScriptRunning OnGetScriptRunning;
296 public event SetScriptRunning OnSetScriptRunning; 297 public event SetScriptRunning OnSetScriptRunning;
@@ -752,17 +753,17 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
752 { 753 {
753 } 754 }
754 755
755 public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID) 756 public void SendBannedUserList(LLUUID invoice, EstateBan[] banlist, uint estateID)
756 { 757 {
757 } 758 }
758 759
759 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) 760 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
760 { 761 {
761 } 762 }
762 public void SendEstateCovenantInformation() 763 public void SendEstateCovenantInformation(LLUUID covenant)
763 { 764 {
764 } 765 }
765 public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID) 766 public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
766 { 767 {
767 } 768 }
768 769
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 41bb610..b0d9a26 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -246,17 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
246 246
247 protected bool IsEstateManager(LLUUID user) 247 protected bool IsEstateManager(LLUUID user)
248 { 248 {
249 if (user != LLUUID.Zero) 249 return m_scene.RegionInfo.EstateSettings.IsEstateManager(user);
250 {
251 LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
252 foreach (LLUUID estatemanager in estatemanagers)
253 {
254 if (estatemanager == user)
255 return true;
256 }
257 }
258
259 return false;
260 } 250 }
261#endregion 251#endregion
262 252