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authormingchen2008-06-11 17:31:43 +0000
committermingchen2008-06-11 17:31:43 +0000
commit0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb (patch)
tree644718e985b16ae25ea9b1779444ebf80c64ceb9 /OpenSim/Region/Environment/Modules/World/NPC
parentMantis#1514. Thank you kindly, Boscata for an InventoryServer patch (diff)
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*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/NPC')
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index b8ca482..a64d857 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -748,7 +748,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
748 { 748 {
749 } 749 }
750 750
751 public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags) 751 public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
752 { 752 {
753 } 753 }
754 public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID) 754 public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)