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author | Melanie Thielker | 2008-08-15 13:13:39 +0000 |
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committer | Melanie Thielker | 2008-08-15 13:13:39 +0000 |
commit | dfc553d0a4c25d6c1f491b228e89402c0415acda (patch) | |
tree | 63653f47cc17365ec828f2e5507b7fd75c0388be /OpenSim/Region/Environment/Modules/World/Land | |
parent | Minor formatting cleanup. (diff) | |
download | opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.zip opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.gz opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.bz2 opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.xz |
Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index ca03035..d5cb0eb 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | |||
@@ -162,7 +162,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
162 | ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); | 162 | ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); |
163 | 163 | ||
164 | fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 164 | fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
165 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 165 | if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) |
166 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
167 | else | ||
168 | fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
166 | fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch(); | 169 | fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch(); |
167 | AddLandObject(fullSimParcel); | 170 | AddLandObject(fullSimParcel); |
168 | } | 171 | } |
@@ -931,7 +934,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
931 | { | 934 | { |
932 | if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) | 935 | if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) |
933 | { | 936 | { |
934 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 937 | if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) |
938 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
939 | else | ||
940 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
935 | m_scene.Broadcast(SendParcelOverlay); | 941 | m_scene.Broadcast(SendParcelOverlay); |
936 | landList[local_id].sendLandUpdateToClient(remote_client); | 942 | landList[local_id].sendLandUpdateToClient(remote_client); |
937 | } | 943 | } |
@@ -945,7 +951,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
945 | { | 951 | { |
946 | if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) | 952 | if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) |
947 | { | 953 | { |
948 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 954 | if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) |
955 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
956 | else | ||
957 | landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
949 | landList[local_id].landData.ClaimDate = Util.UnixTimeSinceEpoch(); | 958 | landList[local_id].landData.ClaimDate = Util.UnixTimeSinceEpoch(); |
950 | m_scene.Broadcast(SendParcelOverlay); | 959 | m_scene.Broadcast(SendParcelOverlay); |
951 | landList[local_id].sendLandUpdateToClient(remote_client); | 960 | landList[local_id].sendLandUpdateToClient(remote_client); |