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author | mingchen | 2008-05-06 18:29:58 +0000 |
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committer | mingchen | 2008-05-06 18:29:58 +0000 |
commit | d8e02d9e5c6776099f9b5a1904a678fa2cf34841 (patch) | |
tree | 5fe33c13787c89b72153f35d5c9b6b816fc823e5 /OpenSim/Region/Environment/Modules/World/Estate | |
parent | added nhibernate examples (diff) | |
download | opensim-SC-d8e02d9e5c6776099f9b5a1904a678fa2cf34841.zip opensim-SC-d8e02d9e5c6776099f9b5a1904a678fa2cf34841.tar.gz opensim-SC-d8e02d9e5c6776099f9b5a1904a678fa2cf34841.tar.bz2 opensim-SC-d8e02d9e5c6776099f9b5a1904a678fa2cf34841.tar.xz |
*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Estate')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 72 |
1 files changed, 63 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index ebe0357..098175b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -44,10 +44,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
44 | 44 | ||
45 | #region Packet Data Responders | 45 | #region Packet Data Responders |
46 | 46 | ||
47 | private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) | 47 | private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) |
48 | { | 48 | { |
49 | remote_client.sendDetailedEstateData(invoice); | 49 | remote_client.sendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID); |
50 | remote_client.sendEstateManagersList(invoice); | 50 | remote_client.sendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID); |
51 | } | 51 | } |
52 | 52 | ||
53 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, | 53 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
208 | if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions) | 208 | if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions) |
209 | { | 209 | { |
210 | m_scene.RegionInfo.EstateSettings.AddEstateManager(user); | 210 | m_scene.RegionInfo.EstateSettings.AddEstateManager(user); |
211 | remote_client.sendEstateManagersList(invoice); | 211 | remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID); |
212 | } | 212 | } |
213 | else | 213 | else |
214 | { | 214 | { |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
222 | if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions) | 222 | if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions) |
223 | { | 223 | { |
224 | m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); | 224 | m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
225 | remote_client.sendEstateManagersList(invoice); | 225 | remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID); |
226 | } | 226 | } |
227 | else | 227 | else |
228 | { | 228 | { |
@@ -283,9 +283,28 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
286 | private static void HandleRegionInfoRequest(IClientAPI remote_client) | 286 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
287 | { | 287 | { |
288 | remote_client.sendRegionInfoToEstateMenu(); | 288 | |
289 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); | ||
290 | args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; | ||
291 | args.estateID = m_scene.RegionInfo.EstateSettings.estateID; | ||
292 | args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents; | ||
293 | args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor; | ||
294 | args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; | ||
295 | args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; | ||
296 | args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; | ||
297 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; | ||
298 | args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags); | ||
299 | args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; | ||
300 | args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour; | ||
301 | args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; | ||
302 | args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; | ||
303 | args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun; | ||
304 | args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; | ||
305 | args.simName = m_scene.RegionInfo.RegionName; | ||
306 | |||
307 | remote_client.sendRegionInfoToEstateMenu(args); | ||
289 | } | 308 | } |
290 | 309 | ||
291 | private static void HandleEstateCovenantRequest(IClientAPI remote_client) | 310 | private static void HandleEstateCovenantRequest(IClientAPI remote_client) |
@@ -303,13 +322,48 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
303 | 322 | ||
304 | for (int i = 0; i < avatars.Count; i++) | 323 | for (int i = 0; i < avatars.Count; i++) |
305 | { | 324 | { |
306 | avatars[i].ControllingClient.sendRegionInfoToEstateMenu(); | 325 | HandleRegionInfoRequest(avatars[i].ControllingClient); ; |
307 | } | 326 | } |
308 | } | 327 | } |
309 | 328 | ||
310 | public void sendRegionHandshake(IClientAPI remoteClient) | 329 | public void sendRegionHandshake(IClientAPI remoteClient) |
311 | { | 330 | { |
312 | remoteClient.SendRegionHandshake(m_scene.RegionInfo); | 331 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
332 | bool estatemanager = false; | ||
333 | LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers; | ||
334 | for (int i = 0; i < EstateManagers.Length; i++) | ||
335 | { | ||
336 | if (EstateManagers[i] == remoteClient.AgentId) | ||
337 | estatemanager = true; | ||
338 | } | ||
339 | |||
340 | args.isEstateManager = estatemanager; | ||
341 | |||
342 | args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; | ||
343 | args.terrainHeightRange0 = m_scene.RegionInfo.EstateSettings.terrainHeightRange0; | ||
344 | args.terrainHeightRange1 = m_scene.RegionInfo.EstateSettings.terrainHeightRange1; | ||
345 | args.terrainHeightRange2 = m_scene.RegionInfo.EstateSettings.terrainHeightRange2; | ||
346 | args.terrainHeightRange3 = m_scene.RegionInfo.EstateSettings.terrainHeightRange3; | ||
347 | args.terrainStartHeight0 = m_scene.RegionInfo.EstateSettings.terrainStartHeight0; | ||
348 | args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1; | ||
349 | args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2; | ||
350 | args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3; | ||
351 | args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; | ||
352 | args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; | ||
353 | |||
354 | args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags; | ||
355 | args.regionName = m_scene.RegionInfo.RegionName; | ||
356 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
357 | args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0; | ||
358 | args.terrainBase1 = m_scene.RegionInfo.EstateSettings.terrainBase1; | ||
359 | args.terrainBase2 = m_scene.RegionInfo.EstateSettings.terrainBase2; | ||
360 | args.terrainBase3 = m_scene.RegionInfo.EstateSettings.terrainBase3; | ||
361 | args.terrainDetail0 = m_scene.RegionInfo.EstateSettings.terrainDetail0; | ||
362 | args.terrainDetail1 = m_scene.RegionInfo.EstateSettings.terrainDetail1; | ||
363 | args.terrainDetail2 = m_scene.RegionInfo.EstateSettings.terrainDetail2; | ||
364 | args.terrainDetail3 = m_scene.RegionInfo.EstateSettings.terrainDetail3; | ||
365 | |||
366 | remoteClient.SendRegionHandshake(m_scene.RegionInfo,args); | ||
313 | } | 367 | } |
314 | 368 | ||
315 | public void sendRegionHandshakeToAll() | 369 | public void sendRegionHandshakeToAll() |