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authorJustin Clarke Casey2008-11-07 18:46:11 +0000
committerJustin Clarke Casey2008-11-07 18:46:11 +0000
commitebd9f22b29bfbe0cfb0689405984f856e0413405 (patch)
treeafc766dad4e3888fd773ac0e5186a9fdb45fb88f /OpenSim/Region/Environment/Modules/World/Archiver
parent* Apply patch in http://opensimulator.org/mantis/view.php?id=2397 (diff)
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* refactor: allocate local ids to prims only when an object is attached to a scene
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 1fbc20f..0202841 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
176 if (null != objectAsset) 176 if (null != objectAsset)
177 { 177 {
178 string xml = Utils.BytesToString(objectAsset.Data); 178 string xml = Utils.BytesToString(objectAsset.Data);
179 SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); 179 SceneObjectGroup sog = new SceneObjectGroup(xml, true);
180 GetSceneObjectAssetUuids(sog, assetUuids); 180 GetSceneObjectAssetUuids(sog, assetUuids);
181 } 181 }
182 } 182 }