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author | Justin Clarke Casey | 2008-02-09 01:37:53 +0000 |
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committer | Justin Clarke Casey | 2008-02-09 01:37:53 +0000 |
commit | a50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch) | |
tree | 8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |
parent | Mostly debugging verbosity which I shall very shortly comment out. (diff) | |
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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques
* Removed most of my debugging gawp
Diffstat (limited to 'OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 08b6979..999f4a2 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules | |||
104 | EnqueueTextureSender(textureSender); | 104 | EnqueueTextureSender(textureSender); |
105 | } | 105 | } |
106 | 106 | ||
107 | m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); | 107 | //m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); |
108 | m_textureSenders.Remove(textureID); | 108 | m_textureSenders.Remove(textureID); |
109 | m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); | 109 | //m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); |
110 | } | 110 | } |
111 | else | 111 | else |
112 | { | 112 | { |