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authorJustin Clarke Casey2008-02-09 01:37:53 +0000
committerJustin Clarke Casey2008-02-09 01:37:53 +0000
commita50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch)
tree8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
parentMostly debugging verbosity which I shall very shortly comment out. (diff)
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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
Diffstat (limited to 'OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
index 08b6979..999f4a2 100644
--- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
104 EnqueueTextureSender(textureSender); 104 EnqueueTextureSender(textureSender);
105 } 105 }
106 106
107 m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); 107 //m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
108 m_textureSenders.Remove(textureID); 108 m_textureSenders.Remove(textureID);
109 m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); 109 //m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
110 } 110 }
111 else 111 else
112 { 112 {