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author | Justin Clarke Casey | 2008-04-03 15:28:50 +0000 |
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committer | Justin Clarke Casey | 2008-04-03 15:28:50 +0000 |
commit | 5fe4a39927754ce797aa728ed41d189cab95b058 (patch) | |
tree | 60ce61ee52f62895f7d5e9c8b12f1cfb924b40c3 /OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |
parent | * Resolve mantis 849 (diff) | |
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* Adding request time limiting strategy for texture requests, though this isn't useable yet
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 62904d8..f0a2517 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -50,12 +50,16 @@ namespace OpenSim.Region.Environment.Modules | |||
50 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 50 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// We will allow the client to request the same texture n times before dropping further requests | 53 | /// We will allow the client to request the same missing texture n times before dropping further requests |
54 | /// | ||
55 | /// This number includes repeated requests for the same texture at different resolutions (which we don't | ||
56 | /// currently handle properly as far as I know). However, this situation should be handled in a more | ||
57 | /// sophisticated way. | ||
54 | /// </summary> | 58 | /// </summary> |
55 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | 59 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; |
56 | 60 | ||
57 | /// <summary> | 61 | /// <summary> |
58 | /// We're going to limit repeated requests for the same missing texture. | 62 | /// We're going to limit requests for the same missing texture. |
59 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | 63 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests |
60 | /// the same missing textures | 64 | /// the same missing textures |
61 | /// </summary> | 65 | /// </summary> |
@@ -63,10 +67,10 @@ namespace OpenSim.Region.Environment.Modules | |||
63 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 67 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
64 | 68 | ||
65 | /// <summary> | 69 | /// <summary> |
66 | /// XXX Also going to limit repeated requests for found textures. | 70 | /// XXX Also going to limit requests for found textures. |
67 | /// </summary> | 71 | /// </summary> |
68 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy | 72 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy |
69 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 73 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
70 | 74 | ||
71 | /// <summary> | 75 | /// <summary> |
72 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 76 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
@@ -115,6 +119,10 @@ namespace OpenSim.Region.Environment.Modules | |||
115 | { | 119 | { |
116 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | 120 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |
117 | { | 121 | { |
122 | // m_log.DebugFormat( | ||
123 | // "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", | ||
124 | // e.RequestedAssetID, m_client.AgentId); | ||
125 | |||
118 | return; | 126 | return; |
119 | } | 127 | } |
120 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | 128 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) |