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author | Justin Clarke Casey | 2008-02-20 20:23:03 +0000 |
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committer | Justin Clarke Casey | 2008-02-20 20:23:03 +0000 |
commit | 7d7ad4dff205faf64116defdc25f2d484cd04589 (patch) | |
tree | b7726896da3f01708cb478117b3e908f5d6d269c /OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |
parent | div+ (diff) | |
download | opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.zip opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.tar.gz opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.tar.bz2 opensim-SC-7d7ad4dff205faf64116defdc25f2d484cd04589.tar.xz |
* Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 2f08bd6..bd5ee0b5 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -42,8 +42,8 @@ namespace OpenSim.Region.Environment.Modules | |||
42 | /// </summary> | 42 | /// </summary> |
43 | public class UserTextureDownloadService | 43 | public class UserTextureDownloadService |
44 | { | 44 | { |
45 | //private static readonly log4net.ILog m_log | 45 | private static readonly log4net.ILog m_log |
46 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 46 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 49 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
@@ -81,16 +81,15 @@ namespace OpenSim.Region.Environment.Modules | |||
81 | { | 81 | { |
82 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | 82 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) |
83 | { | 83 | { |
84 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | 84 | // If we've received new non UUID information for this request and it hasn't dispatched |
85 | 85 | // yet, then update the request accordingly. | |
86 | if ((textureSender.ImageLoaded) && | 86 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); |
87 | (textureSender.Sending == false)) | ||
88 | { | ||
89 | EnqueueTextureSender(textureSender); | ||
90 | } | ||
91 | } | 87 | } |
92 | else | 88 | else |
93 | { | 89 | { |
90 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Adding download stat {0}", e.RequestedAssetID); | ||
91 | m_scene.AddPendingDownloads(1); | ||
92 | |||
94 | TextureSender requestHandler = | 93 | TextureSender requestHandler = |
95 | new TextureSender(client, e.DiscardLevel, e.PacketNumber); | 94 | new TextureSender(client, e.DiscardLevel, e.PacketNumber); |
96 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); | 95 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); |
@@ -141,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules | |||
141 | // TODO Send packet back to the client telling it not to expect the texture | 140 | // TODO Send packet back to the client telling it not to expect the texture |
142 | // The absence of this packet doesn't appear to be causing it a problem right now | 141 | // The absence of this packet doesn't appear to be causing it a problem right now |
143 | 142 | ||
144 | //m_log.InfoFormat("Removing {0} from pending downloads count", textureID); | 143 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Removing download stat for {0}", textureID); |
145 | m_scene.AddPendingDownloads(-1); | 144 | m_scene.AddPendingDownloads(-1); |
146 | } | 145 | } |
147 | 146 | ||