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authorJustin Clarke Casey2008-02-09 01:37:53 +0000
committerJustin Clarke Casey2008-02-09 01:37:53 +0000
commita50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch)
tree8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
parentMostly debugging verbosity which I shall very shortly comment out. (diff)
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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 7529111..4f877be 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -146,9 +146,12 @@ namespace OpenSim.Region.Environment.Modules
146 146
147 public void ProcessTextureSenders() 147 public void ProcessTextureSenders()
148 { 148 {
149 TextureSender sender = null;
150
149 while (true) 151 while (true)
150 { 152 {
151 TextureSender sender = m_queueSenders.Dequeue(); 153 sender = m_queueSenders.Dequeue();
154
152 if (sender.Cancel) 155 if (sender.Cancel)
153 { 156 {
154 TextureSent(sender); 157 TextureSent(sender);
@@ -168,7 +171,10 @@ namespace OpenSim.Region.Environment.Modules
168 } 171 }
169 } 172 }
170 173
171 m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count())); 174 // Make sure that any sender we currently have can get garbage collected
175 sender = null;
176
177 //m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
172 } 178 }
173 } 179 }
174 180