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authorTedd Hansen2008-02-21 10:43:24 +0000
committerTedd Hansen2008-02-21 10:43:24 +0000
commit7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch)
tree7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
parentRemove a couple compiler warnings. (diff)
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index ecf44a6..c773f9e 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Environment.Modules
75 m_thread.Name = "ProcessTextureSenderThread"; 75 m_thread.Name = "ProcessTextureSenderThread";
76 m_thread.IsBackground = true; 76 m_thread.IsBackground = true;
77 m_thread.Start(); 77 m_thread.Start();
78 OpenSim.Framework.ThreadTracker.Add(m_thread);
78 } 79 }
79 80
80 if (!m_scenes.Contains(scene)) 81 if (!m_scenes.Contains(scene))