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authorlbsa712007-09-19 00:30:55 +0000
committerlbsa712007-09-19 00:30:55 +0000
commit8f0b03597b0bc8ea6873af9a55495407fae1ec56 (patch)
treef9f4de38379aebf2223ad4cb10a3d9ebcfa52a4f /OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
parent* Moved SendLogoutPacket back to IClientAPI. (diff)
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* Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs26
1 files changed, 10 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 59c0839..f107d77 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -1,20 +1,16 @@
1using System; 1using libsecondlife;
2using System.Collections.Generic; 2using OpenSim.Framework.Interfaces;
3using System.Text; 3using OpenSim.Region.Environment.Interfaces;
4using libsecondlife; 4using OpenSim.Region.Environment.Scenes;
5using OpenSim.Framework.Interfaces; 5
6using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.Environment.Interfaces;
8
9namespace OpenSim.Region.Environment.Modules 6namespace OpenSim.Region.Environment.Modules
10{ 7{
11 public class TextureDownloadModule :IRegionModule 8 public class TextureDownloadModule : IRegionModule
12 { 9 {
13 private Scene m_scene; 10 private Scene m_scene;
14 11
15 public TextureDownloadModule() 12 public TextureDownloadModule()
16 { 13 {
17
18 } 14 }
19 15
20 public void Initialise(Scene scene) 16 public void Initialise(Scene scene)
@@ -24,8 +20,7 @@ namespace OpenSim.Region.Environment.Modules
24 } 20 }
25 21
26 public void PostInitialise() 22 public void PostInitialise()
27 { 23 {
28
29 } 24 }
30 25
31 public void CloseDown() 26 public void CloseDown()
@@ -47,8 +42,7 @@ namespace OpenSim.Region.Environment.Modules
47 } 42 }
48 43
49 public void TextureAssetCallback(LLUUID texture, byte[] data) 44 public void TextureAssetCallback(LLUUID texture, byte[] data)
50 { 45 {
51
52 } 46 }
53 } 47 }
54} 48} \ No newline at end of file