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authorAdam Frisby2008-02-26 15:21:47 +0000
committerAdam Frisby2008-02-26 15:21:47 +0000
commitf8a6ef2d50e85b8d5383147895830bc5aa95551d (patch)
tree42e4ece0c361a8de685af573cdf2227de41ccdaf /OpenSim/Region/Environment/Modules/Terrain
parent* Reimplementing Terrain as Region Modules (diff)
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* Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs92
1 files changed, 87 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 4f8b377..24b3f50 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -49,6 +49,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
49 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); 49 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
50 } 50 }
51 51
52 public interface ITerrainEffect
53 {
54 void RunEffect(ITerrainChannel map, double strength);
55 }
56
52 /// <summary> 57 /// <summary>
53 /// A new version of the old Channel class, simplified 58 /// A new version of the old Channel class, simplified
54 /// </summary> 59 /// </summary>
@@ -103,16 +108,97 @@ namespace OpenSim.Region.Environment.Modules.Terrain
103 } 108 }
104 } 109 }
105 110
111 public enum StandardTerrainEffects : byte
112 {
113 Flatten = 0,
114 Raise = 1,
115 Lower = 2,
116 Smooth = 3,
117 Noise = 4,
118 Revert = 5
119 }
120
106 public class TerrainModule : IRegionModule 121 public class TerrainModule : IRegionModule
107 { 122 {
108 Scene m_scene; 123 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
109 124
125 private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
126 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
127 private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
128 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
129 Scene m_scene;
130 ITerrainChannel m_channel;
110 private IConfigSource m_gConfig; 131 private IConfigSource m_gConfig;
111 132
133 private void InstallDefaultEffects()
134 {
135 m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
136 m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
137 }
138
112 public void Initialise(Scene scene, IConfigSource config) 139 public void Initialise(Scene scene, IConfigSource config)
113 { 140 {
114 m_scene = scene; 141 m_scene = scene;
115 m_gConfig = config; 142 m_gConfig = config;
143
144 m_channel = new TerrainChannel();
145 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
146 }
147
148 void EventManager_OnNewClient(IClientAPI client)
149 {
150 client.OnModifyTerrain += client_OnModifyTerrain;
151 }
152
153 void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
154 {
155 // Not a good permissions check, if in area mode, need to check the entire area.
156 if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
157 {
158
159 if (north == south && east == west)
160 {
161 if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
162 {
163 m_painteffects[(StandardTerrainEffects)action].PaintEffect(
164 m_channel, west, south, Math.Pow(size, 2.0));
165 }
166 else
167 {
168 m_log.Debug("Unknown terrain brush type " + action.ToString());
169 }
170 }
171 else
172 {
173 if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
174 {
175 bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
176
177 fillArea.Initialize();
178
179 int x, y;
180 for (x = 0; x < m_channel.Width; x++)
181 {
182 for (y = 0; y < m_channel.Height; y++)
183 {
184 fillArea[x, y] = true;
185 }
186 }
187
188 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
189 m_channel, fillArea, Math.Pow(size, 2.0));
190 }
191 else
192 {
193 m_log.Debug("Unknown terrain flood type " + action.ToString());
194 }
195 }
196 }
197 }
198
199 public void PostInitialise()
200 {
201 InstallDefaultEffects();
116 } 202 }
117 203
118 public void Close() 204 public void Close()
@@ -128,9 +214,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
128 { 214 {
129 get { return false; } 215 get { return false; }
130 } 216 }
131
132 public void PostInitialise()
133 {
134 }
135 } 217 }
136} 218}