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authorAdam Frisby2008-03-12 13:03:44 +0000
committerAdam Frisby2008-03-12 13:03:44 +0000
commitd62612582552842ae138de7bec66656448c8e568 (patch)
tree72c6156bb5716803b6d9c75efc15d119f5ec56fc /OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
parent* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't supp... (diff)
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* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 639257c..83c6658 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -414,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
414 fillArea.Initialize(); 414 fillArea.Initialize();
415 415
416 int x, y; 416 int x, y;
417 417
418 for (x = 0; x < m_channel.Width; x++) 418 for (x = 0; x < m_channel.Width; x++)
419 { 419 {
420 for (y = 0; y < m_channel.Height; y++) 420 for (y = 0; y < m_channel.Height; y++)