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author | Adam Frisby | 2008-03-12 11:02:30 +0000 |
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committer | Adam Frisby | 2008-03-12 11:02:30 +0000 |
commit | 8e27656fcc0331c8521e4ef8e8ece4495f1f32ae (patch) | |
tree | 560a7511ec1a7a7e26c540d7ca042825b2f10e1e /OpenSim/Region/Environment/Modules/Terrain/PaintBrushes | |
parent | * Renamed Main.cs to GridServerBase.cs (diff) | |
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* Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/PaintBrushes')
9 files changed, 28 insertions, 122 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs index 2d46fd9..e679189 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs | |||
@@ -146,51 +146,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
146 | return coord; | 146 | return coord; |
147 | } | 147 | } |
148 | 148 | ||
149 | private double SphericalFactor(double x, double y, double rx, double ry, double size) | ||
150 | { | ||
151 | double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); | ||
152 | return z; | ||
153 | } | ||
154 | |||
155 | private double GetBilinearInterpolate(double x, double y, ITerrainChannel map) | ||
156 | { | ||
157 | int w = map.Width; | ||
158 | int h = map.Height; | ||
159 | |||
160 | if (x > w - 2.0) | ||
161 | x = w - 2.0; | ||
162 | if (y > h - 2.0) | ||
163 | y = h - 2.0; | ||
164 | if (x < 0.0) | ||
165 | x = 0.0; | ||
166 | if (y < 0.0) | ||
167 | y = 0.0; | ||
168 | |||
169 | int stepSize = 1; | ||
170 | double h00 = map[(int)x, (int)y]; | ||
171 | double h10 = map[(int)x + stepSize, (int)y]; | ||
172 | double h01 = map[(int)x, (int)y + stepSize]; | ||
173 | double h11 = map[(int)x + stepSize, (int)y + stepSize]; | ||
174 | double h1 = h00; | ||
175 | double h2 = h10; | ||
176 | double h3 = h01; | ||
177 | double h4 = h11; | ||
178 | double a00 = h1; | ||
179 | double a10 = h2 - h1; | ||
180 | double a01 = h3 - h1; | ||
181 | double a11 = h1 - h2 - h3 + h4; | ||
182 | double partialx = x - (int)x; | ||
183 | double partialz = y - (int)y; | ||
184 | double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); | ||
185 | return hi; | ||
186 | } | ||
187 | |||
188 | #endregion | 149 | #endregion |
189 | 150 | ||
190 | #region ITerrainPaintableEffect Members | 151 | #region ITerrainPaintableEffect Members |
191 | 152 | ||
192 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 153 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
193 | { | 154 | { |
155 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
156 | |||
194 | int x, y; | 157 | int x, y; |
195 | // Using one 'rain' round for this, so skipping a useless loop | 158 | // Using one 'rain' round for this, so skipping a useless loop |
196 | // Will need to adapt back in for the Flood brush | 159 | // Will need to adapt back in for the Flood brush |
@@ -201,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
201 | // Fill with rain | 164 | // Fill with rain |
202 | for (x = 0; x < water.Width; x++) | 165 | for (x = 0; x < water.Width; x++) |
203 | for (y = 0; y < water.Height; y++) | 166 | for (y = 0; y < water.Height; y++) |
204 | water[x, y] = Math.Max(0.0, SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); | 167 | water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); |
205 | 168 | ||
206 | for (int i = 0; i < rounds; i++) | 169 | for (int i = 0; i < rounds; i++) |
207 | { | 170 | { |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs index 0e98111..180f37e 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs | |||
@@ -74,6 +74,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
74 | 74 | ||
75 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 75 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
76 | { | 76 | { |
77 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
78 | |||
77 | int x, y; | 79 | int x, y; |
78 | double[,] tweak = new double[map.Width, map.Height]; | 80 | double[,] tweak = new double[map.Width, map.Height]; |
79 | 81 | ||
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs index 2201584..3478927 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs | |||
@@ -36,6 +36,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
38 | { | 38 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
40 | |||
39 | int x, y; | 41 | int x, y; |
40 | for (x = 0; x < map.Width; x++) | 42 | for (x = 0; x < map.Width; x++) |
41 | { | 43 | { |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs index 776e31f..4a03a17 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -37,6 +37,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
39 | { | 39 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
41 | |||
40 | int x, y; | 42 | int x, y; |
41 | for (x = 0; x < map.Width; x++) | 43 | for (x = 0; x < map.Width; x++) |
42 | { | 44 | { |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs index 8855ce7..65c9b12 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs | |||
@@ -159,6 +159,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
159 | 159 | ||
160 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 160 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
161 | { | 161 | { |
162 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
163 | |||
162 | int x, y; | 164 | int x, y; |
163 | 165 | ||
164 | for (x = 0; x < map.Width; x++) | 166 | for (x = 0; x < map.Width; x++) |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs index 5b9f410..9091846 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs | |||
@@ -36,6 +36,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
38 | { | 38 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
40 | |||
39 | int x, y; | 41 | int x, y; |
40 | for (x = 0; x < map.Width; x++) | 42 | for (x = 0; x < map.Width; x++) |
41 | { | 43 | { |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs index 9d9c462..bc98b07 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs | |||
@@ -43,6 +43,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
43 | 43 | ||
44 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 44 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
45 | { | 45 | { |
46 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
47 | |||
48 | if (duration > 1.0) | ||
49 | duration = 1.0; | ||
50 | if (duration < 0) | ||
51 | return; | ||
52 | |||
46 | int x, y; | 53 | int x, y; |
47 | for (x = 0; x < map.Width; x++) | 54 | for (x = 0; x < map.Width; x++) |
48 | { | 55 | { |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs index 90bbafc..537f961 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs | |||
@@ -31,49 +31,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
31 | { | 31 | { |
32 | public class SmoothSphere : ITerrainPaintableEffect | 32 | public class SmoothSphere : ITerrainPaintableEffect |
33 | { | 33 | { |
34 | private double SphericalFactor(double x, double y, double rx, double ry, double size) | ||
35 | { | ||
36 | double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); | ||
37 | return z; | ||
38 | } | ||
39 | |||
40 | private double GetBilinearInterpolate(double x, double y, ITerrainChannel map) | ||
41 | { | ||
42 | int w = map.Width; | ||
43 | int h = map.Height; | ||
44 | |||
45 | if (x > w - 2.0) | ||
46 | x = w - 2.0; | ||
47 | if (y > h - 2.0) | ||
48 | y = h - 2.0; | ||
49 | if (x < 0.0) | ||
50 | x = 0.0; | ||
51 | if (y < 0.0) | ||
52 | y = 0.0; | ||
53 | |||
54 | int stepSize = 1; | ||
55 | double h00 = map[(int)x, (int)y]; | ||
56 | double h10 = map[(int)x + stepSize, (int)y]; | ||
57 | double h01 = map[(int)x, (int)y + stepSize]; | ||
58 | double h11 = map[(int)x + stepSize, (int)y + stepSize]; | ||
59 | double h1 = h00; | ||
60 | double h2 = h10; | ||
61 | double h3 = h01; | ||
62 | double h4 = h11; | ||
63 | double a00 = h1; | ||
64 | double a10 = h2 - h1; | ||
65 | double a01 = h3 - h1; | ||
66 | double a11 = h1 - h2 - h3 + h4; | ||
67 | double partialx = x - (int)x; | ||
68 | double partialz = y - (int)y; | ||
69 | double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); | ||
70 | return hi; | ||
71 | } | ||
72 | |||
73 | #region ITerrainPaintableEffect Members | 34 | #region ITerrainPaintableEffect Members |
74 | 35 | ||
75 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 36 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
76 | { | 37 | { |
38 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
39 | |||
77 | int x, y; | 40 | int x, y; |
78 | double[,] tweak = new double[map.Width, map.Height]; | 41 | double[,] tweak = new double[map.Width, map.Height]; |
79 | 42 | ||
@@ -86,7 +49,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
86 | { | 49 | { |
87 | for (y = 0; y < map.Height; y++) | 50 | for (y = 0; y < map.Height; y++) |
88 | { | 51 | { |
89 | double z = SphericalFactor(x, y, rx, ry, strength); | 52 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
90 | 53 | ||
91 | if (z > 0) // add in non-zero amount | 54 | if (z > 0) // add in non-zero amount |
92 | { | 55 | { |
@@ -98,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
98 | for (l = 0.0 - area; l < area; l += step) | 61 | for (l = 0.0 - area; l < area; l += step) |
99 | { | 62 | { |
100 | avgsteps++; | 63 | avgsteps++; |
101 | average += GetBilinearInterpolate(x + n, y + l, map); | 64 | average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map); |
102 | } | 65 | } |
103 | } | 66 | } |
104 | tweak[x, y] = average / avgsteps; | 67 | tweak[x, y] = average / avgsteps; |
@@ -110,7 +73,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
110 | { | 73 | { |
111 | for (y = 0; y < map.Height; y++) | 74 | for (y = 0; y < map.Height; y++) |
112 | { | 75 | { |
113 | double z = SphericalFactor(x, y, rx, ry, strength); | 76 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
114 | 77 | ||
115 | if (z > 0) // add in non-zero amount | 78 | if (z > 0) // add in non-zero amount |
116 | { | 79 | { |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs index cac3d35..ef0f9fd 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs | |||
@@ -142,58 +142,21 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
142 | return coord; | 142 | return coord; |
143 | } | 143 | } |
144 | 144 | ||
145 | private double SphericalFactor(double x, double y, double rx, double ry, double size) | ||
146 | { | ||
147 | double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); | ||
148 | return z; | ||
149 | } | ||
150 | |||
151 | private double GetBilinearInterpolate(double x, double y, ITerrainChannel map) | ||
152 | { | ||
153 | int w = map.Width; | ||
154 | int h = map.Height; | ||
155 | |||
156 | if (x > w - 2.0) | ||
157 | x = w - 2.0; | ||
158 | if (y > h - 2.0) | ||
159 | y = h - 2.0; | ||
160 | if (x < 0.0) | ||
161 | x = 0.0; | ||
162 | if (y < 0.0) | ||
163 | y = 0.0; | ||
164 | |||
165 | int stepSize = 1; | ||
166 | double h00 = map[(int)x, (int)y]; | ||
167 | double h10 = map[(int)x + stepSize, (int)y]; | ||
168 | double h01 = map[(int)x, (int)y + stepSize]; | ||
169 | double h11 = map[(int)x + stepSize, (int)y + stepSize]; | ||
170 | double h1 = h00; | ||
171 | double h2 = h10; | ||
172 | double h3 = h01; | ||
173 | double h4 = h11; | ||
174 | double a00 = h1; | ||
175 | double a10 = h2 - h1; | ||
176 | double a01 = h3 - h1; | ||
177 | double a11 = h1 - h2 - h3 + h4; | ||
178 | double partialx = x - (int)x; | ||
179 | double partialz = y - (int)y; | ||
180 | double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); | ||
181 | return hi; | ||
182 | } | ||
183 | |||
184 | #endregion | 145 | #endregion |
185 | 146 | ||
186 | #region ITerrainPaintableEffect Members | 147 | #region ITerrainPaintableEffect Members |
187 | 148 | ||
188 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) | 149 | public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) |
189 | { | 150 | { |
151 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
152 | |||
190 | int x, y; | 153 | int x, y; |
191 | 154 | ||
192 | for (x = 0; x < map.Width; x++) | 155 | for (x = 0; x < map.Width; x++) |
193 | { | 156 | { |
194 | for (y = 0; y < map.Height; y++) | 157 | for (y = 0; y < map.Height; y++) |
195 | { | 158 | { |
196 | double z = SphericalFactor(x, y, rx, ry, strength); | 159 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
197 | 160 | ||
198 | if (z > 0) // add in non-zero amount | 161 | if (z > 0) // add in non-zero amount |
199 | { | 162 | { |