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authorAdam Frisby2008-04-21 06:39:16 +0000
committerAdam Frisby2008-04-21 06:39:16 +0000
commit05e24c8f58e5cc41b3e7704b1912dfbe9703d4fe (patch)
tree09f7aa55e82ede0839373e85895a34fb3e797b31 /OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
parent* Written a improved self-contained version of the XML Object Serialiser for ... (diff)
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* Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs71
1 files changed, 36 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
index 96b5d52..763735f 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
@@ -26,20 +26,40 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
30using System.Drawing; 29using System.Drawing;
31using libsecondlife;
32using Nini.Config; 30using Nini.Config;
33using OpenSim.Framework; 31using OpenJPEGNet;
34using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Environment.Modules.ModuleFramework;
37 34
38namespace OpenSim.Region.Environment.Modules.Terrain 35namespace OpenSim.Region.Environment.Modules.Terrain
39{ 36{
40 class MapImageModule : IMapImageGenerator, IRegionModule 37 internal class MapImageModule : IMapImageGenerator, IRegionModule
41 { 38 {
42 private Scene m_scene; 39 private Scene m_scene;
40
41 #region IMapImageGenerator Members
42
43 public byte[] WriteJpeg2000Image(string gradientmap)
44 {
45 byte[] imageData = null;
46
47 Bitmap bmp = TerrainToBitmap(gradientmap);
48
49 try
50 {
51 imageData = OpenJPEG.EncodeFromImage(bmp, true);
52 }
53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
54 {
55 Console.WriteLine("Failed generating terrain map: " + e);
56 }
57
58 return imageData;
59 }
60
61 #endregion
62
43 #region IRegionModule Members 63 #region IRegionModule Members
44 64
45 public void Initialise(Scene scene, IConfigSource source) 65 public void Initialise(Scene scene, IConfigSource source)
@@ -66,24 +86,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
66 get { return false; } 86 get { return false; }
67 } 87 }
68 88
69 89 #endregion
70 public byte[] WriteJpeg2000Image(string gradientmap)
71 {
72 byte[] imageData = null;
73
74 Bitmap bmp = TerrainToBitmap(gradientmap);
75
76 try
77 {
78 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
79 }
80 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
81 {
82 Console.WriteLine("Failed generating terrain map: " + e.ToString());
83 }
84
85 return imageData;
86 }
87 90
88 private void ShadeBuildings(ref Bitmap map) 91 private void ShadeBuildings(ref Bitmap map)
89 { 92 {
@@ -95,18 +98,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain
95 { 98 {
96 if (entity is SceneObjectGroup) 99 if (entity is SceneObjectGroup)
97 { 100 {
98 SceneObjectGroup sog = (SceneObjectGroup)entity; 101 SceneObjectGroup sog = (SceneObjectGroup) entity;
99 102
100 foreach (SceneObjectPart primitive in sog.Children.Values) 103 foreach (SceneObjectPart primitive in sog.Children.Values)
101 { 104 {
102 int x, y, w, h, dx, dy; 105 int x, y, w, h;
103 x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); 106 x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
104 y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); 107 y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
105 w = (int)primitive.Scale.X; 108 w = (int) primitive.Scale.X;
106 h = (int)primitive.Scale.Y; 109 h = (int) primitive.Scale.Y;
107 110
111 int dx;
108 for (dx = x; dx < x + w; dx++) 112 for (dx = x; dx < x + w; dx++)
109 { 113 {
114 int dy;
110 for (dy = y; dy < y + h; dy++) 115 for (dy = y; dy < y + h; dy++)
111 { 116 {
112 if (x < 0 || y < 0) 117 if (x < 0 || y < 0)
@@ -117,8 +122,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain
117 map.SetPixel(dx, dy, Color.DarkGray); 122 map.SetPixel(dx, dy, Color.DarkGray);
118 } 123 }
119 } 124 }
120
121
122 } 125 }
123 } 126 }
124 } 127 }
@@ -148,7 +151,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
148 for (int x = 0; x < copy.Width; x++) 151 for (int x = 0; x < copy.Width; x++)
149 { 152 {
150 // 512 is the largest possible height before colours clamp 153 // 512 is the largest possible height before colours clamp
151 int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); 154 int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
152 155
153 // Handle error conditions 156 // Handle error conditions
154 if (colorindex > pallete - 1 || colorindex < 0) 157 if (colorindex > pallete - 1 || colorindex < 0)
@@ -161,7 +164,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
161 return bmp; 164 return bmp;
162 } 165 }
163 } 166 }
164
165 #endregion
166 } 167 }
167} 168} \ No newline at end of file