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authorJeff Ames2008-04-06 14:11:44 +0000
committerJeff Ames2008-04-06 14:11:44 +0000
commit7149c8b0c61e99041f5d6865c3b3a2ee6490f0ad (patch)
tree58c59003e6a0ab2b8c8d2927da39a82831604da8 /OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
parent* Whoops, forgot to include all the new terrain file loaders and things. (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs188
1 files changed, 94 insertions, 94 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
index 01695de..c4334e0 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
@@ -1,94 +1,94 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Drawing; 3using System.Drawing;
4using libsecondlife; 4using libsecondlife;
5using Nini.Config; 5using Nini.Config;
6using OpenSim.Framework; 6using OpenSim.Framework;
7using OpenSim.Region.Environment.Interfaces; 7using OpenSim.Region.Environment.Interfaces;
8using OpenSim.Region.Environment.Scenes; 8using OpenSim.Region.Environment.Scenes;
9using OpenSim.Region.Environment.Modules.ModuleFramework; 9using OpenSim.Region.Environment.Modules.ModuleFramework;
10 10
11namespace OpenSim.Region.Environment.Modules.Terrain 11namespace OpenSim.Region.Environment.Modules.Terrain
12{ 12{
13 class MapImageModule : ITerrainTemp, IRegionModule 13 class MapImageModule : ITerrainTemp, IRegionModule
14 { 14 {
15 private Scene m_scene; 15 private Scene m_scene;
16 #region IRegionModule Members 16 #region IRegionModule Members
17 17
18 public void Initialise(Scene scene, IConfigSource source) 18 public void Initialise(Scene scene, IConfigSource source)
19 { 19 {
20 m_scene = scene; 20 m_scene = scene;
21 m_scene.RegisterModuleInterface<ITerrainTemp>(this); 21 m_scene.RegisterModuleInterface<ITerrainTemp>(this);
22 } 22 }
23 23
24 public void PostInitialise() 24 public void PostInitialise()
25 { 25 {
26 } 26 }
27 27
28 public void Close() 28 public void Close()
29 { 29 {
30 } 30 }
31 31
32 public string Name 32 public string Name
33 { 33 {
34 get { return "MapImageModule"; } 34 get { return "MapImageModule"; }
35 } 35 }
36 36
37 public bool IsSharedModule 37 public bool IsSharedModule
38 { 38 {
39 get { return false; } 39 get { return false; }
40 } 40 }
41 41
42 42
43 public byte[] WriteJpegImage(string gradientmap) 43 public byte[] WriteJpegImage(string gradientmap)
44 { 44 {
45 byte[] imageData = null; 45 byte[] imageData = null;
46 try 46 try
47 { 47 {
48 Bitmap bmp = TerrainToBitmap(gradientmap); 48 Bitmap bmp = TerrainToBitmap(gradientmap);
49 49
50 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true); 50 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
51 51
52 } 52 }
53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke 53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
54 { 54 {
55 Console.WriteLine("Failed generating terrain map: " + e.ToString()); 55 Console.WriteLine("Failed generating terrain map: " + e.ToString());
56 } 56 }
57 57
58 return imageData; 58 return imageData;
59 } 59 }
60 60
61 private Bitmap TerrainToBitmap(string gradientmap) 61 private Bitmap TerrainToBitmap(string gradientmap)
62 { 62 {
63 Bitmap gradientmapLd = new Bitmap(gradientmap); 63 Bitmap gradientmapLd = new Bitmap(gradientmap);
64 64
65 int pallete = gradientmapLd.Height; 65 int pallete = gradientmapLd.Height;
66 66
67 Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); 67 Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
68 Color[] colours = new Color[pallete]; 68 Color[] colours = new Color[pallete];
69 69
70 for (int i = 0; i < pallete; i++) 70 for (int i = 0; i < pallete; i++)
71 { 71 {
72 colours[i] = gradientmapLd.GetPixel(0, i); 72 colours[i] = gradientmapLd.GetPixel(0, i);
73 } 73 }
74 74
75 lock (m_scene.Heightmap) 75 lock (m_scene.Heightmap)
76 { 76 {
77 ITerrainChannel copy = m_scene.Heightmap; 77 ITerrainChannel copy = m_scene.Heightmap;
78 for (int y = 0; y < copy.Height; y++) 78 for (int y = 0; y < copy.Height; y++)
79 { 79 {
80 for (int x = 0; x < copy.Width; x++) 80 for (int x = 0; x < copy.Width; x++)
81 { 81 {
82 // 512 is the largest possible height before colours clamp 82 // 512 is the largest possible height before colours clamp
83 int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); 83 int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
84 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); 84 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
85 } 85 }
86 } 86 }
87 } 87 }
88 return bmp; 88 return bmp;
89 } 89 }
90 90
91 91
92 #endregion 92 #endregion
93 } 93 }
94} 94}