diff options
author | Jeff Ames | 2008-05-01 14:31:30 +0000 |
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committer | Jeff Ames | 2008-05-01 14:31:30 +0000 |
commit | d51ce47b2d7635b17f3dd429158e8f59b78b83aa (patch) | |
tree | d3595bd5194199184059aa398b91a51dc6c799cf /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture | |
parent | * Looks like I had the bamboo build right in the first place - it was just th... (diff) | |
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Update svn properties. Minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | 564 |
1 files changed, 282 insertions, 282 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs index 68ca5e9..c0e3d3b 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -1,283 +1,283 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenJPEGNet; | 34 | using OpenJPEGNet; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | 39 | namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture |
40 | { | 40 | { |
41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
42 | { | 42 | { |
43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 43 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
44 | 44 | ||
45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
46 | new Dictionary<string, IDynamicTextureRender>(); | 46 | new Dictionary<string, IDynamicTextureRender>(); |
47 | 47 | ||
48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | 48 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); |
49 | 49 | ||
50 | #region IDynamicTextureManager Members | 50 | #region IDynamicTextureManager Members |
51 | 51 | ||
52 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 52 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
53 | { | 53 | { |
54 | if (!RenderPlugins.ContainsKey(handleType)) | 54 | if (!RenderPlugins.ContainsKey(handleType)) |
55 | { | 55 | { |
56 | RenderPlugins.Add(handleType, render); | 56 | RenderPlugins.Add(handleType, render); |
57 | } | 57 | } |
58 | } | 58 | } |
59 | 59 | ||
60 | public void ReturnData(LLUUID id, byte[] data) | 60 | public void ReturnData(LLUUID id, byte[] data) |
61 | { | 61 | { |
62 | if (Updaters.ContainsKey(id)) | 62 | if (Updaters.ContainsKey(id)) |
63 | { | 63 | { |
64 | DynamicTextureUpdater updater = Updaters[id]; | 64 | DynamicTextureUpdater updater = Updaters[id]; |
65 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 65 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
66 | { | 66 | { |
67 | Scene scene = RegisteredScenes[updater.SimUUID]; | 67 | Scene scene = RegisteredScenes[updater.SimUUID]; |
68 | updater.DataReceived(data, scene); | 68 | updater.DataReceived(data, scene); |
69 | } | 69 | } |
70 | } | 70 | } |
71 | } | 71 | } |
72 | 72 | ||
73 | 73 | ||
74 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 74 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, |
75 | string extraParams, int updateTimer) | 75 | string extraParams, int updateTimer) |
76 | { | 76 | { |
77 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | 77 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); |
78 | } | 78 | } |
79 | 79 | ||
80 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 80 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, |
81 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 81 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) |
82 | { | 82 | { |
83 | if (RenderPlugins.ContainsKey(contentType)) | 83 | if (RenderPlugins.ContainsKey(contentType)) |
84 | { | 84 | { |
85 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | 85 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); |
86 | 86 | ||
87 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 87 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
88 | updater.SimUUID = simID; | 88 | updater.SimUUID = simID; |
89 | updater.PrimID = primID; | 89 | updater.PrimID = primID; |
90 | updater.ContentType = contentType; | 90 | updater.ContentType = contentType; |
91 | updater.Url = url; | 91 | updater.Url = url; |
92 | updater.UpdateTimer = updateTimer; | 92 | updater.UpdateTimer = updateTimer; |
93 | updater.UpdaterID = LLUUID.Random(); | 93 | updater.UpdaterID = LLUUID.Random(); |
94 | updater.Params = extraParams; | 94 | updater.Params = extraParams; |
95 | updater.BlendWithOldTexture = SetBlending; | 95 | updater.BlendWithOldTexture = SetBlending; |
96 | updater.FrontAlpha = AlphaValue; | 96 | updater.FrontAlpha = AlphaValue; |
97 | 97 | ||
98 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 98 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
99 | { | 99 | { |
100 | Updaters.Add(updater.UpdaterID, updater); | 100 | Updaters.Add(updater.UpdaterID, updater); |
101 | } | 101 | } |
102 | 102 | ||
103 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 103 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
104 | return updater.UpdaterID; | 104 | return updater.UpdaterID; |
105 | } | 105 | } |
106 | return LLUUID.Zero; | 106 | return LLUUID.Zero; |
107 | } | 107 | } |
108 | 108 | ||
109 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 109 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, |
110 | string extraParams, int updateTimer) | 110 | string extraParams, int updateTimer) |
111 | { | 111 | { |
112 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | 112 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); |
113 | } | 113 | } |
114 | 114 | ||
115 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 115 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, |
116 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | 116 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) |
117 | { | 117 | { |
118 | if (RenderPlugins.ContainsKey(contentType)) | 118 | if (RenderPlugins.ContainsKey(contentType)) |
119 | { | 119 | { |
120 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 120 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
121 | updater.SimUUID = simID; | 121 | updater.SimUUID = simID; |
122 | updater.PrimID = primID; | 122 | updater.PrimID = primID; |
123 | updater.ContentType = contentType; | 123 | updater.ContentType = contentType; |
124 | updater.BodyData = data; | 124 | updater.BodyData = data; |
125 | updater.UpdateTimer = updateTimer; | 125 | updater.UpdateTimer = updateTimer; |
126 | updater.UpdaterID = LLUUID.Random(); | 126 | updater.UpdaterID = LLUUID.Random(); |
127 | updater.Params = extraParams; | 127 | updater.Params = extraParams; |
128 | updater.BlendWithOldTexture = SetBlending; | 128 | updater.BlendWithOldTexture = SetBlending; |
129 | updater.FrontAlpha = AlphaValue; | 129 | updater.FrontAlpha = AlphaValue; |
130 | 130 | ||
131 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 131 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
132 | { | 132 | { |
133 | Updaters.Add(updater.UpdaterID, updater); | 133 | Updaters.Add(updater.UpdaterID, updater); |
134 | } | 134 | } |
135 | 135 | ||
136 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 136 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
137 | return updater.UpdaterID; | 137 | return updater.UpdaterID; |
138 | } | 138 | } |
139 | return LLUUID.Zero; | 139 | return LLUUID.Zero; |
140 | } | 140 | } |
141 | 141 | ||
142 | #endregion | 142 | #endregion |
143 | 143 | ||
144 | #region IRegionModule Members | 144 | #region IRegionModule Members |
145 | 145 | ||
146 | public void Initialise(Scene scene, IConfigSource config) | 146 | public void Initialise(Scene scene, IConfigSource config) |
147 | { | 147 | { |
148 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 148 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
149 | { | 149 | { |
150 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 150 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
151 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | 151 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); |
152 | } | 152 | } |
153 | } | 153 | } |
154 | 154 | ||
155 | public void PostInitialise() | 155 | public void PostInitialise() |
156 | { | 156 | { |
157 | } | 157 | } |
158 | 158 | ||
159 | public void Close() | 159 | public void Close() |
160 | { | 160 | { |
161 | } | 161 | } |
162 | 162 | ||
163 | public string Name | 163 | public string Name |
164 | { | 164 | { |
165 | get { return "DynamicTextureModule"; } | 165 | get { return "DynamicTextureModule"; } |
166 | } | 166 | } |
167 | 167 | ||
168 | public bool IsSharedModule | 168 | public bool IsSharedModule |
169 | { | 169 | { |
170 | get { return true; } | 170 | get { return true; } |
171 | } | 171 | } |
172 | 172 | ||
173 | #endregion | 173 | #endregion |
174 | 174 | ||
175 | #region Nested type: DynamicTextureUpdater | 175 | #region Nested type: DynamicTextureUpdater |
176 | 176 | ||
177 | public class DynamicTextureUpdater | 177 | public class DynamicTextureUpdater |
178 | { | 178 | { |
179 | public bool BlendWithOldTexture = false; | 179 | public bool BlendWithOldTexture = false; |
180 | public string BodyData; | 180 | public string BodyData; |
181 | public string ContentType; | 181 | public string ContentType; |
182 | public byte FrontAlpha = 255; | 182 | public byte FrontAlpha = 255; |
183 | public LLUUID LastAssetID; | 183 | public LLUUID LastAssetID; |
184 | public string Params; | 184 | public string Params; |
185 | public LLUUID PrimID; | 185 | public LLUUID PrimID; |
186 | public bool SetNewFrontAlpha = false; | 186 | public bool SetNewFrontAlpha = false; |
187 | public LLUUID SimUUID; | 187 | public LLUUID SimUUID; |
188 | public LLUUID UpdaterID; | 188 | public LLUUID UpdaterID; |
189 | public int UpdateTimer; | 189 | public int UpdateTimer; |
190 | public string Url; | 190 | public string Url; |
191 | 191 | ||
192 | public DynamicTextureUpdater() | 192 | public DynamicTextureUpdater() |
193 | { | 193 | { |
194 | LastAssetID = LLUUID.Zero; | 194 | LastAssetID = LLUUID.Zero; |
195 | UpdateTimer = 0; | 195 | UpdateTimer = 0; |
196 | BodyData = null; | 196 | BodyData = null; |
197 | } | 197 | } |
198 | 198 | ||
199 | public void DataReceived(byte[] data, Scene scene) | 199 | public void DataReceived(byte[] data, Scene scene) |
200 | { | 200 | { |
201 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 201 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
202 | byte[] assetData; | 202 | byte[] assetData; |
203 | AssetBase oldAsset = null; | 203 | AssetBase oldAsset = null; |
204 | if (BlendWithOldTexture) | 204 | if (BlendWithOldTexture) |
205 | { | 205 | { |
206 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | 206 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; |
207 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | 207 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); |
208 | if (oldAsset != null) | 208 | if (oldAsset != null) |
209 | { | 209 | { |
210 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | 210 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); |
211 | } | 211 | } |
212 | else | 212 | else |
213 | { | 213 | { |
214 | assetData = new byte[data.Length]; | 214 | assetData = new byte[data.Length]; |
215 | Array.Copy(data, assetData, data.Length); | 215 | Array.Copy(data, assetData, data.Length); |
216 | } | 216 | } |
217 | } | 217 | } |
218 | else | 218 | else |
219 | { | 219 | { |
220 | assetData = new byte[data.Length]; | 220 | assetData = new byte[data.Length]; |
221 | Array.Copy(data, assetData, data.Length); | 221 | Array.Copy(data, assetData, data.Length); |
222 | } | 222 | } |
223 | 223 | ||
224 | //TODO delete the last asset(data), if it was a dynamic texture | 224 | //TODO delete the last asset(data), if it was a dynamic texture |
225 | AssetBase asset = new AssetBase(); | 225 | AssetBase asset = new AssetBase(); |
226 | asset.FullID = LLUUID.Random(); | 226 | asset.FullID = LLUUID.Random(); |
227 | asset.Data = assetData; | 227 | asset.Data = assetData; |
228 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | 228 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); |
229 | asset.Type = 0; | 229 | asset.Type = 0; |
230 | asset.Description = "dynamic image"; | 230 | asset.Description = "dynamic image"; |
231 | asset.Local = false; | 231 | asset.Local = false; |
232 | asset.Temporary = true; | 232 | asset.Temporary = true; |
233 | scene.AssetCache.AddAsset(asset); | 233 | scene.AssetCache.AddAsset(asset); |
234 | 234 | ||
235 | LastAssetID = asset.FullID; | 235 | LastAssetID = asset.FullID; |
236 | 236 | ||
237 | 237 | ||
238 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); | 238 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); |
239 | part.ScheduleFullUpdate(); | 239 | part.ScheduleFullUpdate(); |
240 | } | 240 | } |
241 | 241 | ||
242 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 242 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
243 | { | 243 | { |
244 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); | 244 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); |
245 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); | 245 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); |
246 | if (setNewAlpha) | 246 | if (setNewAlpha) |
247 | { | 247 | { |
248 | SetAlpha(ref image1, newAlpha); | 248 | SetAlpha(ref image1, newAlpha); |
249 | } | 249 | } |
250 | Bitmap joint = MergeBitMaps(image1, image2); | 250 | Bitmap joint = MergeBitMaps(image1, image2); |
251 | 251 | ||
252 | return OpenJPEG.EncodeFromImage(joint, true); | 252 | return OpenJPEG.EncodeFromImage(joint, true); |
253 | } | 253 | } |
254 | 254 | ||
255 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) | 255 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) |
256 | { | 256 | { |
257 | Bitmap joint; | 257 | Bitmap joint; |
258 | Graphics jG; | 258 | Graphics jG; |
259 | 259 | ||
260 | joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); | 260 | joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); |
261 | jG = Graphics.FromImage(joint); | 261 | jG = Graphics.FromImage(joint); |
262 | 262 | ||
263 | jG.DrawImage(back, 0, 0, back.Width, back.Height); | 263 | jG.DrawImage(back, 0, 0, back.Width, back.Height); |
264 | jG.DrawImage(front, 0, 0, back.Width, back.Height); | 264 | jG.DrawImage(front, 0, 0, back.Width, back.Height); |
265 | 265 | ||
266 | return joint; | 266 | return joint; |
267 | } | 267 | } |
268 | 268 | ||
269 | private void SetAlpha(ref Bitmap b, byte alpha) | 269 | private void SetAlpha(ref Bitmap b, byte alpha) |
270 | { | 270 | { |
271 | for (int w = 0; w < b.Width; w++) | 271 | for (int w = 0; w < b.Width; w++) |
272 | { | 272 | { |
273 | for (int h = 0; h < b.Height; h++) | 273 | for (int h = 0; h < b.Height; h++) |
274 | { | 274 | { |
275 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); | 275 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); |
276 | } | 276 | } |
277 | } | 277 | } |
278 | } | 278 | } |
279 | } | 279 | } |
280 | 280 | ||
281 | #endregion | 281 | #endregion |
282 | } | 282 | } |
283 | } \ No newline at end of file | 283 | } \ No newline at end of file |