diff options
author | Adam Frisby | 2008-04-30 21:16:36 +0000 |
---|---|---|
committer | Adam Frisby | 2008-04-30 21:16:36 +0000 |
commit | f5c312bc3c2567449c7268a54a08a54119f58d53 (patch) | |
tree | 424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/FriendsModule.cs | |
parent | * Adds the AuthbuyerID field to sqlite and makes use of it. (diff) | |
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/FriendsModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/FriendsModule.cs | 504 |
1 files changed, 0 insertions, 504 deletions
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs deleted file mode 100644 index 7078906..0000000 --- a/OpenSim/Region/Environment/Modules/FriendsModule.cs +++ /dev/null | |||
@@ -1,504 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using Nwc.XmlRpc; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules | ||
40 | { | ||
41 | public class FriendsModule : IRegionModule | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | private List<Scene> m_scene = new List<Scene>(); | ||
46 | |||
47 | Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | ||
48 | |||
49 | Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | ||
50 | |||
51 | Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); | ||
52 | |||
53 | public void Initialise(Scene scene, IConfigSource config) | ||
54 | { | ||
55 | lock (m_scene) | ||
56 | { | ||
57 | if (m_scene.Count == 0) | ||
58 | { | ||
59 | scene.AddXmlRPCHandler("presence_update", processPresenceUpdate); | ||
60 | } | ||
61 | |||
62 | if (!m_scene.Contains(scene)) | ||
63 | m_scene.Add(scene); | ||
64 | } | ||
65 | scene.EventManager.OnNewClient += OnNewClient; | ||
66 | scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; | ||
67 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | ||
68 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | ||
69 | scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
70 | } | ||
71 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) | ||
72 | { | ||
73 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); | ||
74 | return new XmlRpcResponse(); | ||
75 | } | ||
76 | private void OnNewClient(IClientAPI client) | ||
77 | { | ||
78 | // All friends establishment protocol goes over instant message | ||
79 | // There's no way to send a message from the sim | ||
80 | // to a user to 'add a friend' without causing dialog box spam | ||
81 | // | ||
82 | // The base set of friends are added when the user signs on in their XMLRPC response | ||
83 | // Generated by LoginService. The friends are retreived from the database by the UserManager | ||
84 | |||
85 | // Subscribe to instant messages | ||
86 | |||
87 | client.OnInstantMessage += OnInstantMessage; | ||
88 | client.OnApproveFriendRequest += OnApprovedFriendRequest; | ||
89 | client.OnDenyFriendRequest += OnDenyFriendRequest; | ||
90 | client.OnTerminateFriendship += OnTerminateFriendship; | ||
91 | |||
92 | List<FriendListItem> fl = new List<FriendListItem>(); | ||
93 | |||
94 | //bool addFLback = false; | ||
95 | |||
96 | lock (FriendLists) | ||
97 | { | ||
98 | if (FriendLists.ContainsKey(client.AgentId)) | ||
99 | { | ||
100 | fl = FriendLists[client.AgentId]; | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | fl = m_scene[0].GetFriendList(client.AgentId); | ||
105 | |||
106 | //lock (FriendLists) | ||
107 | //{ | ||
108 | if (!FriendLists.ContainsKey(client.AgentId)) | ||
109 | FriendLists.Add(client.AgentId, fl); | ||
110 | //} | ||
111 | } | ||
112 | } | ||
113 | |||
114 | List<LLUUID> UpdateUsers = new List<LLUUID>(); | ||
115 | |||
116 | foreach (FriendListItem f in fl) | ||
117 | { | ||
118 | if (m_rootAgents.ContainsKey(f.Friend)) | ||
119 | { | ||
120 | if (f.onlinestatus == false) | ||
121 | { | ||
122 | UpdateUsers.Add(f.Friend); | ||
123 | f.onlinestatus = true; | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | foreach (LLUUID user in UpdateUsers) | ||
128 | { | ||
129 | ScenePresence av = GetPresenceFromAgentID(user); | ||
130 | if (av != null) | ||
131 | { | ||
132 | List<FriendListItem> usrfl = new List<FriendListItem>(); | ||
133 | |||
134 | lock (FriendLists) | ||
135 | { | ||
136 | usrfl = FriendLists[user]; | ||
137 | } | ||
138 | |||
139 | lock (usrfl) | ||
140 | { | ||
141 | foreach (FriendListItem fli in usrfl) | ||
142 | { | ||
143 | if (fli.Friend == client.AgentId) | ||
144 | { | ||
145 | fli.onlinestatus = true; | ||
146 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); | ||
147 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1]; | ||
148 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); | ||
149 | onpbl.AgentID = client.AgentId; | ||
150 | onpb[0] = onpbl; | ||
151 | onp.AgentBlock = onpb; | ||
152 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | } | ||
158 | |||
159 | if (UpdateUsers.Count > 0) | ||
160 | { | ||
161 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); | ||
162 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count]; | ||
163 | for (int i = 0; i < UpdateUsers.Count; i++) | ||
164 | { | ||
165 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); | ||
166 | onpbl.AgentID = UpdateUsers[i]; | ||
167 | onpb[i] = onpbl; | ||
168 | } | ||
169 | onp.AgentBlock = onpb; | ||
170 | client.OutPacket(onp, ThrottleOutPacketType.Task); | ||
171 | } | ||
172 | |||
173 | |||
174 | |||
175 | |||
176 | } | ||
177 | |||
178 | private void ClientLoggedOut(LLUUID AgentId) | ||
179 | { | ||
180 | lock (m_rootAgents) | ||
181 | { | ||
182 | if (m_rootAgents.ContainsKey(AgentId)) | ||
183 | { | ||
184 | m_rootAgents.Remove(AgentId); | ||
185 | m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out."); | ||
186 | } | ||
187 | } | ||
188 | List<FriendListItem> lfli = new List<FriendListItem>(); | ||
189 | lock (FriendLists) | ||
190 | { | ||
191 | if (FriendLists.ContainsKey(AgentId)) | ||
192 | { | ||
193 | lfli = FriendLists[AgentId]; | ||
194 | } | ||
195 | } | ||
196 | List<LLUUID> updateUsers = new List<LLUUID>(); | ||
197 | foreach (FriendListItem fli in lfli) | ||
198 | { | ||
199 | if (fli.onlinestatus == true) | ||
200 | { | ||
201 | updateUsers.Add(fli.Friend); | ||
202 | } | ||
203 | } | ||
204 | lock (updateUsers) | ||
205 | { | ||
206 | for (int i = 0; i < updateUsers.Count; i++) | ||
207 | { | ||
208 | List<FriendListItem> flfli = new List<FriendListItem>(); | ||
209 | try | ||
210 | { | ||
211 | |||
212 | lock (FriendLists) | ||
213 | { | ||
214 | if (FriendLists.ContainsKey(updateUsers[i])) | ||
215 | flfli = FriendLists[updateUsers[i]]; | ||
216 | } | ||
217 | } | ||
218 | catch (IndexOutOfRangeException) | ||
219 | { | ||
220 | // Ignore the index out of range exception. | ||
221 | // This causes friend lists to get out of sync slightly.. however | ||
222 | // prevents a sim crash. | ||
223 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); | ||
224 | } | ||
225 | |||
226 | for (int j = 0; j < flfli.Count; j++) | ||
227 | { | ||
228 | try | ||
229 | { | ||
230 | if (flfli[i].Friend == AgentId) | ||
231 | { | ||
232 | flfli[i].onlinestatus = false; | ||
233 | } | ||
234 | |||
235 | } | ||
236 | |||
237 | catch (IndexOutOfRangeException) | ||
238 | { | ||
239 | // Ignore the index out of range exception. | ||
240 | // This causes friend lists to get out of sync slightly.. however | ||
241 | // prevents a sim crash. | ||
242 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); | ||
243 | } | ||
244 | } | ||
245 | |||
246 | } | ||
247 | |||
248 | for (int i = 0; i < updateUsers.Count; i++) | ||
249 | { | ||
250 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); | ||
251 | if (av != null) | ||
252 | { | ||
253 | |||
254 | OfflineNotificationPacket onp = new OfflineNotificationPacket(); | ||
255 | OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1]; | ||
256 | OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock(); | ||
257 | onpbl.AgentID = AgentId; | ||
258 | onpb[0] = onpbl; | ||
259 | onp.AgentBlock = onpb; | ||
260 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); | ||
261 | } | ||
262 | } | ||
263 | } | ||
264 | lock (FriendLists) | ||
265 | { | ||
266 | FriendLists.Remove(AgentId); | ||
267 | } | ||
268 | |||
269 | } | ||
270 | |||
271 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | ||
272 | { | ||
273 | lock (m_rootAgents) | ||
274 | { | ||
275 | if (m_rootAgents.ContainsKey(avatar.UUID)) | ||
276 | { | ||
277 | if (avatar.RegionHandle != m_rootAgents[avatar.UUID]) | ||
278 | { | ||
279 | m_rootAgents[avatar.UUID] = avatar.RegionHandle; | ||
280 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | ||
281 | if (avatar.JID.Length > 0) | ||
282 | { | ||
283 | JId avatarID = new JId(avatar.JID); | ||
284 | // REST Post XMPP Stanzas! | ||
285 | |||
286 | } | ||
287 | // Claim User! my user! Mine mine mine! | ||
288 | } | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); | ||
293 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | ||
294 | } | ||
295 | } | ||
296 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | ||
297 | } | ||
298 | private void MakeChildAgent(ScenePresence avatar) | ||
299 | { | ||
300 | |||
301 | lock (m_rootAgents) | ||
302 | { | ||
303 | if (m_rootAgents.ContainsKey(avatar.UUID)) | ||
304 | { | ||
305 | if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) | ||
306 | { | ||
307 | m_rootAgents.Remove(avatar.UUID); | ||
308 | m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent"); | ||
309 | } | ||
310 | |||
311 | } | ||
312 | } | ||
313 | |||
314 | } | ||
315 | #region FriendRequestHandling | ||
316 | private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID, | ||
317 | LLUUID fromAgentSession, LLUUID toAgentID, | ||
318 | LLUUID imSessionID, uint timestamp, string fromAgentName, | ||
319 | string message, byte dialog, bool fromGroup, byte offline, | ||
320 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | ||
321 | byte[] binaryBucket) | ||
322 | { | ||
323 | // Friend Requests go by Instant Message.. using the dialog param | ||
324 | // https://wiki.secondlife.com/wiki/ImprovedInstantMessage | ||
325 | |||
326 | // 38 == Offer friendship | ||
327 | if (dialog == (byte)38) | ||
328 | { | ||
329 | LLUUID friendTransactionID = LLUUID.Random(); | ||
330 | |||
331 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | ||
332 | |||
333 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | ||
334 | GridInstantMessage msg = new GridInstantMessage(); | ||
335 | msg.fromAgentID = fromAgentID.UUID; | ||
336 | msg.fromAgentSession = fromAgentSession.UUID; | ||
337 | msg.toAgentID = toAgentID.UUID; | ||
338 | msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here | ||
339 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); | ||
340 | msg.timestamp = timestamp; | ||
341 | if (client != null) | ||
342 | { | ||
343 | msg.fromAgentName = client.FirstName + " " + client.LastName;// fromAgentName; | ||
344 | } | ||
345 | else | ||
346 | { | ||
347 | msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it | ||
348 | } | ||
349 | msg.message = message; | ||
350 | msg.dialog = dialog; | ||
351 | msg.fromGroup = fromGroup; | ||
352 | msg.offline = offline; | ||
353 | msg.ParentEstateID = ParentEstateID; | ||
354 | msg.Position = new sLLVector3(Position); | ||
355 | msg.RegionID = RegionID.UUID; | ||
356 | msg.binaryBucket = binaryBucket; | ||
357 | // We don't really care which scene we pipe it through. | ||
358 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
359 | } | ||
360 | |||
361 | // 39 == Accept Friendship | ||
362 | if (dialog == (byte)39) | ||
363 | { | ||
364 | m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | ||
365 | } | ||
366 | |||
367 | // 40 == Decline Friendship | ||
368 | if (dialog == (byte)40) | ||
369 | { | ||
370 | m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | ||
371 | } | ||
372 | } | ||
373 | |||
374 | private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | ||
375 | { | ||
376 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | ||
377 | { | ||
378 | // Found Pending Friend Request with that Transaction.. | ||
379 | Scene SceneAgentIn = m_scene[0]; | ||
380 | |||
381 | // Found Pending Friend Request with that Transaction.. | ||
382 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | ||
383 | if (agentpresence != null) | ||
384 | { | ||
385 | SceneAgentIn = agentpresence.Scene; | ||
386 | } | ||
387 | |||
388 | // Compose response to other agent. | ||
389 | GridInstantMessage msg = new GridInstantMessage(); | ||
390 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | ||
391 | msg.fromAgentID = agentID.UUID; | ||
392 | msg.fromAgentName = client.FirstName + " " + client.LastName; | ||
393 | msg.fromAgentSession = client.SessionId.UUID; | ||
394 | msg.fromGroup = false; | ||
395 | msg.imSessionID = transactionID.UUID; | ||
396 | msg.message = agentID.UUID.ToString(); | ||
397 | msg.ParentEstateID = 0; | ||
398 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
399 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | ||
400 | msg.dialog = (byte)39;// Approved friend request | ||
401 | msg.Position = new sLLVector3(); | ||
402 | msg.offline = (byte)0; | ||
403 | msg.binaryBucket = new byte[0]; | ||
404 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database | ||
405 | |||
406 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
407 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); | ||
408 | m_pendingFriendRequests.Remove(transactionID); | ||
409 | |||
410 | // TODO: Inform agent that the friend is online | ||
411 | } | ||
412 | } | ||
413 | |||
414 | private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | ||
415 | { | ||
416 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | ||
417 | { | ||
418 | Scene SceneAgentIn = m_scene[0]; | ||
419 | |||
420 | // Found Pending Friend Request with that Transaction.. | ||
421 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | ||
422 | if (agentpresence != null) | ||
423 | { | ||
424 | SceneAgentIn = agentpresence.Scene; | ||
425 | } | ||
426 | // Compose response to other agent. | ||
427 | GridInstantMessage msg = new GridInstantMessage(); | ||
428 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | ||
429 | msg.fromAgentID = agentID.UUID; | ||
430 | msg.fromAgentName = client.FirstName + " " + client.LastName; | ||
431 | msg.fromAgentSession = client.SessionId.UUID; | ||
432 | msg.fromGroup = false; | ||
433 | msg.imSessionID = transactionID.UUID; | ||
434 | msg.message = agentID.UUID.ToString(); | ||
435 | msg.ParentEstateID = 0; | ||
436 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
437 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | ||
438 | msg.dialog = (byte)40;// Deny friend request | ||
439 | msg.Position = new sLLVector3(); | ||
440 | msg.offline = (byte)0; | ||
441 | msg.binaryBucket = new byte[0]; | ||
442 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
443 | m_pendingFriendRequests.Remove(transactionID); | ||
444 | } | ||
445 | } | ||
446 | |||
447 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) | ||
448 | { | ||
449 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); | ||
450 | // TODO: Inform the client that the ExFriend is offline | ||
451 | } | ||
452 | |||
453 | private void OnGridInstantMessage(GridInstantMessage msg) | ||
454 | { | ||
455 | // Trigger the above event handler | ||
456 | OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | ||
457 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | ||
458 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | ||
459 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | ||
460 | msg.binaryBucket); | ||
461 | } | ||
462 | #endregion | ||
463 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) | ||
464 | { | ||
465 | ScenePresence returnAgent = null; | ||
466 | lock (m_scene) | ||
467 | { | ||
468 | ScenePresence queryagent = null; | ||
469 | for (int i = 0; i < m_scene.Count; i++) | ||
470 | { | ||
471 | queryagent = m_scene[i].GetScenePresence(AgentID); | ||
472 | if (queryagent != null) | ||
473 | { | ||
474 | if (!queryagent.IsChildAgent) | ||
475 | { | ||
476 | returnAgent = queryagent; | ||
477 | break; | ||
478 | } | ||
479 | } | ||
480 | } | ||
481 | } | ||
482 | return returnAgent; | ||
483 | |||
484 | } | ||
485 | |||
486 | public void PostInitialise() | ||
487 | { | ||
488 | } | ||
489 | |||
490 | public void Close() | ||
491 | { | ||
492 | } | ||
493 | |||
494 | public string Name | ||
495 | { | ||
496 | get { return "FriendsModule"; } | ||
497 | } | ||
498 | |||
499 | public bool IsSharedModule | ||
500 | { | ||
501 | get { return true; } | ||
502 | } | ||
503 | } | ||
504 | } | ||