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authorTeravus Ovares2008-01-01 06:12:04 +0000
committerTeravus Ovares2008-01-01 06:12:04 +0000
commitb4c9b6bd19c0725ae5bf60172db75ebc63ba72c6 (patch)
treed7e9e370371edbcbebb8436791ba8b1cd940ab69 /OpenSim/Region/Environment/Modules/FriendsModule.cs
parentMake it possible for new inventory 'libraries' to be added without changing t... (diff)
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* You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/FriendsModule.cs175
1 files changed, 151 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs
index ee78f15..d6be63b 100644
--- a/OpenSim/Region/Environment/Modules/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs
@@ -35,53 +35,180 @@ using OpenSim.Framework.Console;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37using libsecondlife; 37using libsecondlife;
38using libsecondlife.Packets;
39 38
40namespace OpenSim.Region.Environment.Modules 39namespace OpenSim.Region.Environment.Modules
41{ 40{
42 public class FriendsModule : IRegionModule 41 public class FriendsModule : IRegionModule
43 { 42 {
44 private List<Scene> m_scenes = new List<Scene>(); 43
45 private LogBase m_log; 44 private LogBase m_log;
46 45
46 private Scene m_scene;
47
48 Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
49
47 public void Initialise(Scene scene, IConfigSource config) 50 public void Initialise(Scene scene, IConfigSource config)
48 { 51 {
49 m_log = MainLog.Instance; 52 m_log = MainLog.Instance;
50 if (!m_scenes.Contains(scene)) 53 m_scene = scene;
51 { 54 scene.EventManager.OnNewClient += OnNewClient;
52 m_scenes.Add(scene); 55 scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
53 scene.EventManager.OnNewClient += OnNewClient;
54 }
55 } 56 }
56 57
57 private void OnNewClient(IClientAPI client) 58 private void OnNewClient(IClientAPI client)
58 { 59 {
59 //FormFriendship(client,new Guid("c43a67ab-b196-4d62-936c-b40369547dee")); 60 // All friends establishment protocol goes over instant message
60 //FormFriendship(client, new Guid("0a2f777b-f44c-4662-8b22-c90ae038a3e6")); 61 // There's no way to send a message from the sim
61 } 62 // to a user to 'add a friend' without causing dialog box spam
63 //
64 // The base set of friends are added when the user signs on in their XMLRPC response
65 // Generated by LoginService. The friends are retreived from the database by the UserManager
62 66
63 public void PostInitialise() 67 // Subscribe to instant messages
68 client.OnInstantMessage += OnInstantMessage;
69 client.OnApproveFriendRequest += OnApprovedFriendRequest;
70 client.OnDenyFriendRequest += OnDenyFriendRequest;
71 client.OnTerminateFriendship += OnTerminateFriendship;
72
73
74 }
75 private void OnInstantMessage(LLUUID fromAgentID,
76 LLUUID fromAgentSession, LLUUID toAgentID,
77 LLUUID imSessionID, uint timestamp, string fromAgentName,
78 string message, byte dialog, bool fromGroup, byte offline,
79 uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
80 byte[] binaryBucket)
64 { 81 {
82 // Friend Requests go by Instant Message.. using the dialog param
83 // https://wiki.secondlife.com/wiki/ImprovedInstantMessage
84
85 // 38 == Offer friendship
86 if (dialog == (byte)38)
87 {
88 LLUUID friendTransactionID = LLUUID.Random();
89
90 m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
91
92 m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
93 GridInstantMessage msg = new GridInstantMessage();
94 msg.fromAgentID = fromAgentID.UUID;
95 msg.fromAgentSession = fromAgentSession.UUID;
96 msg.toAgentID = toAgentID.UUID;
97 msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
98 m_log.Verbose("FRIEND","Filling Session: " + msg.imSessionID.ToString());
99 msg.timestamp = timestamp;
100 msg.fromAgentName = fromAgentName;
101 msg.message = message;
102 msg.dialog = dialog;
103 msg.fromGroup = fromGroup;
104 msg.offline = offline;
105 msg.ParentEstateID = ParentEstateID;
106 msg.Position = new sLLVector3(Position);
107 msg.RegionID = RegionID.UUID;
108 msg.binaryBucket = binaryBucket;
109 m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
110 }
111 if (dialog == (byte)39)
112 {
113 m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
114
115 }
116 if (dialog == (byte)40)
117 {
118 m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
119 }
120
121 // 39 == Accept Friendship
122
123 // 40 == Decline Friendship
124
65 } 125 }
66 126
67 private void FormFriendship(IClientAPI client, Guid friend) 127 private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
68 { 128 {
69 foreach (Scene scene in m_scenes) 129 if (m_pendingFriendRequests.ContainsKey(transactionID))
70 { 130 {
71 if (scene.Entities.ContainsKey(client.AgentId) && scene.Entities[client.AgentId] is ScenePresence) 131 // Found Pending Friend Request with that Transaction..
72 { 132
73 OnlineNotificationPacket ONPack = new OnlineNotificationPacket(); 133 // Compose response to other agent.
74 OnlineNotificationPacket.AgentBlockBlock[] AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1]; 134 GridInstantMessage msg = new GridInstantMessage();
75 135 msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
76 AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock(); 136 msg.fromAgentID = agentID.UUID;
77 AgentBlock[0].AgentID = new LLUUID(friend); 137 msg.fromAgentName = client.FirstName + " " + client.LastName;
78 ONPack.AgentBlock = AgentBlock; 138 msg.fromAgentSession = client.SessionId.UUID;
79 client.OutPacket(ONPack,ThrottleOutPacketType.Task); 139 msg.fromGroup = false;
80 } 140 msg.imSessionID = transactionID.UUID;
141 msg.message = agentID.UUID.ToString();
142 msg.ParentEstateID = 0;
143 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
144 msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
145 msg.dialog = (byte)39;// Approved friend request
146 msg.Position = new sLLVector3();
147 msg.offline = (byte)0;
148 msg.binaryBucket = new byte[0];
149 m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
150 m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
151 m_pendingFriendRequests.Remove(transactionID);
152
153 // TODO: Inform agent that the friend is online
81 } 154 }
155 }
156 private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
157 {
158 if (m_pendingFriendRequests.ContainsKey(transactionID))
159 {
160 // Found Pending Friend Request with that Transaction..
161
162 // Compose response to other agent.
163 GridInstantMessage msg = new GridInstantMessage();
164 msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
165 msg.fromAgentID = agentID.UUID;
166 msg.fromAgentName = client.FirstName + " " + client.LastName;
167 msg.fromAgentSession = client.SessionId.UUID;
168 msg.fromGroup = false;
169 msg.imSessionID = transactionID.UUID;
170 msg.message = agentID.UUID.ToString();
171 msg.ParentEstateID = 0;
172 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
173 msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
174 msg.dialog = (byte)40;// Deny friend request
175 msg.Position = new sLLVector3();
176 msg.offline = (byte)0;
177 msg.binaryBucket = new byte[0];
178 m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
179 m_pendingFriendRequests.Remove(transactionID);
180
181 }
182
183
184 }
185
186 private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
187 {
188 m_scene.StoreRemoveFriendship(agent, exfriendID);
189 // TODO: Inform the client that the ExFriend is offline
82 190
83 } 191 }
84 192
193
194 private void OnGridInstantMessage(GridInstantMessage msg)
195 {
196 // Trigger the above event handler
197 OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
198 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
199 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
200 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
201 msg.binaryBucket);
202
203 }
204
205
206 public void PostInitialise()
207 {
208 }
209
210
211
85 public void Close() 212 public void Close()
86 { 213 {
87 } 214 }
@@ -93,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules
93 220
94 public bool IsSharedModule 221 public bool IsSharedModule
95 { 222 {
96 get { return true; } 223 get { return false; }
97 } 224 }
98 } 225 }
99} \ No newline at end of file 226} \ No newline at end of file