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author | Homer Horwitz | 2008-09-27 18:33:54 +0000 |
---|---|---|
committer | Homer Horwitz | 2008-09-27 18:33:54 +0000 |
commit | 0e10c8561790517a66a095d467fc65a0d2071461 (patch) | |
tree | 09b78bb43e554ebcc67ad3c7526e32eecbad8cb8 /OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | |
parent | - adding Dequeue with a timeout to the BlockingQueue (diff) | |
download | opensim-SC-0e10c8561790517a66a095d467fc65a0d2071461.zip opensim-SC-0e10c8561790517a66a095d467fc65a0d2071461.tar.gz opensim-SC-0e10c8561790517a66a095d467fc65a0d2071461.tar.bz2 opensim-SC-0e10c8561790517a66a095d467fc65a0d2071461.tar.xz |
Continue working on the new EventQueueGetModule. Not finished (or even working)
yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | 131 |
1 files changed, 103 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs index ea6c663..d60e15a 100644 --- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs | |||
@@ -1,3 +1,29 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
1 | using System; | 27 | using System; |
2 | using System.Collections; | 28 | using System.Collections; |
3 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
@@ -22,15 +48,18 @@ using LLSD = OpenMetaverse.StructuredData.LLSD; | |||
22 | using LLSDMap = OpenMetaverse.StructuredData.LLSDMap; | 48 | using LLSDMap = OpenMetaverse.StructuredData.LLSDMap; |
23 | using LLSDArray = OpenMetaverse.StructuredData.LLSDArray; | 49 | using LLSDArray = OpenMetaverse.StructuredData.LLSDArray; |
24 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; | 50 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; |
51 | using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.LLSD>; | ||
25 | 52 | ||
26 | namespace OpenSim.Region.Environment.Modules.Framework | 53 | namespace OpenSim.Region.Environment.Modules.Framework |
27 | { | 54 | { |
28 | public class EventQueueGetModule : IEventQueue, IRegionModule | 55 | public class EventQueueGetModule : IEventQueue, IRegionModule |
29 | { | 56 | { |
30 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 57 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
31 | Scene m_scene = null; | 58 | private Scene m_scene = null; |
32 | IConfigSource m_gConfig; | 59 | private IConfigSource m_gConfig; |
33 | 60 | ||
61 | private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>(); | ||
62 | |||
34 | #region IRegionModule methods | 63 | #region IRegionModule methods |
35 | public void Initialise(Scene scene, IConfigSource config) | 64 | public void Initialise(Scene scene, IConfigSource config) |
36 | { | 65 | { |
@@ -48,20 +77,14 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
48 | scene.EventManager.OnClientClosed += ClientClosed; | 77 | scene.EventManager.OnClientClosed += ClientClosed; |
49 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | 78 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; |
50 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | 79 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; |
51 | scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
52 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 80 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
53 | 81 | ||
54 | } | 82 | } |
55 | 83 | ||
56 | private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p) | 84 | private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p) |
57 | { | 85 | { |
58 | |||
59 | } | 86 | } |
60 | 87 | ||
61 | |||
62 | |||
63 | |||
64 | |||
65 | public void PostInitialise() | 88 | public void PostInitialise() |
66 | { | 89 | { |
67 | } | 90 | } |
@@ -81,43 +104,56 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
81 | } | 104 | } |
82 | #endregion | 105 | #endregion |
83 | 106 | ||
84 | #region IEventQueue Members | 107 | private BlockingLLSDQueue GetQueue(UUID agentId) |
85 | public bool Enqueue(object o, UUID avatarID) | ||
86 | { | 108 | { |
109 | if (!queues.ContainsKey(agentId)) | ||
110 | { | ||
111 | m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0}", agentId); | ||
112 | queues[agentId] = new BlockingLLSDQueue(); | ||
113 | } | ||
114 | return queues[agentId]; | ||
115 | } | ||
87 | 116 | ||
88 | return false; | 117 | |
118 | #region IEventQueue Members | ||
119 | public bool Enqueue(LLSD ev, UUID avatarID) | ||
120 | { | ||
121 | m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0}", avatarID); | ||
122 | BlockingLLSDQueue queue = GetQueue(avatarID); | ||
123 | queue.Enqueue(ev); | ||
124 | return true; | ||
89 | } | 125 | } |
90 | #endregion | 126 | #endregion |
91 | 127 | ||
92 | private void OnNewClient(IClientAPI client) | 128 | private void OnNewClient(IClientAPI client) |
93 | { | 129 | { |
94 | 130 | m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected.", client.AgentId); | |
95 | client.OnLogout += ClientClosed; | 131 | client.OnLogout += ClientClosed; |
96 | } | 132 | } |
97 | 133 | ||
98 | 134 | ||
99 | public void ClientClosed(IClientAPI client) | 135 | private void ClientClosed(IClientAPI client) |
100 | { | 136 | { |
101 | ClientClosed(client.AgentId); | 137 | ClientClosed(client.AgentId); |
102 | } | 138 | } |
103 | 139 | ||
104 | private void ClientLoggedOut(UUID AgentId) | 140 | private void ClientClosed(UUID AgentID) |
105 | { | 141 | { |
106 | 142 | queues.Remove(AgentID); | |
143 | m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered.", AgentID); | ||
107 | } | 144 | } |
108 | 145 | ||
109 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) | 146 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
110 | { | 147 | { |
111 | 148 | m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.", | |
149 | avatar.UUID, localLandID, regionID); | ||
112 | } | 150 | } |
113 | 151 | ||
114 | public void ClientClosed(UUID AgentID) | ||
115 | { | ||
116 | |||
117 | } | ||
118 | private void MakeChildAgent(ScenePresence avatar) | 152 | private void MakeChildAgent(ScenePresence avatar) |
119 | { | 153 | { |
154 | m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0}.", avatar.UUID); | ||
120 | } | 155 | } |
156 | |||
121 | public void OnRegisterCaps(UUID agentID, Caps caps) | 157 | public void OnRegisterCaps(UUID agentID, Caps caps) |
122 | { | 158 | { |
123 | m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 159 | m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
@@ -129,14 +165,54 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
129 | return ProcessQueue(m_dhttpMethod,agentID, caps); | 165 | return ProcessQueue(m_dhttpMethod,agentID, caps); |
130 | })); | 166 | })); |
131 | } | 167 | } |
168 | |||
132 | public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps) | 169 | public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps) |
133 | { | 170 | { |
134 | 171 | // TODO: this has to be redone to not busy-wait (and block the thread), | |
135 | Hashtable responsedata = new Hashtable(); | 172 | // TODO: as soon as we have a non-blocking way to handle HTTP-requests. |
136 | responsedata["int_response_code"] = 502; | 173 | BlockingLLSDQueue queue = GetQueue(agentID); |
137 | responsedata["str_response_string"] = "Upstream error:"; | 174 | LLSD element = queue.Dequeue(15000); // 15s timeout |
138 | responsedata["content_type"] = "text/plain"; | 175 | |
139 | responsedata["keepalive"] = true; | 176 | String debug = "[EVENTQUEUE]: Got request for agent {0}: [ "; |
177 | foreach(object key in request.Keys) | ||
178 | { | ||
179 | debug += key.ToString() + "=" + request[key].ToString() + " "; | ||
180 | } | ||
181 | m_log.DebugFormat(debug, agentID); | ||
182 | |||
183 | if (element == null) // didn't have an event in 15s | ||
184 | { | ||
185 | Hashtable responsedata = new Hashtable(); | ||
186 | responsedata["int_response_code"] = 502; | ||
187 | responsedata["str_response_string"] = "Upstream error:"; | ||
188 | responsedata["content_type"] = "text/plain"; | ||
189 | responsedata["keepalive"] = true; | ||
190 | return responsedata; | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | ScenePresence avatar; | ||
195 | m_scene.TryGetAvatar(agentID, out avatar); | ||
196 | |||
197 | LLSDArray array = new LLSDArray(); | ||
198 | array.Add(element); | ||
199 | while (queue.Count() > 0) | ||
200 | { | ||
201 | array.Add(queue.Dequeue(1)); | ||
202 | } | ||
203 | LLSDMap events = new LLSDMap(); | ||
204 | events.Add("events", array); | ||
205 | events.Add("id", new LLSDInteger(1)); // TODO: this seems to be a event sequence-numeber to be ack'd by the client? | ||
206 | |||
207 | Hashtable responsedata = new Hashtable(); | ||
208 | responsedata["int_response_code"] = 200; | ||
209 | responsedata["content_type"] = "application/llsd+xml"; | ||
210 | responsedata["keepalive"] = true; | ||
211 | responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events); | ||
212 | m_log.DebugFormat("[EVENTQUEUE]: sending response for {0}: {1}", agentID, responsedata["str_response_string"]); | ||
213 | |||
214 | return responsedata; | ||
215 | } | ||
140 | 216 | ||
141 | /* | 217 | /* |
142 | responsedata["int_response_code"] = 200; | 218 | responsedata["int_response_code"] = 200; |
@@ -157,7 +233,6 @@ namespace OpenSim.Region.Environment.Modules.Framework | |||
157 | //string requestbody = (string)request["requestbody"]; | 233 | //string requestbody = (string)request["requestbody"]; |
158 | //LLSD llsdRequest = LLSDParser.DeserializeXml(request); | 234 | //LLSD llsdRequest = LLSDParser.DeserializeXml(request); |
159 | //System.Console.WriteLine(requestbody); | 235 | //System.Console.WriteLine(requestbody); |
160 | return responsedata; | ||
161 | 236 | ||
162 | } | 237 | } |
163 | } | 238 | } |