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author | Sean Dague | 2007-09-17 12:52:03 +0000 |
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committer | Sean Dague | 2007-09-17 12:52:03 +0000 |
commit | b8d9737a47696952bedec33dface8f18df47341f (patch) | |
tree | 9279f45510f8a9285ac5b9c9165ab6c741009eac /OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |
parent | I think this is the last bits for a consistant pristine (diff) | |
download | opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.zip opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.tar.gz opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.tar.bz2 opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.tar.xz |
fixing me some line endings
Diffstat (limited to 'OpenSim/Region/Environment/Modules/DynamicTextureModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 318 |
1 files changed, 159 insertions, 159 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 8223919..bbd9810 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |||
@@ -1,159 +1,159 @@ | |||
1 | using System.Text; | 1 | using System.Text; |
2 | using System.Net; | 2 | using System.Net; |
3 | using System.Net.Sockets; | 3 | using System.Net.Sockets; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | using System.IO; | 5 | using System.IO; |
6 | using System.Collections.Generic; | 6 | using System.Collections.Generic; |
7 | using libsecondlife; | 7 | using libsecondlife; |
8 | using OpenSim.Region.Environment.Scenes; | 8 | using OpenSim.Region.Environment.Scenes; |
9 | using OpenSim.Region.Environment.Interfaces; | 9 | using OpenSim.Region.Environment.Interfaces; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Utilities; | 11 | using OpenSim.Framework.Utilities; |
12 | using OpenSim.Framework.Console; | 12 | using OpenSim.Framework.Console; |
13 | using OpenSim.Framework.Types; | 13 | using OpenSim.Framework.Types; |
14 | 14 | ||
15 | namespace OpenSim.Region.Environment.Modules | 15 | namespace OpenSim.Region.Environment.Modules |
16 | { | 16 | { |
17 | public class DynamicTextureModule :IRegionModule, IDynamicTextureManager | 17 | public class DynamicTextureModule :IRegionModule, IDynamicTextureManager |
18 | { | 18 | { |
19 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 19 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); |
20 | private Dictionary<string, IDynamicTextureRender> RenderPlugins= new Dictionary<string, IDynamicTextureRender>(); | 20 | private Dictionary<string, IDynamicTextureRender> RenderPlugins= new Dictionary<string, IDynamicTextureRender>(); |
21 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | 21 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); |
22 | 22 | ||
23 | public void Initialise(Scene scene) | 23 | public void Initialise(Scene scene) |
24 | { | 24 | { |
25 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) | 25 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) |
26 | { | 26 | { |
27 | RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); | 27 | RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); |
28 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | 28 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); |
29 | } | 29 | } |
30 | } | 30 | } |
31 | 31 | ||
32 | public void PostInitialise() | 32 | public void PostInitialise() |
33 | { | 33 | { |
34 | 34 | ||
35 | } | 35 | } |
36 | 36 | ||
37 | public void CloseDown() | 37 | public void CloseDown() |
38 | { | 38 | { |
39 | } | 39 | } |
40 | 40 | ||
41 | public string GetName() | 41 | public string GetName() |
42 | { | 42 | { |
43 | return "DynamicTextureModule"; | 43 | return "DynamicTextureModule"; |
44 | } | 44 | } |
45 | 45 | ||
46 | public bool IsSharedModule() | 46 | public bool IsSharedModule() |
47 | { | 47 | { |
48 | return true; | 48 | return true; |
49 | } | 49 | } |
50 | 50 | ||
51 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 51 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
52 | { | 52 | { |
53 | if (!RenderPlugins.ContainsKey(handleType)) | 53 | if (!RenderPlugins.ContainsKey(handleType)) |
54 | { | 54 | { |
55 | RenderPlugins.Add(handleType, render); | 55 | RenderPlugins.Add(handleType, render); |
56 | } | 56 | } |
57 | } | 57 | } |
58 | 58 | ||
59 | public void ReturnData(LLUUID id, byte[] data) | 59 | public void ReturnData(LLUUID id, byte[] data) |
60 | { | 60 | { |
61 | if (Updaters.ContainsKey(id)) | 61 | if (Updaters.ContainsKey(id)) |
62 | { | 62 | { |
63 | DynamicTextureUpdater updater = Updaters[id]; | 63 | DynamicTextureUpdater updater = Updaters[id]; |
64 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 64 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
65 | { | 65 | { |
66 | Scene scene = RegisteredScenes[updater.SimUUID]; | 66 | Scene scene = RegisteredScenes[updater.SimUUID]; |
67 | updater.DataReceived(data, scene); | 67 | updater.DataReceived(data, scene); |
68 | } | 68 | } |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer) | 72 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer) |
73 | { | 73 | { |
74 | System.Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | 74 | System.Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); |
75 | if (this.RenderPlugins.ContainsKey(contentType)) | 75 | if (this.RenderPlugins.ContainsKey(contentType)) |
76 | { | 76 | { |
77 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 77 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
78 | updater.SimUUID = simID; | 78 | updater.SimUUID = simID; |
79 | updater.PrimID = primID; | 79 | updater.PrimID = primID; |
80 | updater.ContentType = contentType; | 80 | updater.ContentType = contentType; |
81 | updater.Url = url; | 81 | updater.Url = url; |
82 | updater.UpdateTimer = updateTimer; | 82 | updater.UpdateTimer = updateTimer; |
83 | updater.UpdaterID = LLUUID.Random(); | 83 | updater.UpdaterID = LLUUID.Random(); |
84 | updater.Params = extraParams; | 84 | updater.Params = extraParams; |
85 | 85 | ||
86 | if (!this.Updaters.ContainsKey(updater.UpdaterID)) | 86 | if (!this.Updaters.ContainsKey(updater.UpdaterID)) |
87 | { | 87 | { |
88 | Updaters.Add(updater.UpdaterID, updater); | 88 | Updaters.Add(updater.UpdaterID, updater); |
89 | } | 89 | } |
90 | 90 | ||
91 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 91 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
92 | return updater.UpdaterID; | 92 | return updater.UpdaterID; |
93 | } | 93 | } |
94 | return LLUUID.Zero; | 94 | return LLUUID.Zero; |
95 | } | 95 | } |
96 | 96 | ||
97 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer) | 97 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer) |
98 | { | 98 | { |
99 | if (this.RenderPlugins.ContainsKey(contentType)) | 99 | if (this.RenderPlugins.ContainsKey(contentType)) |
100 | { | 100 | { |
101 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 101 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
102 | updater.SimUUID = simID; | 102 | updater.SimUUID = simID; |
103 | updater.PrimID = primID; | 103 | updater.PrimID = primID; |
104 | updater.ContentType = contentType; | 104 | updater.ContentType = contentType; |
105 | updater.BodyData = data; | 105 | updater.BodyData = data; |
106 | updater.UpdateTimer = updateTimer; | 106 | updater.UpdateTimer = updateTimer; |
107 | updater.UpdaterID = LLUUID.Random(); | 107 | updater.UpdaterID = LLUUID.Random(); |
108 | updater.Params = extraParams; | 108 | updater.Params = extraParams; |
109 | 109 | ||
110 | if (!this.Updaters.ContainsKey(updater.UpdaterID)) | 110 | if (!this.Updaters.ContainsKey(updater.UpdaterID)) |
111 | { | 111 | { |
112 | Updaters.Add(updater.UpdaterID, updater); | 112 | Updaters.Add(updater.UpdaterID, updater); |
113 | } | 113 | } |
114 | 114 | ||
115 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 115 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
116 | return updater.UpdaterID; | 116 | return updater.UpdaterID; |
117 | } | 117 | } |
118 | return LLUUID.Zero; | 118 | return LLUUID.Zero; |
119 | } | 119 | } |
120 | 120 | ||
121 | public class DynamicTextureUpdater | 121 | public class DynamicTextureUpdater |
122 | { | 122 | { |
123 | public LLUUID SimUUID; | 123 | public LLUUID SimUUID; |
124 | public LLUUID UpdaterID; | 124 | public LLUUID UpdaterID; |
125 | public string ContentType; | 125 | public string ContentType; |
126 | public string Url; | 126 | public string Url; |
127 | public string BodyData; | 127 | public string BodyData; |
128 | public LLUUID PrimID; | 128 | public LLUUID PrimID; |
129 | public int UpdateTimer; | 129 | public int UpdateTimer; |
130 | public LLUUID LastAssetID; | 130 | public LLUUID LastAssetID; |
131 | public string Params; | 131 | public string Params; |
132 | 132 | ||
133 | public DynamicTextureUpdater() | 133 | public DynamicTextureUpdater() |
134 | { | 134 | { |
135 | LastAssetID = LLUUID.Zero; | 135 | LastAssetID = LLUUID.Zero; |
136 | UpdateTimer = 0; | 136 | UpdateTimer = 0; |
137 | BodyData = null; | 137 | BodyData = null; |
138 | } | 138 | } |
139 | 139 | ||
140 | public void DataReceived(byte[] data, Scene scene) | 140 | public void DataReceived(byte[] data, Scene scene) |
141 | { | 141 | { |
142 | //TODO delete the last asset(data), if it was a dynamic texture | 142 | //TODO delete the last asset(data), if it was a dynamic texture |
143 | 143 | ||
144 | AssetBase asset = new AssetBase(); | 144 | AssetBase asset = new AssetBase(); |
145 | asset.FullID = LLUUID.Random(); | 145 | asset.FullID = LLUUID.Random(); |
146 | asset.Data = data; | 146 | asset.Data = data; |
147 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | 147 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); |
148 | asset.Type = 0; | 148 | asset.Type = 0; |
149 | scene.commsManager.AssetCache.AddAsset(asset); | 149 | scene.commsManager.AssetCache.AddAsset(asset); |
150 | 150 | ||
151 | this.LastAssetID = asset.FullID; | 151 | this.LastAssetID = asset.FullID; |
152 | 152 | ||
153 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 153 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
154 | part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); | 154 | part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); |
155 | part.ScheduleFullUpdate(); | 155 | part.ScheduleFullUpdate(); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | } | 158 | } |
159 | } | 159 | } |